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Toxis Residuum is a soon-to-be total conversion mod for the Half-Life 2 engine, incorporating many differn't ideas, asspects and concepts from many differn't cyberpunk tv series, films and games. All images, videos and media are all in development and are being changed/tweaked/finished off quite regularly (even if we don't show it all in updates). Any thoughts/ideas and or tips would be greatly appriciated and directed at either Crash-Headrom or Jenkins_08. -Unfortunately, due to personal reasons development of this mod has stoped for the time being. Work shall continue maybe at a later date (or when I get more staff). Till then, if anyone would like to see some of the maps worked on in this mod, please don't hesitate to contact me via PM on moddb (email is also good). Thank you for watching and I am sorry I was unable to bring you all 20 minutes into the future.
more of the tunnel system finished, also experimenting with lighting. (These textures unfortunatly will not be in the final release but we hope to create similar ones)
Looks good.
i see how you guys are getting into a lot of detail, and assuming that these screenshots are the extent of your progress i'd recommend concentrating focus on the core elements of your mod (like the spray pattern of some uber shotgun, or whatever) that make it different from other mods, then when you can fill some more positions you can have them make maps n things like that.
but i really like what i see
Well, we've made notes and done some concept art for some weapons (you can find them on my photobucket account, just look for hitmanhart_2006. But until we have a modeler that's not alot else we can do. However both me and jenkins are learning to model (but im concentrating mostly on the mapping :) )
and thanks bud I appriciate it