This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.

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7 comments by burnie222 on Jan 27th, 2013

I will be releasing units one by one for a while. This new mod is an expansion for Total Mayhem, meaning it will ofcourse require it to run. The reason Im making this new mod is I can update it regularily without having to upload 300mb each time. I will update Mechanical Mayhem every time I finish a unit.

I will try to make the units have their own projectiles, sounds and other custom characteristics.
Im reworking the Avalanche minimod into the new unit pack, so when I start releasing Mechanical Mayhem, you will no longer need the Avalanche mod.

Also, I will from now on post work in progress pictures etc in my profile here on moddb. I want to try to keep the main page clean. So all the untextured and unfinished units will be shown in my profile.

Link is here:

Total Mayhem 1.18 is still on hold until Im ready to put my head into it. So for now, I will stick to creating new units for a while. Atleast I will be able to release something. :)

Have a nice day!


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Black Ops Icon Support (needed to see icons)

Black Ops Icon Support (needed to see icons)

Oct 9, 2013 Full Version 3 comments

This is the Icon Support mod from the Black Ops team. If you want to see the ingame icons instead of the blue placeholders, then this is the mod for you...

Total Mayhem 1.20

Total Mayhem 1.20

Apr 24, 2013 Full Version 165 comments

DELETE ANY PREVIOUS VERSIONS OF TOTAL MAYHEM BEFORE INSTALLING THIS ONE. Bug fixes, new units, new projectiles and new sounds as usual. Have fun and enjoy...

Total Mayhem 1.19

Total Mayhem 1.19

Mar 10, 2013 Full Version 39 comments

Remove any previous installations of Total Mayhem before installing this one! This merges Mechanical Mayhem with Total Mayhem, and hopefully removes the...

Total Mayhem Map: Smoothie

Total Mayhem Map: Smoothie

May 23, 2012 Multiplayer Map 3 comments

This map is a small "seton clone". Its 10x10 with max 6 players. All AI markers are placed. Have fun!

Total Mayhem Map: Terror Island

Total Mayhem Map: Terror Island

Mar 7, 2012 Multiplayer Map 2 comments

20x20 map, 6 players max. This is a medium sized island, perfect for naval, air and land battles. All AI markers are added. Have fun! :)

Total Mayhem Map: Ice Cold

Total Mayhem Map: Ice Cold

Jan 9, 2012 Multiplayer Map 0 comments

20x20, all markers for AI has been placed. I have also worked hard on making the map look good, it has tons of detail and a great atmosphere. Have fun!

Post comment Comments  (1210 - 1220 of 1,499)
MrPhalanx Mar 31 2012, 8:14pm says: Here you can find an image from the monster Fatboy...

+1 vote     reply to comment
MrPhalanx Mar 31 2012, 8:07pm says:

2. make pictures to all units, cause some units pics (i only played with UEF..) is missing, same as the descriptions. And when you played with the Experimental wars mod, place all the experimentals to the experimental tier, as seen in the EW mod...
That's all for today...

Sorry my bad english...

+1 vote     reply to comment
burnie222 Mar 31 2012, 8:22pm replied:

pictures? i take it you mean icons, you need either Dominos Mod Support or BlackOps Iconsupport for the icons to work ingame. And no, I will keep my t1\t2 experimentals in the t1\t2 buildgroups, for compability with Time To Tech mod :)
Making the upgrades such as experimental wars is wayyy to much work at the moment. So right now I will not implement such a feature. :\

+1 vote     reply to comment
MrPhalanx Apr 1 2012, 5:06am replied:

But is there a hope to you can make the evolving stuff? Why don't you speak with the creator of Exp.Wars mod, asdrubaelvect29? In my opinion, you can together make it, and he need you too.. If you mix the two mods, including all the units and ideas, that have been implemented , you can make a MONSTER MOD with absolute 10/10 ratings. Hope you can do at once. But Keep it up, your mod is great! ;)

+1 vote     reply to comment
MrPhalanx Mar 31 2012, 8:04pm says:

Or The UEF Experimental Fatboy, in lv1 , only have 4 cannons, 2 machine guns, and 2 AA railguns, but after lv4, the fragile big tank turned to a nearly unbeatable, horrible monster with 6 deadly cannons, a dozen of machne guns, 2 AA railguns, and 2 Heavy missile launchers that can attack land or air units(you can manually toggle the missile launchers between air or ground attacks).

So if you can do ist, make it to all units to evolve. Even defense installations, for ex.: point defenses gain new weapons, same the AA-s..

+1 vote     reply to comment
MrPhalanx Mar 31 2012, 7:54pm says:

Hello guys, I'm new in here, but not with SC ;) I made a verdict, your mod is really good, but you can improve it to much better with some good ideas that i can give you.
1. If you haven't played the Experimental Wars mod, then try it, cause it hold some really good improvements, like:

UNITS EVOLVE, WHEN THEY LEVEL UP (If you want there you can level up your units manually in the research centers( and the upggrades adds huge bonuses to the units(more firepower, speed, even new weapons to the units.) For example: The UEF T1 AA unit Archer only have a dual AA Railgun in Lv1, but after Lv.4 it have a Quad AA Railgun and 2 AA missile launchers, that fire 4 additional missiles to the foe's aircraft..

+1 vote     reply to comment
tankmayvin Mar 31 2012, 7:20pm says:

Also, as for unit suggestions. How about some T3 mobile tactical missile defence units?

For air units, how about some airborne, manual launch (with building) tactical missile bombers for standoff air attacks? It always seemed strange to me that there was no airborne unit capable of firing at bases from a distance even though this is a typical capability of modern aircraft.

Some high-speed, air to ground rocket based attack aircraft as an alternative to the typical bombers would be nice too.

I'd also love to see more Bolo-style superheavy tanks to round out some alternatives to the battle-mechs.

+1 vote     reply to comment
burnie222 Mar 31 2012, 8:25pm replied:

thanks for the comments and ideas :)
Mobile missile defenses have been planned for a while, I just havent gotten around to doing them yet ;)

+1 vote     reply to comment
tankmayvin Mar 31 2012, 2:09pm says:

Burnie, I just wanted to congratulate you on an outstanding mod!

I love your design philosophy with experimentals spread at every tier level and for all construction types. The mod also synergizes well with the BO packages.

I am eagerly awaiting your air unit additions (T1 exp gunships especially!). Looking forward to seeing the UEF stuff.

+1 vote     reply to comment
burnie222 Mar 31 2012, 9:24am replied:

Hahah :P
not yet! xD

+1 vote     reply to comment
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Released Nov 27, 2010
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Highest Rated (19 agree) 10/10

The only way to play good games today it's to download mods made by fans, that's the sad reality. SCFA is an old game but still is one of the best playable game around, at least it's not an RTS for commercial purpose only, as all modern games are. This is a great mod with a lot of new models and FXs and they also are well balanced and playable at all. Mod releases are constant and people here have a lot of to play. Even videos, screens and words are few compared to what is released and playable…

Jun 21 2011, 5:58am by Beghins

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