"Total War: Rise of Mordor" is an epic overhaul project based on "The Lord of the Rings". With an enthralling Middle-Earth campaign and hundreds of unique, completely reworked units this mod aims to unleash an immersive experience you have never felt before. The visuals of the mod are based on films however the background story is accurate to the books.

Report RSS [UPD]Frequently Asked Questions

Some questions about our mod have been asked over and over again. Hopefully this thread will help to answer some of them.

Posted by on

  1. When will the mod be released?
    It is unknown even to us. This mod is a hobby we work on in our spare time, thus we don’t have set due dates and real life slows down development.
    We can say however that the community will not be able to access the first public release any earlier than 2018. This release will not be the finished product.

  2. Where will the mod be released, and will we have to pay for it?
    The mod will be released on ModDB and TWCenter. It is unlikely we will release it on Steam, as the file size will be too big, however we may release one part of the mod with the rest as an external download.
    This mod is a free project. You don’t have to pay for it, and we aren’t paid for our work.

  3. What is the deal with the "LOTR Galadhrim Elves" mod for Attila and "LOTR Gondor Units Pack" for Rome 2?
    The LOTR Galadhrim Elves mod is not exactly a submod for Rise of Mordor. It is a standalone mod that just so happens to be compatible with Rise of Mordor. We will create our own versions of all the models they have made, such as Elves, Aragorn and Sauron.

    The LOTR Gondor Units Pack is also a standalone mod for Rome 2. It is not compatible with Rise of Mordor as it's for a different game. If the creator ports it to Attila we may help them make it compatible, but it doesn't count as an official submod.

  4. How much progress has been made on the mod?
    Overall Rise of Mordor is more than 10% completed so far. Our team has completed 2 out of 19 factions. We have also done a lot of 2D art, text, database, music and made progress in other areas as well.

  5. What is the team focusing on at the moment?
    Since Gondor and Dale are done we are now going to focus on Mordor and Isengard units. Besides units, we also plan to start battlefield modding (that includes siege battles and land battles). Besides these two main goals we will also work on other factions; creatures such as trolls, wargs and mumakil; and a lot more unit concepts and so on.

  6. Will there be a campaign?
    The campaign development has been put on hold temporarily however it has not been written off, and is still in the plans for the future.

  7. Will the mod move to Total War: Warhammer?
    There is no chance at all that the mod will move to Warhammer due to the rules regarding what types of mods are allowed, and the fact that even if we wanted to make the mod on Warhammer there's just so much stuff we can't mod that it becomes impossible.

  8. What about Mount and Blade Bannerlord, or the next Total War game?
    The chance of us moving to Bannerlord or any other game is very small, and is pretty much not going to happen.

  9. How many factions will the mod have?
    19 factions are planned for release 1.0. This may change in the future however.
    The Factions in Total War: Rise of Mordor

  10. What cannot be modded in Total War Attila?
    Campaign-related things such as the shape of the campaign map itself and video files (plus some hardcoded engine features).

  11. What about music in-game?
    We have information that music modding is possible for Total War Attila and we have all reasons to trust it. However it will take hours of testing to get an idea of what exactly we are able to edit.

  12. Is it possible to donate to the mod?
    No, we do not want or need donations for our work.

  13. Will custom beasts such as trolls be included?
    Yes.

  14. Will dwarven factions be able to recruit so called "goat cavalry"?
    No.

  15. Is the team looking for testers?
    At the moment not really, but in the future we will.

  16. What positions can I apply for? How can I help the team?
    The positions and requirements for them are detailed here. Basically they are 3D Character Artists, 3D Building/Environment Artists and Character Animators. You can also help out the team by contacting 3D Artists or Animators you know, who meet the level of quality expected, and informing them about the mod in case they'd like to apply to join the team.

  17. Do I need any DLC or base game only?
    To play Rise of Mordor mod you need no DLCs but only the base game.

  18. Will RoM team include creatures/units/arts from other games or mods like Shadow of War or Third Age?
    The Rise of Mordor team's content is based on 2 key references: logic&lore(books) and visuals(weta designs). This means we are never going to to use any kind of content from other games/mods/submods. You may wonder how we gonna fill the gaps that book/films provide? We have fantastic artists on our team and we're going to make/use our original ideas based again on books&films only.
Comments
antonio.horvatovic0
antonio.horvatovic0

One does not simply complete the mod before 2018...nice update, cant wait to walk into Mordor ;)

Reply Good karma Bad karma+9 votes
Lord_Boromir
Lord_Boromir

This mod is the dream for many!!! Lets make it real!!

Reply Good karma Bad karma+5 votes
Ettenrocal
Ettenrocal

This team is very impressive, that's what people can do when they join their talents ! As well as the top quality of the work, i like the spirit that lead this team !!!

Reply Good karma Bad karma+3 votes
FJW2501
FJW2501

Wouldn't it be easier now to make maps etc on Warhammer due to the new update with tools?

Reply Good karma Bad karma+1 vote
Enpremi Creator
Enpremi

maybe, but maps aren't everything. Besides, map editor has been part of attila's kit for a long time, so it offers nothing new to us.

Reply Good karma+6 votes
Kick_Abbot
Kick_Abbot

"Will dwarven factions be able to recruit so called "goat cavalry"?
No."
Thank christ

Reply Good karma Bad karma+11 votes
Mr.Jox Creator
Mr.Jox

Make sure to ask your own questions, we will add them to the list above if they are well asked.

Reply Good karma+4 votes
templarmaster123 Online
templarmaster123

Is the mod going to be optimized for weak computers?

Reply Good karma Bad karma+1 vote
Mr.Jox Creator
Mr.Jox

As much as the base game allows us to.
If vanilla game doesn't run well for you we can't promise the mod will work better.

Reply Good karma+6 votes
templarmaster123 Online
templarmaster123

My pc is ok, but being an ex dev, I got to know that there are actually many people that have low graded pcs, so I thought that it would be a good thing to know.

Reply Good karma Bad karma+2 votes
MrPerson
MrPerson

My PC runs Warhammer at higher settings with better FPS than Attila, will that be a problem for the mod?

Reply Good karma Bad karma+1 vote
Mr.Jox Creator
Mr.Jox

Yeah unfortunately Attila is poorly optimised game.

Reply Good karma+3 votes
raeldrikp
raeldrikp

So this is what the poem that was posted on TWCenter was referring to, or was that posted when there was an earlier date in mind?

Reply Good karma Bad karma+1 vote
Mr.Jox Creator
Mr.Jox

It has no connection

Reply Good karma+1 vote
Guest
Guest

I'm not sure if this question has already been answered but will there be heroes like dain ironfoot, or thranduil and other notable figures from the lotr and hobbit films?

Reply Good karma Bad karma+1 vote
Caligula_ Author
Caligula_

Yep. They'll just be officers of units though, not 1 man armies.

Reply Good karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

MadMarla
MadMarla

Yow, I was looking through the some of the images that is posted here and I stumbled upon the concept for iron hill dwarfs. Will it be updated or more flushed out in the future because it seems that the dwarfs have a significantly smaller unit roster compared to the other factions.

Reply Good karma Bad karma+2 votes
Mr.Jox Creator
Mr.Jox

IH are combined with Erebor now

Reply Good karma+2 votes
Mortlestiltskin
Mortlestiltskin

Why not move to Bannerlord? You don't have to leave this project completely, but still help out with Bannerlord?

Reply Good karma Bad karma+1 vote
Mr.Jox Creator
Mr.Jox

Just because porting process will be very slow

Reply Good karma+2 votes
vakama112
vakama112

How do you intend to create an accurate LotR map if you are unable to edit said map?

Reply Good karma Bad karma0 votes
Mr.Jox Creator
Mr.Jox

Your guess?

Reply Good karma+2 votes
Radriar
Radriar

Two questions. Will there be a beta open to all players, if so on which platform? Second when you guys release the mod how much do you think it'll cost. Thanks.

Reply Good karma Bad karma0 votes
MadMarla
MadMarla

Will you refine the kill animations for dwarfs? It seems that the animations are kinda funky due to them being a lot smaller than regular units.

Reply Good karma Bad karma+1 vote
Guest
Guest

Are there going to be any hobbits?

Reply Good karma Bad karma0 votes
Mr.Jox Creator
Mr.Jox

One or two, yes.

Reply Good karma+1 vote
Jango88fett
Jango88fett

You guys should put in the FAQ that you cant change the color of blood, I see that come up a decent amount of times.

Reply Good karma Bad karma+1 vote
Mr.Jox Creator
Mr.Jox

Oh that's actually not true yet. We didn't try much to change the blood colour and it's unknown whether it's fully impossible or there is still a chance.

Reply Good karma+2 votes
Guest
Guest

Im Stupid excited to see this mod

Reply Good karma Bad karma+1 vote
Sim0n24
Sim0n24

I wanna play this !!! *-*

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Total War: Attila
Contact
Send Message
Homepage
Twcenter.net
Release date
Mod watch
Follow
News
Browse
News
Report
Report
Share
Related Games
Total War: Attila
Total War: Attila Turn Based Strategy
Related Groups