This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.

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7 comments by burnie222 on Jan 27th, 2013

I will be releasing units one by one for a while. This new mod is an expansion for Total Mayhem, meaning it will ofcourse require it to run. The reason Im making this new mod is I can update it regularily without having to upload 300mb each time. I will update Mechanical Mayhem every time I finish a unit.

I will try to make the units have their own projectiles, sounds and other custom characteristics.
Im reworking the Avalanche minimod into the new unit pack, so when I start releasing Mechanical Mayhem, you will no longer need the Avalanche mod.

Also, I will from now on post work in progress pictures etc in my profile here on moddb. I want to try to keep the main page clean. So all the untextured and unfinished units will be shown in my profile.

Link is here:

Total Mayhem 1.18 is still on hold until Im ready to put my head into it. So for now, I will stick to creating new units for a while. Atleast I will be able to release something. :)

Have a nice day!


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Post comment Comments  (1210 - 1220 of 1,564)
MrPhalanx Jun 21 2012, 1:15pm says:

I have a perception. In your mod, the Sorian ai cannot build Gunships (except the Cybran Soul Ripper, but thats a rare too..), even though you use a Sorian Air ai. It only builds bombers and fighters, but not a single gunship, and its really pain in the ***, cause gunships unlike the fighters/bombers are direct fire units, and few of them int the early game can wreak havoc in the enemy base (i.e. Your base) So its needed to add , cause it adds the ai an another chance to attack or defend...

+2 votes     reply to comment
Schnitzel_Truck Jun 22 2012, 1:06am replied:

yeah i've noticed that also, its a problem with the sorian AI coding. The sorian AI hasnt been updated in several years so dont expect a fix for it :)

+2 votes     reply to comment
malanthor Jun 21 2012, 8:50am says:

The AI never builds any of the new stuff it seems, im playing skirmish but so far in abouth 20 matches ive never seen a single new unit from the AI. Makes it kinda booring. Am i supposed to be running Sorian AI or something to get it to work?

+2 votes     reply to comment
Schnitzel_Truck Jun 21 2012, 11:56am replied:

yes, use sorian AI. the normal AI doesnt build any mod units.

+3 votes     reply to comment
Oaks Jun 15 2012, 7:23am says:

Othuums are good,but Ahwassa is Ahwassa.If they could just get some walker with AA,and some new T1,T2 tanks with rapid fire and slow heavy fire with AoE.I love Vulthoo gunships, but they deserve new units and defenses with new attack animation instead of that endless blue "pew pew thing". Include some short campaign just as Scrin in CNC3 has.The Seraphim,that is.They arent in Supcom 2,right?

+2 votes     reply to comment
Schnitzel_Truck Jun 15 2012, 3:59pm replied:

campaigns dont offer any replay value... you play it once and maby a year later you play it again because your bored. im fine without a campaign

but yeah the seraphim could use some new weapons, all they have are beam turrets, and im a defensive player :) I need variety!!

and no seraphim arent in supcom 2 (im waiting on the revamp mod update before I play supcom2 again) I had supcom2 before forged alliance and I thought it was the best game I ever played....until I checked out the original :)

+2 votes     reply to comment
BKJS2025 Jun 15 2012, 6:52am says:

I think you should add Experimental Tripods with shields for Seraphim.

+2 votes     reply to comment
phoenix8 Jun 14 2012, 5:19am says:

Hi Burney! Awesome mod dude. I'm a new and rather inexperienced modder, (modeling and texturing mostly, I'm also working on animation) for Generals mostly, but I like FA more. Could you just point out some online tutorials or something, just point 'em out for me, so I can expand into the Supcom universe. I couldn't fine much on google. :P I will be eternally grateful.

+2 votes     reply to comment
burnie222 Creator
burnie222 Jun 14 2012, 6:21am replied:

hello and thanks! :)
lets see... I think I still have the links from when I started learning to mod supcom
Modelling tutorial -
SCM importer\exporter -
those are the only links I used. The unit-coding is very easy once you understand it. Most of the stuff in the unit blueprint file is self-explanatory ;)

+3 votes   reply to comment
phoenix8 Jun 14 2012, 9:33am replied:

Thank you! Thank you! Thank you!!! :D

+2 votes     reply to comment
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Released Nov 27, 2010
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Highest Rated (21 agree) 10/10

The only way to play good games today it's to download mods made by fans, that's the sad reality. SCFA is an old game but still is one of the best playable game around, at least it's not an RTS for commercial purpose only, as all modern games are. This is a great mod with a lot of new models and FXs and they also are well balanced and playable at all. Mod releases are constant and people here have a lot of to play. Even videos, screens and words are few compared to what is released and playable…

Jun 21 2011, 5:58am by Beghins

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