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Toxis Residuum is a soon-to-be total conversion mod for the Half-Life 2 engine, incorporating many differn't ideas, asspects and concepts from many differn't cyberpunk tv series, films and games. All images, videos and media are all in development and are being changed/tweaked/finished off quite regularly (even if we don't show it all in updates). Any thoughts/ideas and or tips would be greatly appriciated and directed at either Crash-Headrom or Jenkins_08. -Unfortunately, due to personal reasons development of this mod has stoped for the time being. Work shall continue maybe at a later date (or when I get more staff). Till then, if anyone would like to see some of the maps worked on in this mod, please don't hesitate to contact me via PM on moddb (email is also good). Thank you for watching and I am sorry I was unable to bring you all 20 minutes into the future.

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Changelog (FULL) (Games : Half-Life 2 : Mods : ToxisResiduum : Forum : Mod Changelog : Changelog (FULL)) Locked
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Apr 2 2009 Anchor

Here is the Full ToxisResiduum Changelog
Reading order is oldest > newest, so scroll right down for new changes, or read from the top for older ones :)

Format:
------------------------------------------------------------
(Date)
(Name)
~ (Catagory):
[FIXED] Something fixed
[ADDED] Something added
[CHANGED] Something changed
[REMOVED] Something removed
[MERGED] Something merged
[UNDONE] Something undone
------------------------------------------------------------


------------------------------------------------------------
27th Feb/28th Feb 2009 (i worked late :P)
Jenkins08

~ Coding:

[FIXED] c_vguiscreen.cpp
(VS2008 Crash)

[FIXED] in_joystick.cpp

[ADDED] CSS ConVars

[ADDED] Dynamic Lights both for Viewmodel and Worldmodels
(Striders, Flares, Tracers, Muzzleflashes etc)

[ADDED] Dual Pistols
BUGBUG: See bugs.txt

[FIXED] Compile errors with old dual pistol codes
(SEVERAL TIMES [!!!])

[REMOVED] Multi-Language support
(Might bring it back later depends on public demand)

[FIXED] ACT_ Tables for Dual pistols

~ Materials:

[ADDED] My existing materials
(NEW to this mod and the public!)

[ADDED] New dev materials

[ADDED] New light materials and effects
(Thanks Hitman for the rockin tests!)

[FIXED] SelfIllum Issues

~ Models:

[ADDED] World model for Player!!
(Urban Terror for now, hopefully will change later)
BUGBUG: See bugs.txt

[ADDED] CSS Dual Elite models (Needs better model but will do for now) (See todo.txt)
BUGBUG: See bugs.txt

------------------------------------------------------------
1st March 2009
Jenkins08

~ Coding:

[ADDED] ToxisResiduum FGD

[ADDED] "weapon_dualpistols" Point Entity to FGD for mappers

[ADDED] "Func_ladder" Brush Entity to FGD for mappers
BUGBUG: See bugs.txt

[ADDED] Camo
(WIP-UNSTABLE-TEST PURPOSES ONLY)

[ADDED] Toxis Texture Editor v1.1 (and HLLib) to the Source Build [Alpha]

[ADDED] Old/Obsolete Flags for VTF files into the TTeditor

[CHANGED] TTEditor GUI

[MERGED] TTLib/Editor into the Mod Solution

[FIXED] Hudelement.h etc compile errors

[FIXED] Merge errors with TTlib compiling before the Mod,
TTlib is now dependant on the Server build and Server is depandant of Client.

[ADDED] Fix for the above (TTLib_filecopy_fix.bat);
File copying wasn't working within VS2008 for TTLib after the merge

[FIXED] Some Resource/console errors

[CHANGED] This changelog (many times) :P

~ Materials:

[ADDED] Phong for Dualies

[ADDED] New hand skin (hackery but will do for now)
BUGBUG: See bugs.txt

~ Models:

[ADDED] Dualies hands skin from css to my own version (see above)

~ Music:

[ADDED] "Chase" by me, Jenkins08
(Not used yet - WIP)

[ADDED] "Rise" by me, Jenkins08
(Not used yet - WIP)

[ADDED] "Formant" by me, Jenkins08
(Not used yet - WIP)

------------------------------------------------------------
3rd March 2009
Jenkins08

~ Coding:

[CHANGED] Some script locations

[ADDED] Encryption for weapon scripts

[FIXED] Some materials

~ Materials:

[ADDED] "sky_darksmog01" Designed by me, Jenkins08

Also started some proto mapping and modelling
I admit a slow, but productive day :)
------------------------------------------------------------
4th March 2009
Jenkins08

~ Coding:

[ADDED] Support for XBOX360 VTF Files in TTEditor (beta)

[ADDED] New Antlion Gaurd "Angry" manuvuers (When he get pissed off he will smack the shit out of anything)

[ADDED] Commentary Model Viewer ???
CONSOLE Usage: commentary_showmodelviewer

[ADDED] Resources (VideoPanel, Commentary Model Viewer, MP3Player)

[CHANGED] Resources (locations, names etc)

[FIXED] Some materials (VMTs)

[ADDED] MP3 Player back into the engine...

[ADDED] "VideoPanel" in the engine - A very early WIP, only supports .BIK media inside the "media/" folder
FIXME: Write Video panel res

[REMOVED] Laser sight code from weapons (I added then got about 6000 errors ingame/compiling)
So removed for now sorry :/

~ Models:

[FIXED] About 100 things wrong with "Player.mdl"
Model has some basic anims now show but still have "T" shaped ragdoll pose when walking around
BUGBUG: See bugs.txt

[ADDED] "Mr_friendly" & "Mr_friendly_big" from HL1
FIXME: Both Model anims are rooted at the moment

[ADDED] "Scientist" Model - Hybrid Kleiner + CSS Hostage (Cohrt)

[ADDED] 4 New props
Mapping Tip: Place a prop_physics then cahnge model to 1 of the 4 props in "Toxis/Props/Windows"

~ Materials:

[ADDED] Background menu image + VGUI icons
FIXME: Icons need an alpha channel and/or better icon

[ADDED] Well tried to add "Cohrt" face to Kleiners Body. Failed :(

~ Music:

[ADDED] Startup/background music

------------------------------------------------------------
5th March 2009
Jenkins08

~ Coding:

[ADDED] MP3 Player & "Featurette" to the Main menu.

[FIXED] ClientScheme.res & other resources

[FIXED] All MP3 Player bugs although the set volume= console spam needs work
This is a fully functional MP3 Player which can also read GameSounds (in GCF)

[FIXED] Skill configs - made them alot neater aswell

[FIXED] Lots of script problems - HUD wasn't reading because of some locations

[ADDED] Cheat codes for XBOX360 controller - May not work on PC yet to test.

[FIXED] GameInfo.txt - Hopefully the name of the mod shouldn't disappear in steam anymore (Is it reading scripts/gameinfo.txt)?

[FIXED] low_specs.exe, launchsdk.exe, launchmod.exe & devmode.exe

[ADDED] Relists builder for developers. (build_relists.bat)

[ADDED] Dev Config (See devinfo.txt)

[ADDED] Toxis Wiki page & source (Docs/Toxis_VDC_Page_src.wiki)

[FIXED] GameUI script, made it neater also will be removing all invalid entries (portal and css defs etc)

~ Models:

~ Music:
------------------------------------------------------------
1st April 2009
Jenkins08

~ Coding:

[FIXED] GameMenu.res

[FIXED] Console errors

[ADDED] 6 7! new Custom crosshairs! (Beta, more to come) :D

[CHANGED] Toxis Wiki page & source.

[ADDED] Option to go back to Main menu from ingame.

[REMOVED] "New Game" option from menu when ingame. Not used very often to my knowledge so no point in having it there.

~ Materials:

[ADDED] 6 7! new Custom crosshairs (goes hand in hand with coding)

[FIXED] Loading Overlay (now white)

------------------------------------------------------------
3rd April 2009
Jenkins08

~ Coding:

[CHANGED] Toxis Wiki page & source.

[ADDED] Images to Toxis Wiki page

[ADDED] Mod DB Mini forum.

[ADDED]
&[FIXED] My unreleased VMPT (Valve Mod Publishing Tool), not nessicary at the moment however Patches between myself and hitman should be easier :)

[CHANGED] Toxis now not only supports Multithreaded systems, it requires you to be running one to play, therefor;

[CHANGED]
MININUM REQUIREMENTS FOR TOXIS MOD;
WHICH ARE ABOUT;

Pentium Dual Core Processor Equal to or Better;
512mb RAM
256mb DX9 Graphics Card with Shader Model 2.0
WE RECOMMEND;
Pentium Dual Core Processor or Better
1GB RAM
512MB Graphics Card with Shader Model 3.0

[ADDED] "Protection" to ConVars that were allowing the user to switch to Non threaded and Multi Threaded mode;
They no longer appear in quick list and also cannot be disabled even with cheats.

[UNDONE] There is a Bug appearing after ive added "notingame" "1" to the New Game option for the main menu (GameMenu.res). -Undone for
now
------------------------------------------------------------
4th April 2009
Jenkins08

~ Coding:

[ADDED] RPG Secondary Fire Toggles between "Dumb" and Laser Guided modes.

[ADDED] Realistic Rain splashes on world surfaces and static props (Water/Displacements not supported)

[ADDED] Added New Impulse commands;
Impulse 84 = Creates Jalopy infont of player
Impulse 101 = Added weapon_alyxgun (FIXME) and weapon_dualpistols to the items given when this impulse is used.

[CHANGED] Thirdperson, Orthographic camera and Mayamode to being a non-cheat command (Where is platformer?)

[ADDED] Alyxgun Hybrid - Using Gordons pistol for now, no bugs aside from no Weapon icon + low ammo + Not given to player without pressing +USE on the weapon when its fallen on the ground

[FIXED] "Condump" command now working again :)

[MERGED] Dev script sources & text documents into the mod Solution (.sln)

[ADDED] Source Crap Cleaner© - not mod specific but i wrote it and it cleans junk Source Engine files that nobody except Valve use.

[FIXED] {OTSBUG} In hl2_player.cpp (Over 40 errors were reduced to 23, then reduced to none)

[ADDED] Screenfade for Thirdperson View

[CHANGED] Project dependancies/Order. Was Client > Scripts > Server > TTLib now Client > Server > Scripts > TTLib.
------------------------------------------------------------

Edited by: jmdigital

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