The Game Inspired by TacticalOps, a game based on Epic's awardwinning UnrealEngine, a group of friends took an ambitious step, creating a sequel to their favorite game on a new level of UnrealTechnology. Led by the people behind TacticalOps and TOST, backed up by a bunch of artists, modellers, mappers and supporters, the team behind TO: Crossfire pushes the limitations of Epic's Unreal Engine 2. Facing the choice of bringing terror to the world or fighting it, you will be part of decisive battles at locations you will not forget. Rescue hostages, blow up a building, gain information, assassinate a target - there is a vast variety of possibilities to decide a battle! And thus the assault continues ...

Report this article TO:Crossfire 1.7 released !

The Tactical Operations: Crossfire team are extremely proud to present the latest stage in the evolution of our game, the 1.7 patch. As you can see from the change log we posted yesterday, there has been a lot of tough and systematic work done to get TO:Crossfire polished in key ways. We believe that

Posted by Leviathan- on May 6th, 2007 digg this super bookmark


The Tactical Operations: Crossfire team are extremely proud to present the latest stage in the evolution of our game, the 1.7 patch. As you can see from the change log we posted yesterday, there has been a lot of tough and systematic work done to get TO:Crossfire polished in key ways. We believe that this is the finest version of TO:Crossfire that we have made, and we sincerely hope that our great community enjoys it too.

As well as consolidating and refining what has been achieved so far, this patch release also offers an element of technical showcase. In particular, Ssswing's great new map, Deluge. Advanced techniques were deployed to push the limits of what can be achieved with the UT2K4 engine. There is a lot to enjoy with this patch release, and also much to look forward to in the future, with the 2.0 patch being the next milestone.

As a bonus gift to celebrate the release of 1.7, LoneWolfen, our superb 2D artist produced three versions of a 1280x1024 wallpaper.

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We hope you have a great time playing this patch, see you on the servers!

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Comments
HaloStrike
HaloStrike May 6 2007, 10:16pm says:

Oh! Oh! Do I get to ask the ninja?!

+1 vote     reply to comment
GuiltyGrave
GuiltyGrave May 6 2007, 11:25pm says:

You mean 1.7?

+1 vote     reply to comment
Qwertyz
Qwertyz May 7 2007, 3:56am says:

Typo in the title.

+1 vote     reply to comment
SinKing
SinKing May 7 2007, 10:46am says:

This is one of the most professionally led mod teams I know of. I don't know why they choose to make that incredibly boring game, but wherever they are going with it, they squeeze the last juice out of that Orange formerly known as the Unreal Engine 2. Visually this is one of the pinnacles of modding for me, but the environments and the gameplay never make me want to play TO:C for longer than a night or a half.

It's a good mod after all, just not made for me. Congrats on the latest release 1.6, eh, oO, :e, errr 1.7?!
SinKing

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson May 7 2007, 3:21pm says:

i agree with sinking, the games concept is boring but nice graphics(dont like spawning and getting shot within 5 sec.....).

+1 vote     reply to comment
Leviathan-
Leviathan- May 8 2007, 5:51pm says:

That depends on the maps, once you learn them its easy to last more than 5 sec :)

+1 vote     reply to comment
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Released May 29, 2007
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Unreal Tournament 2004 - Single & Multiplayer First Person Shooter