Work on Trek Wars 2.0
Rage of War has begun...
Features:
New Race: Klingons
New GC: Rage of War (finally ^_^)
Rage of war will be directly after "Star Trek: The undiscovered country" but will tell a story what happened if the Enterürise Crew was too late, and the assasination was successfull.
The GC will be crowded with Galaxy Events, and bring EaW/FoC to a completely new gameplay.
Here are some previews of our Klingon ingame Units:
captital ships:
Fighters:
Models: MajorPayne, Kingsize
Textures: MajorPayne, Ancalagon
thx for your attention
Nice! I can't wait.
Sweet! I cannot wait to blast the Klingons and Federation as both! The galaxy shall errupt in chaos!
This looks great. I played v0.9 and the models were amazing. Do you have a release date yet? Also will v2.0 be Klingons vs Federation only or will it have playable Borg and Romulan factions too? Keep up the good work.
I hope we can release end of may - but you never know ;)
New Factions for Trek Wars 2.0 will be the Federation and the Klingons
i think all the capital ships should be able to destroy enemy fighters with a longer range point defence lazers cant wait till its complete can you tell me what other races you will be putting in?
Fantastic, two Star Trek mods this year on Empire at War.
Have to say: Damn nice Mod!
I always wanted to let the Mon Cal Cruisers Fight against a Fleet of Imperial Stardestroyers while some Nebula and Galaxy class cruisers come in from the right side and give both sides a whole load of Photons :D
Of course some things aren't looking quit right (For Example the Intrepid class just seems to don't know from which angle it should fire)
but in this early stage of the Mod it's alright^^.
As for what Jason32 mentioned:
Anti-Fighter Phasers would be really nice, but if you look into it the rebel capital ships aren't well suited against Fighters,too.
Therefor it's more balanced this way.
Shuttlebays:
Almost every ship in Starfleet has shuttlebays, so I think it would be right wo at least give most ships a shuttlebay, with one squadron or perhaps two.
Galaxy undestroyable?
I've only let this once happen, so I don't know if it was just an one time error. Two of my Galaxys were heavily damaged, but in the end when only one photon torpedo launcher was left they weren't damaged anymore.
While one might say it was quit the disadvantage (cause they still blocked population) I simply used them as targets for the enemy guns so the other ships weren't harmed ;P.
I'll post some comments about the ships in the gallery
If the designers of this mod are willing and 2.0 and 3.0 are succsesful, then perhaps by 4.0 they can even go as far as making the Dominion and Carddasians , and possible the Ferrengi, playable.
Also, delta quardrant forces would make good pirates. :)
P.S. Every fed ship SHOULD have at least 1 torp launcher on front and back, and anything near the saucer section should be geting phasered.
I.E. 4 phasers like the melbourne not 2. :(
P.S.S. Individual fighters shouldn't be able to take 12 phaser hits before going down.
P.S.S.S. 5.0= Mirror universe?
P.S.S.S.S. Also ambassador, prometheous and defiants (and possibly a sovereign with weapons pod?) should be buildable.
P.S.S.S.S.S. I see a lot of potential in this mod!
P.S.S.S.S.S.S. All of my comments so far have been made with TrekWars 0.9 Interperation.
P.S.S.S.S.S.S.S Why don't you invite the modding teams for those other two near-death FOC-EAW Star Trek mods to help you (It could posibly by faster and easier)?
Shouldn't 3.0 cover the borg and romulans, as per loading screen?
Models looking great, as ever!
when will 2.0 be out?
i also saw the boeg cube modles + xml in the data, but they are never used?