Theres a lot going on in Geo and I don't want to unbalance things and break quests by adding extra spawns etc, I've been adding the same sorts of monsters like the one from Valley of Whispers to another mod I've been doing but I think it would mess this up as it is kinda maxed out for the space.
I love Alpha squads in SGM, but I think they could unbalanced the gameplay with their inventory of nice weapons.
I think it should be raised the player Ranc requirements for more advanced Alpha squads to spaw in: gamedata\configs\scripts\zaton\smart
gamedata\configs\scripts\jupiter\smart
gamedata\configs\scripts\pripyat\smart
Hi man,
Can you implement a few new monsters from "gatopardo" mod "Monsters M5 for SGM 2.2" ?
Ps. very nice snorks.
Theres a lot going on in Geo and I don't want to unbalance things and break quests by adding extra spawns etc, I've been adding the same sorts of monsters like the one from Valley of Whispers to another mod I've been doing but I think it would mess this up as it is kinda maxed out for the space.
Hi, regarding SGM Geonezis English All-in-one
I love Alpha squads in SGM, but I think they could unbalanced the gameplay with their inventory of nice weapons.
I think it should be raised the player Ranc requirements for more advanced Alpha squads to spaw in: gamedata\configs\scripts\zaton\smart
gamedata\configs\scripts\jupiter\smart
gamedata\configs\scripts\pripyat\smart