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Toxis Residuum is a soon-to-be total conversion mod for the Half-Life 2 engine, incorporating many differn't ideas, asspects and concepts from many differn't cyberpunk tv series, films and games. All images, videos and media are all in development and are being changed/tweaked/finished off quite regularly (even if we don't show it all in updates). Any thoughts/ideas and or tips would be greatly appriciated and directed at either Crash-Headrom or Jenkins_08. -Unfortunately, due to personal reasons development of this mod has stoped for the time being. Work shall continue maybe at a later date (or when I get more staff). Till then, if anyone would like to see some of the maps worked on in this mod, please don't hesitate to contact me via PM on moddb (email is also good). Thank you for watching and I am sorry I was unable to bring you all 20 minutes into the future.

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zonbie
zonbie - - 1,299 comments

you should consider using the block_light tool texture to build a grid across the floor of the fire escape. That way, the white light below will cast a dramatic shadow up on the wall, instead of making it look like the fire escape has no "floor".

Also, the white light below the fire escape should be a light_spot, not a generic light.

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Crash-Headroom© Author
Crash-Headroom© - - 149 comments

Thanks for the advice, ill implment it tonight :)
And yes I was gonna' replace it soon, most of the lighting is temp just so i can get a feel each time, everytime i compile i have a fiddle with it.

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Description

Few more pictures from the city portion of the game (mostly from the road/industrial drainage tunnels).
Work has started on the previous and next map to this map, so stay tuned.