Toxis Residuum is a soon-to-be total conversion mod for the Half-Life 2 engine, incorporating many differn't ideas, asspects and concepts from many differn't cyberpunk tv series, films and games. All images, videos and media are all in development and are being changed/tweaked/finished off quite regularly (even if we don't show it all in updates). Any thoughts/ideas and or tips would be greatly appriciated and directed at either Crash-Headrom or Jenkins_08. -Unfortunately, due to personal reasons development of this mod has stoped for the time being. Work shall continue maybe at a later date (or when I get more staff). Till then, if anyone would like to see some of the maps worked on in this mod, please don't hesitate to contact me via PM on moddb (email is also good). Thank you for watching and I am sorry I was unable to bring you all 20 minutes into the future.

How To Make Decals From Non Power of 2 Images

How To Make Decals From Non Power of 2 Images

Apr 27, 2010 Advanced textures 2 comments

In this tutorial i will explain how to create decals (with alphas) from a non power of 2 image without stretching them.

Making Specular Textures Work (With and without normal map)

Making Specular Textures Work (With and without normal map)

Apr 27, 2010 Basic textures 1 comment

In this tutorial i will explain how to get specularity textures to work in the Source Engine (Compile & VMTs). This is a technical tutorial NOT an...

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Platform
Windows
Developer
Toxis Dev Team
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