The Prophecy:
One will be called the Freeman
One will be called the Gman
One will bring chaos
The destroyer of Worlds
One brings balance
The saviour of our race
Cautious you actions
The prophecy is at hand

Transitions is the place in-between Half Life & Half Life2, exploring the possibilities of what went on during this time. The player (Gordon) is running through the Black Mesa facility and into the Xen world bringing destruction with him. Exploring the possibilities of what went on during this time, the Vortigaunt are still unaware as to who is who (good or bad, the prophecy), Freeman or Gman. The Vortigaunt perceive Freeman (Gordon) as the destroyer of worlds and the Gman as the saviour. Until they realise that Gordon ‘is’ the saviour they will continue to battle against him until they find the truth.
Transitions will enable Gordon, along with the Vortigaunt to establish, truly ‘who’ is ‘who’. The scene takes place where Half-Life left off; you are on a train in some strange space travelling sequence, the Gman offers Gordon the option to work for him or alternatively face a challenge he has no chance of winning. Should you decline the Gman’s offer you are sent back to Xen confronted by hundreds of Xen armies and with no weaponry to defend yourself, the screen descends to black and the credits begin to roll. Should you have taken the Gman’s offer then you are placed into stasis, until the advent of Half-Life 2 and the story continues.
Transitions will allow the player to choose not to work for the Gman, but to fight your way through Xen, but this time with the chance to defeat the enemy foes you are confronted with. This leads to many different and yet not so dissimilar places experienced in the original Half-Life. When ‘you’ the player reach the end of the game, and open the final portal, you unleash the combine invasion to truly take its grip and overthrow the Xen race. The screen fades and again are confronted by the Gman on the train, who explains that any choice you make is always advantageous to him, and that you have always being working for the Gman and always will.

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May 3, 2007 Full Version 3 comments


Post comment Comments  (60 - 69 of 69)
BiLL364 May 4 2007, 12:09pm says:

Just found where is the download lol

+1 vote     reply to comment
BiLL364 May 4 2007, 11:52am says:

It seens to be a great mod! But where is the download? Why is the HUD blue? Shouldnt it be normal just like in Half life 1? And did you changed some weapons model? (It would be weird playing with a combine gun)
Not meant to offend, just a few questions :)
PS: By saying "combine gun" i mean the AR2.

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Kodox May 3 2007, 10:50pm says:

Wow.....Where's the download?

+1 vote     reply to comment
Baza May 3 2007, 8:22pm says:


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BiLL364 May 9 2007, 3:16pm says:

Dont worry about the headcrabs and antlions, i just though you forgot about it. Sorry i didnt meant to offend you. And about the combine soldiers i mean the combine in the human form (2 arms, 2 legs, well you know what i mean), of course they should of be there, but with their striders and gunships. The "human" combine form is only "unlocked" in Half Life 2(once they conquer the earth), as they do brain washing, combining their tecnology to human DNA. Anyway this is a link to a site that tells the whole Half Life Saga, it even tells how did the combine made the "human->combine" transformation. Heres the link:

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Kodox May 7 2007, 9:02pm says:



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sam1661 Jun 1 2007, 2:38pm says:

I kinda figured that out.. rofl. Anyway, thanks for anyway!

+1 vote     reply to comment
darkrockgames Creator
darkrockgames May 7 2007, 8:31am says:

I seem to have run out of bandwidth on my site at the mo, and am having difficulties finding bandwidth, also having diffs getting the file shown on ModDB, but will keep trying, don't give up :-)

+1 vote   reply to comment
fitzroy_doll May 30 2007, 6:43pm says:

I understand your reasons for making this mod difficult for the player, but it really is unfeasibly difficult in its present state, which is a shame because there is clearly a lot of good work in it. More playtesting would have sorted this out, and it's not too late to take another look at it. Fighting vortigaunts (100 health/50 damage!) in ones and twos is interesting. 5 or 10 at a time it's pointless.

Also, in your Transitions_English.txt file, you need to change all the lines which begin "Transitions_..." to "HL2_..." except for the chapter titles on lines 6 to 9. This will fix the weapon names, which currently display incorrectly.

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Released Jun 2, 2007
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