This mini-mod tripples the unit cap (the maximum number of units you can build during the game), and gives you additional builders and a commander unit on top of the standard HQ building.

Updates will be done if there are any e-mails regarding any issues with this pack, as well as any glitches caused by new patches for Dawn of War.

Note: The Army Painter preview is missing animations for most of the units, and the standard non-transfered Imperial Guard units cannot be painted.

NOTICE: Direct download enabled! Click the link in the profile above.

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Orkish Siege Grots! Army Painter.
Blog RSS Feed Report abuse Latest News: Total War: Winter Assault BETA REV 3 Released!

0 comments by The_Legacy on Oct 8th, 2005 digg this super bookmark


Mainly because my mirror went kaputz, but partly because of a balance problem, Rev 3 is out. Download it here:

Edf.tauniverse.com

This link is temporary until a permenant solution is complete.

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W40k DoW Total War v2.1

W40k DoW Total War v2.1

Oct 07, 2005 Full Version 2 comments

This is the v2.1 version of the Total War mod. This mod is v1.3 - v1.4 compatable.

W40k DoW Total War v2.0

W40k DoW Total War v2.0

Jul 13, 2005 Full Version 5 comments

This is version v2.0 of the mod Total War. This version of the mod does not have any extra races on top of the four original races. That will come in...

Comments  (30 - 40 of 43)
The_Legacy
The_Legacy Jan 15 2005, 11:03am says:

Thank you for your comments. Let me reply in posted order.

smurfboi

Dawnofwar.filefront.com

Although someone already beat me to it. Thanks adramalech! ;)

KazXXX

Apparently my host "Shut down the website due to inactivity". I have no idea where this logic came from, but it will be back up later today, I promise you. To all my fans I appoligise about this, and not getting this up sooner.

Monkeystuff

Thanks. Only one thing. I'm doing this alone and without help. It's hard work. :P

This mod was designed to get me into modding (and maybe get a modding portfolio. Never in my wildest dreams did I think it would be this popular, AND be shown in PC Gamer.

Because of this, I'm going to wrap up what I started, perfecting this mod. Thanks. :)

MrTwister

I would LOVE to add all of those races, but this mod was originally slated to have the four races cap's upgraded, and a bonus of a bit of playable Imperial Guard. Now I'm going to tweak all of the gameplay mechanics to guarantee balance. Unfortunately I want to start a real mod, which means this mini-mod, will stay a mini-mod unless someone wants to make those races for me. Either that or some other mod team makes the races, and with permission integrate them into the mod, and stretching the caps. Sorry. But I will keep an eye out on this mod all the time.

News post will follow.

+1 vote     reply to comment
adramalech
adramalech Jan 5 2005, 1:41pm says:

either visit this guys profil and go on his website or click this!! happy gaming people!

Dawnofwar.filefront.com

+1 vote     reply to comment
MrTwister
MrTwister Jan 2 2005, 2:29pm says:

Is this mod(or any others) planning on adding the other races IE Tau, Necrons, Dark eldar ect.....

+1 vote     reply to comment
Monkeystuff
Monkeystuff Jan 1 2005, 8:57am says:

Love the idea, Imperial Guard are awesome. You should expand this mod and turn it from great into brilliant. Nice work guys

+1 vote     reply to comment
KazXXX
KazXXX Dec 29 2004, 6:36am says:

it wont load up, so how are you supposed to download it???

+1 vote     reply to comment
smurfboi
smurfboi Dec 19 2004, 2:15pm says:

where can i download this mod from???

+1 vote     reply to comment
The_Legacy
The_Legacy Nov 9 2004, 3:22pm says:

Want updates? I have one done right now. All I have to do is post the news...

+1 vote     reply to comment
Hellfire2005
Hellfire2005 Nov 8 2004, 11:43pm says:

This mod seems relatively interesting. The population cap reels you in and the Imperial Guard grabs you hook, line, and sinker. Especially since I actually play as the Imperial Guardsmen in the real 40k Tabletop game. I'd love to see you improve this great mod. Keep up the excellent work!

+1 vote     reply to comment
The_Legacy
The_Legacy Oct 22 2004, 11:48am says:

I'm glad you are enjoying it. Now to answer your questions:

1. The Imperial Guard units in the mod (with voiceovers) came with the game. Normally they are only available in the single player campaign, but by changing one line, I made them available for multiplayer and skirmish (though I added a large starting army). Now, because the game wasn't designed for the Imperial Guard to be playing, they have no AI. I will have to add some in a future release, as well as some stopgap structures (SM buildings that can only build Imperial Guard units).

2. The AI not using all of the cap is a problem I came across too. In skirmish mode this can be alleviated by either cranking the difficulty, or add more computer players that are allied all together. However, I will be modifying the AI in the future release. I will have to study the W40kData.sga file as soon as possible.

Thanks for letting me know, and feel free to contact me at thelegacy@gmail.com.

+1 vote     reply to comment
General_heidern
General_heidern Oct 22 2004, 7:01am says:

The Enemy AI doesent seem to realize for the most part that the Population limit has been increased substantialy, at least not in the easier difficulty levels. (I havent gotten around to trying it on harder modes) Also with the increased size of the armies it makes the maps a lot more cramped, Ive had to squeeze Marine armies off all things into bottlenecks when I make assaults, (which is annoying in the biffy's peril map if you want to make a Marine rush, though Whirlwinds make this job much easier *Maniacal Laugh*)

+1 vote     reply to comment
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Platform
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Developed By
The_Legacy
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Official Page
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Release Date
Released Oct 8, 2005
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Real Time Strategy
Theme
War
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Last Update
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