W40k DoW Total War v2.1
Oct 07, 2005 Full Version 2 commentsThis is the v2.1 version of the Total War mod. This mod is v1.3 - v1.4 compatable.
This mini-mod tripples the unit cap (the maximum number of units you can build during the game), and gives you additional builders and a commander unit on top of the standard HQ building.
Updates will be done if there are any e-mails regarding any issues with this pack, as well as any glitches caused by new patches for Dawn of War.
Note: The Army Painter preview is missing animations for most of the units, and the standard non-transfered Imperial Guard units cannot be painted.
NOTICE: Direct download enabled! Click the link in the profile above.
0 comments by The_Legacy on Oct 8th, 2005 digg this super bookmark
Mainly because my mirror went kaputz, but partly because of a balance problem, Rev 3 is out. Download it here:
This link is temporary until a permenant solution is complete.
This is the v2.1 version of the Total War mod. This mod is v1.3 - v1.4 compatable.
This is version v2.0 of the mod Total War. This version of the mod does not have any extra races on top of the four original races. That will come in...
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Thank you for your comments. Let me reply in posted order.
smurfboi
Dawnofwar.filefront.com
Although someone already beat me to it. Thanks adramalech! ;)
KazXXX
Apparently my host "Shut down the website due to inactivity". I have no idea where this logic came from, but it will be back up later today, I promise you. To all my fans I appoligise about this, and not getting this up sooner.
Monkeystuff
Thanks. Only one thing. I'm doing this alone and without help. It's hard work. :P
This mod was designed to get me into modding (and maybe get a modding portfolio. Never in my wildest dreams did I think it would be this popular, AND be shown in PC Gamer.
Because of this, I'm going to wrap up what I started, perfecting this mod. Thanks. :)
MrTwister
I would LOVE to add all of those races, but this mod was originally slated to have the four races cap's upgraded, and a bonus of a bit of playable Imperial Guard. Now I'm going to tweak all of the gameplay mechanics to guarantee balance. Unfortunately I want to start a real mod, which means this mini-mod, will stay a mini-mod unless someone wants to make those races for me. Either that or some other mod team makes the races, and with permission integrate them into the mod, and stretching the caps. Sorry. But I will keep an eye out on this mod all the time.
News post will follow.
either visit this guys profil and go on his website or click this!! happy gaming people!
Dawnofwar.filefront.com
Is this mod(or any others) planning on adding the other races IE Tau, Necrons, Dark eldar ect.....
Love the idea, Imperial Guard are awesome. You should expand this mod and turn it from great into brilliant. Nice work guys
it wont load up, so how are you supposed to download it???
where can i download this mod from???
Want updates? I have one done right now. All I have to do is post the news...
This mod seems relatively interesting. The population cap reels you in and the Imperial Guard grabs you hook, line, and sinker. Especially since I actually play as the Imperial Guardsmen in the real 40k Tabletop game. I'd love to see you improve this great mod. Keep up the excellent work!
I'm glad you are enjoying it. Now to answer your questions:
1. The Imperial Guard units in the mod (with voiceovers) came with the game. Normally they are only available in the single player campaign, but by changing one line, I made them available for multiplayer and skirmish (though I added a large starting army). Now, because the game wasn't designed for the Imperial Guard to be playing, they have no AI. I will have to add some in a future release, as well as some stopgap structures (SM buildings that can only build Imperial Guard units).
2. The AI not using all of the cap is a problem I came across too. In skirmish mode this can be alleviated by either cranking the difficulty, or add more computer players that are allied all together. However, I will be modifying the AI in the future release. I will have to study the W40kData.sga file as soon as possible.
Thanks for letting me know, and feel free to contact me at thelegacy@gmail.com.
The Enemy AI doesent seem to realize for the most part that the Population limit has been increased substantialy, at least not in the easier difficulty levels. (I havent gotten around to trying it on harder modes) Also with the increased size of the armies it makes the maps a lot more cramped, Ive had to squeeze Marine armies off all things into bottlenecks when I make assaults, (which is annoying in the biffy's peril map if you want to make a Marine rush, though Whirlwinds make this job much easier *Maniacal Laugh*)