Trapped follows the adventure of "Nomad", Nomad is simply a name given to the character by his "Controller". The controller is of an unknown origin and chooses to take control over a person for unknown reasons. No one knows anything about the controller other than that whilst being controlled by it you are concious and aware of your surroundings and experiences, but unable to control your own motor functions. In Trapped you will take on the role of the controller who has chosen Nomad as his subject for study. Upon taking control of Nomad however you find yourself alone in a cold, dark, damp place. You are "Trapped" and the only way forward is to descend into the darkness.

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Mod broken after steam upgrade. (Games : Half-Life 2: Episode Two : Mods : Trapped - Descent Into Darkness : Forum : Bug Report : Mod broken after steam upgrade.) Locked
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Aug 24 2013 Anchor

Since the last steam upgrade, all hl2-ep2 mods are broken; I derived this fix from another fixed mod:

Locate the gameinfo.txt file of this mod (should be in "program files\steam\steamapps\sourcemods\trapped descent into darkness")

Make a spare copy of this file (in case steam reverts the changes)

Open gameinfo.txt in Notepad, delete all content, copy-paste the code below into it, save and the mod should work:

"GameInfo"
{
game "Trapped - Descent Into Darkness"
title "Trapped - Descent Into Darkness"
title2 ""
developer "|AoD|Nekranomakon"
developer_url "http://www.trappedmod.com"
icon "materials/icons/icon"
icon "materials/icons/icon_big"
manual "http://www.trappedmod.com/main"
type singleplayer_only

FileSystem
{
SteamAppId 420 // GCF for Episode 2
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

SearchPaths
{
Game |gameinfo_path|.
game+mod |gameinfo_path|.
platform |gameinfo_path|.

game_lv hl2/hl2_lv.vpk

game+mod ep2/ep2_english.vpk

game+mod ep2/ep2_pak.vpk

game |all_source_engine_paths|episodic/ep1_english.vpk

game |all_source_engine_paths|episodic/ep1_pak.vpk

game |all_source_engine_paths|hl2/hl2_english.vpk

game |all_source_engine_paths|hl2/hl2_pak.vpk

game |all_source_engine_paths|hl2/hl2_textures.vpk

game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk

game |all_source_engine_paths|hl2/hl2_sound_misc.vpk

game |all_source_engine_paths|hl2/hl2_misc.vpk

platform |all_source_engine_paths|platform/platform_misc.vpk

// Now search loose files. We'll set the directory containing the gameinfo.txt file

// as the first "mod" search path (after any user customizations). This is also the one

// that's used when writing to the "mod" path.

mod+mod_write+default_write_path |gameinfo_path|.

// Add the HL2 directory as a game search path. This is also where where writes

// to the "game" path go.

game+game_write |gameinfo_path|.

// Where the game's binaries are

gamebin episodic/bin

// Last, mount in shared HL2 loose files

game |all_source_engine_paths|episodic

game |all_source_engine_paths|hl2

platform |all_source_engine_paths|platform
}
}
}

Edited by: belbear

Oct 1 2013 Anchor

ill look into this closer to when i'm ready to release the next version thankyou for the input

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