A collection of English translations and All-in-ones designed to provide hassle-free pre-built versions of popular Russian mods.

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5 comments by nashathedog on Jun 7th, 2013

I have been doing translations for some time with the intention of creating All-in-one English versions for our community that have also been made as bug free as possible. The translations are for people who want to use the mod themselves without waiting for me to mess around doing the other bits. Please talk to me before adding my translation work to other projects.

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Path in the mist.

Path in the mist.

May 25, 2014 Patch 35 comments

Spectrum 2014,This is now an updated wip translation for the new version of the Spectrum mod. Press read more for the mod's link.

World of War All-in-one

World of War All-in-one

Apr 21, 2014 Full Version 14 comments

A Russian mod that adds two new maps with quests while keeping the original storyline intact. You start on a new map that was developed especially for...

Merge-mod 2013

Merge-mod 2013

Aug 22, 2013 Full Version 68 comments

The Merge mod is made up of a selection of mini-mods and other additions put on top of Atmosfear 3, Absolute Nature 3 lite, OWR and the Variation mod...

SGM Geonezis English All-in-one

SGM Geonezis English All-in-one

Jul 5, 2013 Full Version 225 comments

This All-in-one is built around a Russian version that includes SGM 2.0 Geonezis, Atmosfear 3 and Abs Nat 3. The Russians read me gives info on extra...

Grass Draw distances

Grass Draw distances

Jun 21, 2013 Full Version 18 comments

This is a complete set of dll's for grass draw distances of 200, 300, 400, 500, 600, 700 and 800. Each folder contains static, dx9, dx10 and dx11 files...

SGM 2.1 English trans with Dynamic news

SGM 2.1 English trans with Dynamic news

Jun 15, 2013 Full Version 12 comments

This is the full 2.1 translation along with the Dynamic news script files translated by Spaceghost. Artwork by Alexander Rudenko

Post comment Comments  (30 - 40 of 190)
nashathedog Dec 12 2013, 8:52am says:

SGM Geonezis All-in-one patch

now includes

Corrupt saves fix,
Pilot underpass mission correction
Text tweaks.


+2 votes     reply to comment
humvee500 Nov 22 2013, 2:42am says:

how do you get a knife in the Gladiator time alliance mod because i cant seem to get one... plz help

+1 vote     reply to comment
nashathedog Nov 25 2013, 2:48pm replied:

I haven't really played the mod yet but I read something about it on the GSC forum, I've had a brief hunt but there's 15 odd pages of posts so go to the GSC forum

And search the Gladiator thread for the info.

+1 vote     reply to comment
Guest Nov 3 2013, 11:58pm says:

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nashathedog Nov 5 2013, 7:11am replied:

None of them are compatible with Complete, However Complete uses Atmosfear 2 and Absolute Nature 2 as a base. The following all-in-ones, SGM 2.2, SGM Geonezis and the Merge mod all have the newer Atmosfear 3 and Absolute nature 3 included with them. You could use some of Complete's texture files with them if you wished to make it look like it does in Complete when you have emissions etc, I would personally avoid the Complete mod. It's shown itself to be buggy to a lot of people. I found that I could rush through it okay but if I tried to take my time and use the freedom this type of game gives you to explore then the Complete mod would bung itself up and become unstable.

+1 vote     reply to comment
Rattlehed Nov 5 2013, 1:47am replied:

I can't tell you if these will work with other mods, I'd guess not. What I can tell you is that Complete for CoP is crap. Read the reviews for it, and stay far away from it.

+2 votes     reply to comment
nashathedog Sep 25 2013, 1:23pm replied:

Goto GSC and talk to Stalkerstein he made a machine translator program for Stalker which he can explain and give you links too. Just remember you'll still need to spend several hours merging the additional text lines from the machined files to there seperate english vanilla files, If you don't bother to do that you end up with a terrible translation where even the vanilla stuff is gobbledegook. On average it takes about 3 or 4 hours per mod, But it is really important and makes a big difference to the overall quality of the mod even though the new bits are only machined.

+1 vote     reply to comment
jz1644 Sep 25 2013, 8:48pm replied:

God....Never thought it's so difficult like you said.....Hum......appreciated it,David,thanks for your Sacrifice to others.and,btw,I saw your profile from gsc,if you want to learn chinese,you know where to find me.

+1 vote     reply to comment
nashathedog Sep 27 2013, 7:12am replied:

:), I doubt I'd be capable of learning such a complex language now at my age, It's something I should of done years ago, Thanks for the offer.

+1 vote     reply to comment
jz1644 Sep 25 2013, 8:39pm replied:

thanks a lot

+1 vote     reply to comment
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Released Mar 31, 2013
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Highest Rated (6 agree) 10/10

Awesome that somebody builds a bridge between the Russian and English STALKER Mod-Community!

Jun 20 2013, 10:20am by loner85

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