Torn Stars, a TC for Independence War 2: Edge of Chaos


Torn Stars is a new and epic space simulation set in the war torn and ravaged Middle States star cluster. Live a second life traveling and plying the space lanes with a fleet of transports, preying on fat and rich merchant transports as a pirate, exploring l-points and undiscovered star systems, or even laying claims and searching out mineral-rich asteroids. Do all this and much more whilst avoiding the myriad hazards and threats of the shattered Middle States empires. The sights, sounds, adventures and danger of Torn Stars await you! Come make your second home amidst its broken yet still hauntingly beautiful splendor.

Features of Torn Stars include, but are not limited to:

  • A huge 26 system star cluster, including literally hundreds of space stations.
  • A rich history and background that gives sense and life to the cluster.
  • Realistic and dramatic lighting and backgrounds, including nebula and stars drawn directly from NASA images.
  • Sound effects based on audible interpretations of electromagnetic waves, including real sounds of planets, moons and suns.
  • A complete economic system based on space stations and trade routes.
  • Real cargo that physically exists in the universe and must be handled and transported by merchant players.
  • A reputation system that effects how npcs, stations and factions react and interact with you.




Unstable Space, the sequel and expansion to Torn Stars


Unstable Space is the sequel to Torn Stars, a spaceship simulation set in the Independence War 2 universe. With this sequel comes a myriad of new features, improvements, bug fixes and stability. These are some, though not all, of the careers and capabilites of the player in Unstable Space:


  • Buy and Sell goods for transport between stations and star systems
  • Explore and discover new star systems, lpoints and routes between stars
  • Mine and prospect for ores throughout known and unknown space
  • Smuggle legal and illegal goods past police or through unstable space routes
  • Pirate goods from legitimate traders and resell them to fences or black market stations
  • Collect scrap metals and components from battlefields to resell at refining stations
  • Accept and collect bounties on notorious criminals, do-gooders or military units
  • Hire and command wingmen to help you trade, explore, mine, smuggle or pirate
  • Build alliances with factions and make enemies of others
  • Purchase or trade in spaceships
  • Outfit your own ship, or the ships of any of your wingmen
  • Discover secret bases and sources for military or experimental weaponry

In addition, Unstable Space simulates life in the Middle States to a degree not seen previously in Independence War 2, or many other space sims:

  • Cargo is real and individually and physically represented and manipulated in game
  • Capsule Jumps between systems are pilotable simulations rather than cut scenes
  • All ships are fully simulated and live in the Middle States much like the player
  • Factions are involved in an on going cluster-wide struggle, with no pre-determined outcome
  • Players can own mining stations
  • NPCs pilot the same ships and weapons as the player
  • Missiles are mostly nuclear and extremely deadly
  • And much more
This Mod is not made, distributed, or supported by Infogrames or Particle Systems Ltd. Elements Tm & © Infogrames and Particle Systems Ltd.

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Well, it has been many years since an update here. And in most of that time there hadn't been anything to report, other than the all but complete abandonment of any progress on development of Unstable Space. Yes, there were a few attempts to kick start things again, but ultimately nothing surfaced. Until now.


Unstable Space Beta

How did the Beta finally get made, despite the fact that the entire team, the lead and secondary coders, and everyone else gave up and packed it in years ago? Well, I never quite gave up. Sure, I had no skills in coding, whatsoever, but that didn't stop me hoping that some day a real coder might show up who wanted to finish the game. Granted, the chances were slim, but that didn't stop me from hoping. I mean, the game was really close to being finished...with just a last push..maybe a few hundred hours of coding by a real pro. That was all it would take! It turns out that the chances were a little less than slim. Eventually I came to realise that no one was interested in the game, or Unstable Space. Heck, maybe the whole space sim genre... Nevertheless, I thought...maybe I could...somehow...in some, remote...fashion...maybe I could teach myself how to program...then...finish the game?

So I did. I dove right into it, thinking maybe I could cut and paste and hack together something that was somewhat playable. 3 months and several hundreds of hours later I discovered that I could code, had to code, and had coded thousands of lines of...code. And the game was...complete.

Now, let's be honest here. I have hacked together an awful frankenstein of what it was originally supposed to be. And I have no idea if it will really work. Or whether it is really playable. Nonetheless, I have completed it to a point I think, or hope, it will actually work. No guarantees though. None. Zero. Here's some screenies to break up this wall of text:

Unstable Space


New Start ScreenWreck HaulerDakota FreighterMining Drone


Ooohh...check out those late 90's graphics! Well, the graphics are decent enough to let you imagine you are in space. But of course, that is not where Unstable Space shines...its the features man! Unstable Space has so many features, that I can't list them all! Seriously. I cannot list them all, because I don't know what they are any more. I have forgotten about more features than I know are in the game. 10 years of developing this thing okay? 99% of that time I was the texture guy...then the sound guy...then the writing guy...then the spreaksheet guy...then the tester guy...then they everything except coding guy...then finally...the coder. Basically I took on all the extra jobs as one by one, over the years, team members faded away, dropped out, and dissappeared. Let's break up THIS wall of text with a big fancy features list...of text:

  • Buy and Sell goods for transport between stations and star systems
  • Explore and discover new star systems, lpoints and routes between stars
  • Mine and prospect for ores throughout known and unknown space
  • Smuggle legal and illegal goods past police or through unstable space routes
  • Pirate goods from legitimate traders and resell them to fences or black market stations
  • Collect scrap metals and components from battlefields to resell at refining stations
  • Accept and collect bounties on notorious criminals, do-gooders or military units
  • Hire and command wingmen to help you trade, explore, mine, smuggle or pirate
  • Build alliances with factions and make enemies of others
  • Purchase or trade in spaceships
  • Outfit your own ship, or the ships of any of your wingmen
  • Discover secret bases and sources for military or experimental weaponry

In addition, Unstable Space simulates life in the Middle States to a degree not seen previously in Independence War 2, or many other space sims:

  • Cargo is real and individually and physically represented and manipulated in game
  • Capsule Jumps between systems are pilotable simulations rather than cut scenes
  • All ships are fully simulated and live in the Middle States much like the player
  • Factions are involved in an on going cluster-wide struggle, with no pre-determined outcome
  • Players can own mining stations
  • NPCs pilot the same ships and weapons as the player
  • Missiles are mostly nuclear and extremely deadly
  • And much more

NOT BAD huh?! Okay, those of you who are real sharp will notice I just cut and pasted that list from my own mod description. Of course that list does not include the features I have forgotten about, or that are not completed. It also doesn't include the dozens of feature enhancements, graphical upgrades, and improvements from Torn Stars, and from the vanilla I-war2. And those enhancements, graphical upgrades and improvements were considerable. As this is a 'Beta', it is feature 'complete' but certainly lacking polish in some of those features, and is also likely very buggy. It is hard to test a game of this size by ones' self.

In Game Footage



Okay, those are just videos released a long time ago. However, they are relevant because now, you can actually go do and see that stuff! Besides...I can't really bring myself to spend too much time on promotion for a mod that no one cares about anymore. I would be better off spending that time fine-tuning it further. The handful of people who will actually play the game will forgive me for not preparing a fancy promo-video.

Where from here? Well, I am going to try and give as much bug fixing support as I can, over at the Torn-stars.com forums. I will try my best, but I can only give limited support. This project has already sucked my lifeforce down to the bare minimum. However, if a few people got into it, or even wanted to keep tweaking US and i-war2, I might make a few post release addons. New ships, cockpits, new types of NPC ships, more career paths, Bounty hunting missions etc. However, more likely than not I will just put on my shades, and walk away in slow motion as everything explodes behind me.

Last, but not least, credits. This mod was made only partly by me. The bulk of the effort was lead by GrandpaTrout, whose coding and vision most of this rests firmly upon. After him come a huge list of people, not limited to Joco, Hot4Darmat, Shane Maness, MDvalley, Jasper, Flamineo, EricMan64, Burja2, Zazicle, Qlippoth, Stephen Robertson and many others. This is not everyone, and those who I have missed I apologize to.


Unstable Space Version Beta

Beta Release Pending

Beta Release Pending

News 1 comment

Well, our relentless progress has come to a halt and over the last year really nothing has been done. However...

Relentless Progress

Relentless Progress

News 2 comments

Just a little update to let faithful know we are indeed moving forward. Certainly we have not made our little release plan, but then again, mods' release...

Torn Stars Wiki

Torn Stars Wiki

News

Developers Wiki for the Torn Stars/Unstable Space project is now open for public viewing.

Capsule Space Jump

Capsule Space Jump

News

A little video depicting the current state of the Torn Stars capsule space jump tunnel simulation.

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Unstable Space Beta Low Res

Unstable Space Beta Low Res

Full Version

The Unstable Space Beta Low Res version. This Beta is a hopefully fully working version of the game, mostly free of bugs. Includes all features in mostly...

Unstable Space Beta

Unstable Space Beta

Full Version 3 comments

The Unstable Space Beta. This Beta is a hopefully fully working version of the game, mostly free of bugs. Includes all features in mostly playable state.

eDrones of Epitaph

eDrones of Epitaph

Movie

This is a video of the eDrones of the Epitaph system. The eDrones are deadly, automated mining drones that have been converted for warfare. They are part...

Capsule Space video for Unstable Space

Capsule Space video for Unstable Space

Movie

This is a video depicting the current state of our Capsule Space simulation for Unstable Space. The simulation allows a pilot to actually pilot a ship...

Ambient Lights

Ambient Lights

Other

Torn Stars, as a simulation, was meant to depict a fairly realistic space environment. As a result space is quite dark, lacking almost any ambient light...

Torn Stars Install Guide and Basic Tutorial

Torn Stars Install Guide and Basic Tutorial

Other

This is an install guide and basic tutorial. Follow the instructions for installing the game very carefully, otherwise you are bound to encounter problems...

Post comment Comments  (0 - 10 of 13)
machida1000
machida1000 - - 10 comments

can someone tell me how to ix the following bugs:
1. I can't dock to the station when i engage docking autopilot the log screen says:
-No compatible dockingports"
-Autopilot Disengaged..
2. I can't open computer menu when i press the "o"(oh)(alphabet letter o)just that..

thanks in advance

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Lolpakka
Lolpakka - - 42 comments

Not that I expect anyone to still be around this page but does anyone know where I can get the vanilla game? I played it a little as a kid but I've never been able to get a copy or even torrent it.

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avid4545
avid4545 - - 28 comments

get it hear

Gog.com

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nokte
nokte - - 8 comments

Does anyone know how to fix issue with GOG version?
It keeps crashing on me when starting new game.

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Locha
Locha - - 23 comments

Thank you man, this mod looks f******* amazing! you and your team made a really great work!

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ntblood
ntblood - - 274 comments

Just installed this. Looks great!

Does this completely install over the original game? It seems it does but the old icon starts a slightly different menu configuration & .exe location but runs. Same starting place options though.

Thank you!

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Zaiketsu
Zaiketsu - - 43 comments

Yeah, it does install over the base game. Because of that it also makes the base game impossible to play, so what everyone SHOULD do is make a fresh install of the game in a different folder, and install the mod into that. That way you have both original EoC and Unstable Space to play whenever you want.

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TheOtherChris
TheOtherChris - - 36 comments

Erhm... have you ever tried reading the title out loud?

Torn Stars... more like Porn Stars, amirite?

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cambragol Creator
cambragol - - 116 comments

Ahh..and there is a problem with that?! Heh.

Reply Good karma+2 votes
NunoDRKS
NunoDRKS - - 78 comments

cambragol....... so nice to hear from you....

Its been a long time since i accessed torn stars site... But a few days ago i played I-war 2 and the first release of this mod....

god its so nice to hear from you, but a shame that the mod is over... a raroty of ppl play I-war2, and it gave what it had to give , and that is the best thing you could do.....

=) my kudos for you..... and i miss grandpatrout also....=)

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