Tower Defense well known by many many players from Warcraft now gets to Command and Conquer Tiberium Wars.

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9 comments by Asuka- on Jan 18th, 2008 digg this super bookmark


Based on some classical Tower Defense style this mod will bring all the tower action you want... especially for bunkerers who don't need to blame themselves here. Tower Defense will feature some defenders with their own abilities, strength and towers. Planned for the first beta release, which will be later this month, are:

  •   1 Defender, the Generals Defender

  •   6 Towers

  •   2-3 Maps

  •   Some kind of a give-your-friend-money system

  •   New bloom shader

TADADADADA Flametanks - the other side
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Tower Defense Beta 0.2b

Tower Defense Beta 0.2b

Feb 11, 2008 Full Version 4 comments

This Beta is purposed for getting feedback. With this the team tries to improve the mod as you suggest what to fix or tweak.

Comments  (20 - 30 of 46)
bartpp7
bartpp7 Feb 23 2008, 3:06pm says:

will there be a single player option or version

+1 vote     reply to comment
Asuka-
Asuka- Feb 27 2008, 8:01am replied:

not planned at the moment but you can decrease the enemy hit points with the handycap thing

+1 vote     reply to comment
randomperson
randomperson Feb 17 2008, 5:43am says:

the lack of ai is extramly important for me as I can't play over LAN and there is no one online

why did you bring back the generals units and not use the ones directerly from CNC3?

a CNC3 generals would be nice and more maps

good mod though

+1 vote     reply to comment
G4SMan
G4SMan Feb 14 2008, 2:17pm says:

Very nice approach! Hope you keep up the work!

Suggestions:
-number of players affects number of spawned creeps
-graphical differences between tower-upgrades (size)
-damage and health shown in numbers
-more maps :)

+1 vote     reply to comment
ikke1919
ikke1919 Feb 13 2008, 12:06pm says:

its really nice that you made a tower defense for C&C3,
but people need to play it online because the AI doesn't anything.
maby someone can make a script for the map so the AI builds towers?

+1 vote     reply to comment
milo89
milo89 Feb 12 2008, 9:11am says:

I have the 0.2b release and have tried out both of the maps but the creeps never come. Have I missed something? do i need certain settings when i start the map?

+1 vote     reply to comment
Asuka-
Asuka- Feb 12 2008, 10:16am replied:

you have to place an attacker in the slot to on the left

+1 vote     reply to comment
Shmafoo
Shmafoo Feb 20 2008, 6:28am replied: Online

Just use handicaps for the AI, that's what handicaps are for.

+1 vote     reply to comment
milo89
milo89 Feb 12 2008, 5:33pm replied:

Ahh thanks very much. Looks like it's going to be an excellent mod. Hope to see more from this. Will there be scripting to stop certain spawn points from sending creeps when there are fewer players? Because (while it may just be that I'm rubbish :p) I'm finding the straight line map solid and the other one impossible! And there's no one online to team up with :(

+1 vote     reply to comment
-=(Black-Fire)=-
-=(Black-Fire)=- Feb 12 2008, 7:50am says:

here u guys should fuse zero hour and tiberium wars together so u can play as all factions or w8 till kanes wrath comes out and fuse zero hour and kanes wrath togerther that would be a greate mod

+1 vote     reply to comment
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Platform
PC
Developer
Thundermods.net
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Release Date
Released Feb 10, 2008
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Style
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Real Time Strategy
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War
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