This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.

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Héllalujah!
Héllalujah! May 13 2012, 6:18pm says:

AWESOME! O_O

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Schnitzel_Truck
Schnitzel_Truck May 13 2012, 7:53pm says:

Nice texture! Im gonna have fun spamming these

+1 vote     reply to comment
Hannibal5150
Hannibal5150 May 13 2012, 9:46pm says:

Sweet!

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 May 13 2012, 10:10pm says:

they almosty look like ppcs.

+1 vote     reply to comment
Mckiller2
Mckiller2 May 14 2012, 11:07am says:

The orange color fits it very well.

+1 vote     reply to comment
Pz_VI
Pz_VI May 14 2012, 11:09am says:

Excellent design and textures! This particular unit fits one of my favorite roles in an army, as well, so I'll get lots of use out of 'em.

+1 vote     reply to comment
supcomrocks
supcomrocks May 14 2012, 5:39pm says:

Will this be built by the commander or is it a factory experimental?
Great work by the way!

+1 vote     reply to comment
burnie222
burnie222 May 14 2012, 6:43pm replied:

built by commander and engineers

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 May 15 2012, 9:56pm says:

um i suk at installing mods, so it would be really nice if you could upload a torrent of supcom fa with this mod already installed...

0 votes     reply to comment
burnie222
burnie222 May 16 2012, 6:05am replied:

I cant do that... :) but you can easily install a mod by doing this:
1: Install supcomFA to your preferred destination, example: C:\games\SupComFA\
2: make a mods folder in SupComFA folder, like this: C:\games\SupComFA\mods\
3: install the mods in that folder, make sure they arent duplicate folders, for example:
Correct install - C:\games\SupComFA\mods\TotalMayhem\
BAD install - C:\games\SupComFA\mods\TotalMayhem\TotalMayhem\
4: If the mod you downloaded have its own sounds, you must move the soundfiles into C:\games\SupComFA\sounds\

and thats it. now you just activate the mod in Mod Manager ingame. :)

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 4:42pm says:

um dude i can see and control the units but they dont walk. they just move...and the texture is all weird... so far everything but the pds

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IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 4:52pm says:

the anode has messed up texture, the pyrite is the only mobile unit so far that has right textures. any mobile units cant fire

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IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 4:56pm says:

anything that can fire either leaves a permanent trail, or doesnt have an animation

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IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 5:05pm says:

the ships have good textures...im playing cybran btw, im just trying to see if you can help if i tell you what im seeing.

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IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 5:06pm says:

that...massive spider thing has good texture.
by bad texture i mean twith some i can see a little bit of the faction color but other than that its just a lot of red and black...like...glitch

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IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 5:08pm says:

ill give a screenshot of what im seeing too. i mean i love the design of everything. it makes gpg look like **** but the textures are messed up and theres no amination for movement

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IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 5:10pm says:

anything that can move doesnt fire, it just moves even if i order it to attack

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 5:11pm says:

i wouldnt wanna face ANY of these things in an alley or anywhere else...

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IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 5:21pm says:

the stealth xp has bad textures. any unit from the mod that should have a walking animation doesnt...moving on to uef

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IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 5:26pm says:

so far the uef are good but no mobile unit fires

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IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 5:30pm says:

okay yeah i can get them to fire but they have top be on ground fire. no mechs from the mod have movement animations yet

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IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 5:33pm says:

any that fire leave a red permantent red line leading to the point it ttacked, and the boxer is the only thing so far that has a hit animation

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IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 5:34pm says:

omg...sorry for so many comments...i guess now anyone who knows how to fix itr can help...lol

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 5:53pm says:

only problem with uef is that none have movement animations and anything that fires leaves a permanent red laser

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IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 5:56pm says:

...could you have made the mobile fortress any more epic? looks like a god damn city...

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IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 6:05pm says:

ok some of the aeon unit textures are red...still no movement animations

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IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 6:12pm says:

okay...almost all of the cybran units had really really red textures, no uef had red textures, but some of the aeon do...havent tried the seraphim

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IMAZOMBIE358
IMAZOMBIE358 May 17 2012, 6:18pm says:

almost none of the aeon units have firing animations...no movement animations yet

+1 vote     reply to comment
burnie222
burnie222 May 18 2012, 4:55am replied:

your install is bad, or you dont have Forged Alliance.
first: Make sure that you have Supreme Commander Forged Alliance, and then make sure Total Mayhem is installed right.
look in your mods folder \\supcomFA\mods\, make sure Total Mayhem is not duplicated so that the filepath is \\supcomFA\mods\TotalMayhem, and NOT \\supcomFA\mods\TotalMayhem\TotalMayhem.
The missing animations and red lasers when firing on most units is because the configurations for my units use an exact path, like for example \\mods\TotalMayhem\Units\(unit folder)\Whatever_Walk.sca
So... if your mod isnt installed right, it will leave most of my units in a purple\pink texture, red laser projectiles that never disappear, no walking anims and a shitload of errors. :)
its not hard to install it right :)

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 May 18 2012, 3:33pm says:

oh. so i have to make a bunch of folders?

0 votes     reply to comment
IMAZOMBIE358
IMAZOMBIE358 May 18 2012, 4:03pm says:

please tell me what i should do because i think all the stuff couldnt be better. its that epic. i really like the mod

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IMAZOMBIE358
IMAZOMBIE358 May 20 2012, 12:56pm says:

help?

+1 vote     reply to comment
Pz_VI
Pz_VI May 22 2012, 11:45am replied:

You're sure you have Forged Alliance, right? Just make sure that the mod is in "C:\(your name)\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods" folder (which you have to create yourself). So it should end up as "Mods\TotalMayhem", in which are the effects, hook, lua, and other mod component folders. So, basically, you only have to make one folder (Mods), and all you have to do is extract the mod components (apart from the sounds) to that folder. The sounds go in the original game directory sounds folder, and don't overwrite anything. Everything should work fine if you do it like that. Unless (like Burnie mentioned) your FA itself isn't working right.

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IMAZOMBIE358
IMAZOMBIE358 May 22 2012, 5:54pm says:

i torrented it and it works fine.

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 May 29 2012, 2:41pm says:

any help?

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 May 31 2012, 2:50pm says:

am i the only one who checks this daily? lol

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zach290
zach290 Jun 10 2012, 12:23pm says:

Dude u dont deserve to play if you torrented it! PAY FOR THE GAME

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zach290
zach290 Jun 10 2012, 12:23pm says:

It is only 15 dollars

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IMAZOMBIE358
IMAZOMBIE358 Jun 12 2012, 12:50pm replied:

i would have payed 100.00 for it but no stores in my area sold it...not even best buy AND THEY SELL ALL GAMES...that and no stores sell it anymore either. beleive me i watched games stores like a hawk waiting for this to come out and no store within a hundred miles sold it on the day it came out.

though...i DID see it 20.00 in a used games store when i was camping and i was on my knees begging my dad to gimme the quarter he had to pay for the taxes but to no avail...so really the only way place that you can find it in 2012 is at pirate bay, unless some super game freak store somewhere in the middle of nowhere is selling it for $10.00

+1 vote     reply to comment
-Defender0-
-Defender0- Jun 26 2012, 4:37pm replied:

Its really cheap on Steam, thats where i got mine. Installing the mod there works the same way too so its very convenient

+1 vote     reply to comment
IMAZOMBIE358
IMAZOMBIE358 Jun 12 2012, 1:01pm says:

i payed 10 when ta came out, 10 for the contingency, 50 when supcom came out but couldnt play it cuz sucky computer, couldnt find fa, payed 20 for supcom on 360, waited for supcom 2 to come down to 20 but it went down to 40 and i stopped seeing it in game stores, got supcom 2 for 360 for 40 for christmas, then finally we got a better computer long after they stopped selling in game stores, so i torrented supcom 2, had a blast, then i got a sudden need to build an army of megaliths and torrented fa. damn ea and their copyright...i would be stomping on bases with heirarchy walkers otherwise...hmmm wonder if supcom has a uaw mod...

+1 vote     reply to comment
bricku
bricku May 5 2013, 4:24pm says:

Hello, I have installed the mod, but I have no icons for the new units. I have read that there is an icon mod required, but I can't find it.

If anyone have some hints on that, I'll be grateful.

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Description

Its finally finished. Been a while since I made a unit now, so it took a little longer than before xD
But luckily I havent forgotten how stuff works yet lol

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May 13th, 2012
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