The Prophecy:
One will be called the Freeman
One will be called the Gman
One will bring chaos
The destroyer of Worlds
One brings balance
The saviour of our race
Cautious you actions
The prophecy is at hand

Transitions is the place in-between Half Life & Half Life2, exploring the possibilities of what went on during this time. The player (Gordon) is running through the Black Mesa facility and into the Xen world bringing destruction with him. Exploring the possibilities of what went on during this time, the Vortigaunt are still unaware as to who is who (good or bad, the prophecy), Freeman or Gman. The Vortigaunt perceive Freeman (Gordon) as the destroyer of worlds and the Gman as the saviour. Until they realise that Gordon ‘is’ the saviour they will continue to battle against him until they find the truth.
Transitions will enable Gordon, along with the Vortigaunt to establish, truly ‘who’ is ‘who’. The scene takes place where Half-Life left off; you are on a train in some strange space travelling sequence, the Gman offers Gordon the option to work for him or alternatively face a challenge he has no chance of winning. Should you decline the Gman’s offer you are sent back to Xen confronted by hundreds of Xen armies and with no weaponry to defend yourself, the screen descends to black and the credits begin to roll. Should you have taken the Gman’s offer then you are placed into stasis, until the advent of Half-Life 2 and the story continues.
Transitions will allow the player to choose not to work for the Gman, but to fight your way through Xen, but this time with the chance to defeat the enemy foes you are confronted with. This leads to many different and yet not so dissimilar places experienced in the original Half-Life. When ‘you’ the player reach the end of the game, and open the final portal, you unleash the combine invasion to truly take its grip and overthrow the Xen race. The screen fades and again are confronted by the Gman on the train, who explains that any choice you make is always advantageous to him, and that you have always being working for the Gman and always will.

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Transitions

Post comment Comments  (10 - 20 of 69)
projektariel
projektariel

It`s a pity that the original premise to survive the refusal of the G-man`s offer led only to repetitive gameplay of fighting never-ending hordes of enemies in this mod... :(

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TheUnbeholden
TheUnbeholden

yeah worst way to continue half-life, a drab and boring concept, way to up and down difficulty with a ending so hard I wouldn't recommend this mod to anyone.

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killkill85
killkill85

This mod was kinda fun,but it was annoying how there were so many vort spam points that took forever to end.

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sherwelbuilding
sherwelbuilding

very bad

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8195
8195

just so u know this mod makes no sense because gordon was in a form of stasis until the Gman pulled him out to stop the combine. so tecnecly gordon wasnt even there

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bradorzo
bradorzo

for some reason it doesn't work

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Mr.Walrus
Mr.Walrus

Dont be dissapointed, brandorzo. This is the worst mod ever.

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LoserMan255
LoserMan255

The first good image of xen i saw on the source engine. Great, guys

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Frednol
Frednol

Hmm, interesting idea but poor execution.

Pros: Woo! Xen!

Cons: Wait, why are there Combine grunts?
Enemy spamming
repetitive gameplay

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Theonefreeman117
Theonefreeman117

The idea is great but you put like 4 npc types in the whole game vorts, combine solder, combine elite, and barnical and you just used hl1 modles maps and sounds.

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