"Total War: Rise of Mordor" is an epic overhaul project based on "The Lord of the Rings". With an enthralling Middle-Earth campaign and hundreds of unique, completely reworked units this mod aims to unleash an immersive experience you have never felt before. The visuals of the mod are based on films however the background story is accurate to the books.

Report RSS [UPD]Frequently Asked Questions

Some questions about our mod have been asked over and over again. Hopefully this thread will help to answer some of them.

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  1. When will the mod be released?
    It is unknown even to us. This mod is a hobby we work on in our spare time, thus we don’t have set due dates and real life slows down development.
    We can say however that the community will not be able to access the first public release any earlier than 2018. This release will not be the finished product.

  2. Where will the mod be released, and will we have to pay for it?
    The mod will be released on ModDB and TWCenter. It is unlikely we will release it on Steam, as the file size will be too big, however we may release one part of the mod with the rest as an external download.
    This mod is a free project. You don’t have to pay for it, and we aren’t paid for our work.

  3. What is the deal with the "LOTR Galadhrim Elves" mod for Attila and "LOTR Gondor Units Pack" for Rome 2?
    The LOTR Galadhrim Elves mod is not exactly a submod for Rise of Mordor. It is a standalone mod that just so happens to be compatible with Rise of Mordor. We will create our own versions of all the models they have made, such as Elves, Aragorn and Sauron.

    The LOTR Gondor Units Pack is also a standalone mod for Rome 2. It is not compatible with Rise of Mordor as it's for a different game. If the creator ports it to Attila we may help them make it compatible, but it doesn't count as an official submod.

  4. How much progress has been made on the mod?
    Overall Rise of Mordor is more than 10% completed so far. Our team has completed 2 out of 19 factions. We have also done a lot of 2D art, text, database, music and made progress in other areas as well.

  5. What is the team focusing on at the moment?
    Since Gondor and Dale are done we are now going to focus on Mordor and Isengard units. Besides units, we also plan to start battlefield modding (that includes siege battles and land battles). Besides these two main goals we will also work on other factions; creatures such as trolls, wargs and mumakil; and a lot more unit concepts and so on.

  6. Will there be a campaign?
    The campaign development has been put on hold temporarily however it has not been written off, and is still in the plans for the future.

  7. Will the mod move to Total War: Warhammer?
    There is no chance at all that the mod will move to Warhammer due to the rules regarding what types of mods are allowed, and the fact that even if we wanted to make the mod on Warhammer there's just so much stuff we can't mod that it becomes impossible.

  8. What about Mount and Blade Bannerlord, or the next Total War game?
    The chance of us moving to Bannerlord or any other game is very small, and is pretty much not going to happen.

  9. How many factions will the mod have?
    19 factions are planned for release 1.0. This may change in the future however.
    The Factions in Total War: Rise of Mordor

  10. What cannot be modded in Total War Attila?
    Campaign-related things such as the shape of the campaign map itself and video files (plus some hardcoded engine features).

  11. What about music in-game?
    We have information that music modding is possible for Total War Attila and we have all reasons to trust it. However it will take hours of testing to get an idea of what exactly we are able to edit.

  12. Is it possible to donate to the mod?
    No, we do not want or need donations for our work.

  13. Will custom beasts such as trolls be included?
    Yes.

  14. Will dwarven factions be able to recruit so called "goat cavalry"?
    No.

  15. Is the team looking for testers?
    At the moment not really, but in the future we will.

  16. What positions can I apply for? How can I help the team?
    The positions and requirements for them are detailed here. Basically they are 3D Character Artists, 3D Building/Environment Artists and Character Animators. You can also help out the team by contacting 3D Artists or Animators you know, who meet the level of quality expected, and informing them about the mod in case they'd like to apply to join the team.

  17. Do I need any DLC or base game only?
    To play Rise of Mordor mod you need no DLCs but only the base game.

  18. Will RoM team include creatures/units/arts from other games or mods like Shadow of War or Third Age?
    The Rise of Mordor team's content is based on 2 key references: logic&lore(books) and visuals(weta designs). This means we are never going to to use any kind of content from other games/mods/submods. You may wonder how we gonna fill the gaps that book/films provide? We have fantastic artists on our team and we're going to make/use our original ideas based again on books&films only.
Comments  (0 - 50 of 61)
antonio.horvatovic0
antonio.horvatovic0

One does not simply complete the mod before 2018...nice update, cant wait to walk into Mordor ;)

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Lord_Boromir
Lord_Boromir

This mod is the dream for many!!! Lets make it real!!

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Ettenrocal
Ettenrocal

This team is very impressive, that's what people can do when they join their talents ! As well as the top quality of the work, i like the spirit that lead this team !!!

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FJW2501
FJW2501

Wouldn't it be easier now to make maps etc on Warhammer due to the new update with tools?

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Enpremi Creator
Enpremi

maybe, but maps aren't everything. Besides, map editor has been part of attila's kit for a long time, so it offers nothing new to us.

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Kick_Abbot
Kick_Abbot

"Will dwarven factions be able to recruit so called "goat cavalry"?
No."
Thank christ

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Mr.Jox Creator
Mr.Jox

Make sure to ask your own questions, we will add them to the list above if they are well asked.

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templarmaster123
templarmaster123

Is the mod going to be optimized for weak computers?

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Mr.Jox Creator
Mr.Jox

As much as the base game allows us to.
If vanilla game doesn't run well for you we can't promise the mod will work better.

Reply Good karma+6 votes
templarmaster123
templarmaster123

My pc is ok, but being an ex dev, I got to know that there are actually many people that have low graded pcs, so I thought that it would be a good thing to know.

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MrPerson
MrPerson

My PC runs Warhammer at higher settings with better FPS than Attila, will that be a problem for the mod?

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Mr.Jox Creator
Mr.Jox

Yeah unfortunately Attila is poorly optimised game.

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raeldrikp
raeldrikp

So this is what the poem that was posted on TWCenter was referring to, or was that posted when there was an earlier date in mind?

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Mr.Jox Creator
Mr.Jox

It has no connection

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Guest
Guest

I'm not sure if this question has already been answered but will there be heroes like dain ironfoot, or thranduil and other notable figures from the lotr and hobbit films?

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Caligula_ Author
Caligula_

Yep. They'll just be officers of units though, not 1 man armies.

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Guest
Guest

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MadMarla
MadMarla

Yow, I was looking through the some of the images that is posted here and I stumbled upon the concept for iron hill dwarfs. Will it be updated or more flushed out in the future because it seems that the dwarfs have a significantly smaller unit roster compared to the other factions.

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Mr.Jox Creator
Mr.Jox

IH are combined with Erebor now

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MortifiedPotato
MortifiedPotato

Why not move to Bannerlord? You don't have to leave this project completely, but still help out with Bannerlord?

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Mr.Jox Creator
Mr.Jox

Just because porting process will be very slow

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vakama112
vakama112

How do you intend to create an accurate LotR map if you are unable to edit said map?

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Mr.Jox Creator
Mr.Jox

Your guess?

Reply Good karma+2 votes
Radriar
Radriar

Two questions. Will there be a beta open to all players, if so on which platform? Second when you guys release the mod how much do you think it'll cost. Thanks.

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MadMarla
MadMarla

Will you refine the kill animations for dwarfs? It seems that the animations are kinda funky due to them being a lot smaller than regular units.

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Guest
Guest

Are there going to be any hobbits?

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Mr.Jox Creator
Mr.Jox

One or two, yes.

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Jango88fett
Jango88fett

You guys should put in the FAQ that you cant change the color of blood, I see that come up a decent amount of times.

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Mr.Jox Creator
Mr.Jox

Oh that's actually not true yet. We didn't try much to change the blood colour and it's unknown whether it's fully impossible or there is still a chance.

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Guest
Guest

Im Stupid excited to see this mod

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Sim0n24
Sim0n24

I wanna play this !!! *-*

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Guest
Guest

Will you make naval battles and units with Umbar, Gondor, Dale or Elves ?

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Mr.Jox Creator
Mr.Jox

Eventually

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JCRS2
JCRS2

Good Stuff, I respect everything you guys do and the situation, perhaps have you thought of just taking it one faction at a time or max. 2 instead of doing 3 simultaneously.

This way if we have 2 complete factions thats all we ask (heck anything tbh) you can release an alpha version so everybody gets g'd xD. and it will be loads of fun, then slowly slowly one faction at a time you bring out updates adding new factions or new content. whenever you are ready. If we wait until all of the 19 factions and everything else to be done well be in 2080 by then, (not trying to offend, I get the situation.) just some advice. Keep up the good work.

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CaptainArvegil
CaptainArvegil

I follow you

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DarkMango12
DarkMango12

Completely agree with you...

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cartradge
cartradge

Is this still being worked on? I really hope it is, this mod looks amazing.

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Mr.Jox Creator
Mr.Jox

It's not dead if that's what you're asking about.

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Jango88fett
Jango88fett

Wow we might be seeing a "Lord of the Rings" TV series if Warner Bros. And the Tolkien Estate allow it.

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Mr.Jox Creator
Mr.Jox

I have big worries about it due to "Hollywood standards" aka black Aragorn or gay Legolas etc.
Don't forget they can absolutely ruin the immersion like games (ran by WB) do.
I'd rather prefer Silmarillion series ran by Tolkien Estate directly, without any influence from WB/Hollywood.

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AmazingEagle
AmazingEagle

A Silmarillion series would be awesome!! I really hope that WB isn't making a series. The only thing they have done is ******* up lore xD.

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Jango88fett
Jango88fett

Yeah it'll probably be close to Shadow of War(great game to play), since the main goal with WB is to make money.
If the show does happen I hope Weta gets the contract for costumes.

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Jango88fett
Jango88fett

Amazon is trying to make it.

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Jango88fett
Jango88fett

Well the Lord of the Rings TV series through Amazon is happening.

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Mr.Jox Creator
Mr.Jox

Let's see what comes of it then before criticising.

Reply Good karma+2 votes
xTratex
xTratex

I hope they don't mess it up, although this could easily happen... but there is so much great material that they can use so lets hope for the best. :D I also hope that they take their time, as this is one of the most important things. In my opinion PJ could have made a Hobbit Trilogy way better than the one we have now if he had had more time. (RoM-Team understood this too.)
Or as Galadriel would say:"The Quest stands upon the edge of a knife. Stray but a little, and it will fail, to the ruin of all. Yet hope remains while the Company is true."

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Jango88fett
Jango88fett

It is supposedly going to be like a prequel and so far it has been permitted for multiple seasons. I just hope they contract Weta Workshop.

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xTratex
xTratex

There is no doubt that Weta would be the best choice, as they have shown multiple times how talented they are. I would have liked a series focusing on the War in the North (Dale, Erebor, Easterlings), but that sadly wouldn't be a prequel... I just want to see more about the dwarves no matter if it's further back (Nogrod & Belegost) or a bit more recent maybe telling us more about Moria and it's downfall. :) Do you think the series will tell just one big story, or maybe each season focusing a new topic?

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Mr.Jox Creator
Mr.Jox

Weta... I have mixed feelings about it. On one hand they gave us lotr visuals and on the other hand it's Hobbit and Warcraft..

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Jango88fett
Jango88fett

Was it the character specific dwarves and the orcs you didn't like or was it more?

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Mr.Jox Creator
Mr.Jox

Yes, orcs designs, Nazgul designs, dwarves designs (except common erebor armour and common Iron Hills armour), weird creatures (ogres, catapult trolls, ram trolls, goat cavalry, eartheaters and far more). Especially Azog. I remember hearing in one of interviews they just wanted to main orc to look big. Ha-ha. Gothmog was far more important in lotr and didn't have any specific physical characteristics.

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Jango88fett
Jango88fett

No idea what the story will be about, hoping it isnt all CGI though, that was the worst part of the hobbit for me.

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