W40k DoW Total War v2.1
Oct 07, 2005 Full Version 2 commentsThis is the v2.1 version of the Total War mod. This mod is v1.3 - v1.4 compatable.
This mini-mod tripples the unit cap (the maximum number of units you can build during the game), and gives you additional builders and a commander unit on top of the standard HQ building.
Updates will be done if there are any e-mails regarding any issues with this pack, as well as any glitches caused by new patches for Dawn of War.
Note: The Army Painter preview is missing animations for most of the units, and the standard non-transfered Imperial Guard units cannot be painted.
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0 comments by The_Legacy on Oct 8th, 2005 digg this super bookmark
Mainly because my mirror went kaputz, but partly because of a balance problem, Rev 3 is out. Download it here:
This link is temporary until a permenant solution is complete.
This is the v2.1 version of the Total War mod. This mod is v1.3 - v1.4 compatable.
This is version v2.0 of the mod Total War. This version of the mod does not have any extra races on top of the four original races. That will come in...
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That would be great, Btw Where did you get the Imperial Guard models? When I ran them on the beta my jaw almost hit the floor, They looked like they were made by Relic entertainment themselves, Unfortunetly although I could select them I couldent do anything else with them. so I tried it in the demo and it worked flawlessly. I couldent beleive the voice overs, they sounded so official! The closest thing I could figure is that they have those units in the campaign version of the full game, as rescuables or something, but not as an actual race in skirmish mode, Also I noticed that They have no real AI, I played the Biffy's Peril map with 3 on 1 Imperials and one ork army, (thanks to moving the data folder from the open beta to the Demo's respective folder) Unfortunetly While I was able to mop the floor with the Orks (though with a somewhat tenuous hold on them) my Allies did absolutely nothing whatsoever, The guard AI is only good enough to know to defend themselves when attacked, Is that going to be changed?
I wouldn't mind that at all, except that except for editing text files (which I did to make these changes), I don't know anything about modding models and such, especially since a lot of the tools have not been released yet. I'll definitely consider releasing a v2.0 with the Imperial Guard with buildings. There are some actual Imperial Guard mods coming out though, so look around, since they probably offer more than I could at this point.
PLEASE make an update that allows Imperial guard to have Buildings If you arent already!!! Hell I wouldent mind seing a Stop-gap solution of just using Space marine variants in the meantime! (an imperial base could be made up of like tents or something. and troops brought in Via Valkayries at helipads.)