Trek Wars 0.9 Interpretation
Jun 17, 2008 Full Version 29 commentsThis is the interpretation of Trek Wars 0.9, done my Wolf V.2, a mate from the SMG team. He made some changes to the units (Foc units too), did a rescaling...
Trek Wars – Federation at War is a Multiplay Mod for Star Wars – Empire at Wars: Forces of Corruption.
In Trek Wars - Federation at War
We added the Federation as playable faction into FoC.With following updates we want to add the Klingons, the Romulans and the Borg too, depending on the feedback we get.
Trek Wars 2.0 - Rage of War
Plot: After the Crew of the Enterprise failed to prevent the assasination seen in "Star Trek: The undiscovered Country" the Federation and the Klingons are on open war. Choose your side and lead them to victory.
In skirmish you are able to battle all factions - StarWars vs. Star Trek :)
Demo Screens from Trek Wars 1:




Demo Videos:
Defiant vs Starbase
Federation vs. Borg
4 comments by RazielKanos on May 25th, 2007 digg this super bookmark
Because I got so many questions here some "official" News ^^
Update to TW Version 1.0
Resizing several federation Ships
Federation Heros fixed
changing some special Features of some ships
Update to Version 2
Adding Federation Units of the Kirk Era
Adding new Faction: Klingon Empire (Picard & Kirk Era)
adding new Galaxy Conquest: "Undiscovered Country at War"
A conquest based on the movie "The undiscovered Country" but the Enterprise crew was not able to prevent the Assasination, and so Federation and Klingons are at open War
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This is the interpretation of Trek Wars 0.9, done my Wolf V.2, a mate from the SMG team. He made some changes to the units (Foc units too), did a rescaling...
This is the first Relese Version of Trek Wars. it is 0.9 because there is still missing one unit, but we didn't had the time to finish the skin in...
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OMG!
Amazing workso far. Keep it up with Klingons, Romulans and Borg.
r u still doin this mod because i can't wait for the klingon and borg
i get a net framework error when i try to open the mod changer i have all the updates fornet framework but the problem is still there i cant seem to get the mod or the mod changer the work any help would bo of some use.
my computer missing the deiafant class and maby the voygar on the voyger therer stand executer
did you know fasers cant fire at fighters :(
can you refit the fasers at ver1.0 because the fasers cannot fire at fighters so that leaves ships like the exelsior helpless
i mean the excalibur
Yeah the problem with the phasers is that they always hit in the mod. So fighters would be instantly dead :(
Thats why i made the Pulse Phasers as Anti Fighter weapons only.
i godt som problem icht time i dawnlodin it it go on the internet in stedt
you should remove the borgs sheilds and to make up for it increse the hull strength