Titanium Wars Mod for Dark Crusade (full public version)
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Grumbling Orc Game Development,
Grumbling Orc Great Hall, December 2008 - July 2014.
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NB!: This Mod only for Dark Crusade ver.1.2 (not for Soulstorm)!!!
Soulstorm version see here: Moddb.com
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NB!: Before ask here on ModDB any question about the Mod, 
read Titanium Wars FAQ here in forum section. Also look on Change log.
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Thread on Warforge forum - official forum of the Titanium Wars Mod.
Thread on Relicnews forum - old TWM-forum. GrOrc stopped posting
there since December 2013.
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Welcome to the World of epic wars on Titanium Wars Mod arena.

This is almost classic gameplay DoW Mod but with almost all GW units. If you was tired by "revolutionary revision of gameplay" mods you are welcome here. In this Mod you'll see very interesting dynamic extended gameplay with fully functional single campain, skirmish, and multiplayer. If you dream about epic Warhammer 40000 battles then this is your Mod. If you want to see all Warhammer 40000 units in one mod then this is your Mod. This Mod is a kind of a superstructure over original masterpiece from Relic and it isn't a radical revision of all gameplay ideas of DoW. Main motto of this Mod: "All Warhammer 40000 units must be in DoW!" See Mod's readme-files and visit the official forum of the Titanium Wars Mod on Warforge for more information. This is HUGE Mod. So much work was done and so much work awaits in future development!

Good luck in your epic battles in Warhammer 40000 Universe!!!

Features of this mod:

- Many-many new units and buildings. Extended tech tree.
- Many-many new abilities and upgrades.
- New Heroes and fully functional Heroes wargear.
- RPG elements from CutterShane's Heroes System. Experienced units after battles.
- Fully functional single campain, skirmish, and multiplayer.
- And finally Titans and Titan-like units!

Important remarks:

- Main goal of this Mod: all Games Workshop units in DoW game.
- This is high quality Mod. This Mod was made with Relic standard of quality (and even higher for some parts and aspects).
- This Mod was the first DoW mod when you can see Titans and Titan-like units in all game types (campaign, skirmish and multiplayer).
- This Mod changed mind of DoW Community about Titans in game (balance issue). Now we see many mods with Titans.
- A lot of work was made in this Mod framework on 3D-level and in OE-code for Relic and DoW Community models. Many units and buildings were reworked to more quality variants (behaviour especially). Titanium Wars stuff are used in many other mods now.
- This Mod is new view on DoW Dark Crusade campaign. You can see new quality of game in campaign (especially in strongholds with new scar-code scripts).

Current active Team Members:

Grumbling Orc.

Installation instructions can be found in readme files (file setup(eng).txt in Mod's folder in archive file) and/or here on ModDB local forum.

Note about known software problem under Windows 7: Known problem with campaign playing. Old DoW engine is not truly compatible with Windows 7. (Maybe Windows Vista and Windows 8 too. No any problems under Windows XP 32bit.) The problem is only in the end of some Strongholds in campaign. Sometimes DoW game crash after playing outro before end-mission-screen. This is software problem. DoW1 is very old game now without any support from Relic. TWM is not guilty...
Methods of solution:
1. Under Win7. Edit the exe-file of the game in accordance with item 2.8 of the Titanium Wars FAQ, or download the exe-files here from ModDB already edited by GrOrc.
2. Under Win7 without editing the exe-file. Use DoW in compatibility mode with Win98/Me. Save game in the end of Stronghold mission (before outro). Exit from game. Change mode to Win98/Me in properties of TWM-shortcut. Start game (TWM). Load campaign-savegame. Finish mission. You'll see metamap as reward in this mode. Save game on metamap, exit from game, and swith TWM-shortcut to WinXP mode or Win7 mode. Note: Do not use Win98/Me mode for play constantly. Sometimes game works incorrectly in this mode. Use it only for resolving this problem.
3. Radical method: Don't play TWM under Win7 - play it under WinXP 32 bit. No such bugs in campaign there.
4. Another radical method (requires a powerful computer): Install WinXP under Win7 by using Windows Virtual PC. Look on Microsoft for this ("Windows XP Mode"). Play TWM under WinXP emulation.

I WISH TO EXPRESS MANY THANKS TO:

- Games Workshop for creation our beloved Game Universe and serious support to Warhammer 40000 fans for many-many years.
- Relic as best game developers team in all Our World.
- Corsix's Mod Studio and its creator.
- Dawn of War Texture Tool and its creators.
- Brother Santos as creator Santos' Tools for 3Dsmax 2008.
- Annihilation, TTRU (especially), Firestorm (especially), DoW Pro, Steel Legion, and Craftworld creators. Without those mods, I would never find so many ready-made models and its corresponding elements (textures, icons, sounds) necessary for basic idea of this Mod. All permissions for using models were received from corresponding team leaders.
- Enthusiast-creators of new models, textures and FXs for DoW. This Mod was never created without good hard work of modelers and artists from International DoW Community. They created many beautiful good functional models for DoW Mods. Take my hot gratitude guys...
- Special thanks to Winterdyne as author of Warhound Titan model.
- Special thanks to Catwell as author of Great Unclean Ones and Keeper of Secrets models.
- Special thanks to Maestrorobertus as author of Stompa model.
- Special thanks to BoyChaos as author of Annihilation Barge, Doomsday Ark, and Ghost Ark models.
- Heroes System. Original Heroes idea and implementation by CutterShane 2006. Heroes Special rework by Arkhan 2007. Big thanks for their work.
- AI programmers from Dawn Of Skirmish Mod Team.
- Special thanks to Thudmeizer for his directions to some existing DoW models which were unknowing for me. (Needs list was partially satisfied.)
- Eugene Roshal for his great multi-functional file-manager Far.
- My best friend Vadim Nikitin for support.
- Alexei Yudichev, Evgeny Nikiforov, and Irina Fridman for their help with editing of English variant of readme-file.
- And you for reading this text and your interest for Titanium Wars. 

Also many thanks to our donators (look on file "Donations.txt" in the Mod's folder or follow to this link to make donations). List of TWM-donators can be seen hereDonations remind modders that modders have to work. :)

Sincerely yours,
Grumbling Orc.

Grumbling Orc Great Hall, November 2009.

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Please read the text below before write here anything.
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The rules of moderation of comments.

- Abusive, disrespectful and rude behavior is prohibited.
- Stupid questions are prohibited too. Please think before you'll speak and write.
- If you are not able to download files from ModDB, do not ask me about it in the comments. Ask ModDB admins about it. Or just wait and try again to download the file. (The last is the best solution.)
- Read Titanium Wars FAQ. Do not ask questions from the FAQ.
- Do not promote other mods (in any form). Also do not make any other offtopic.
- Do not ask huge questions about TWM in comments. Please go to the forums for that.
- Do not ask technical questions here. Please read Titanium Wars FAQ first. Go to the forums if you do not find the answer to your question.
- Do not use public comments as PM to me. Use true PM for private communication.

Comments (which do not comply with these rules) will be deleted. Please do not spam here. If your comment was deleted, it means that it does not conform to the rules. Just stop posting here. Go to the forums if you are needed the answer to your questions and/or discussions.

Image RSS Feed Latest Screens
Thunderfire Cannon and Techmarine Ghost Ark firing (volley of 5 guns from one side) Ghost Ark firing (4 gun to one Chaos Bike...)
Blog RSS Feed Report abuse Latest News: Version 1.00.28 (17 July 2014)

1 comment by GrOrc on Jul 17th, 2014

New update with new features. Wraithguard model was essentially updated on 3D level and OE-code (by GrOrc). Fixed some scar-errors in campaign. Some important cosmetic changes.

Version 028 (17 July 2014)

Change log
==========

- New type of Tau builder was added in Coalition Center and Communications Tower. This is just alternative builder for Tau race. The number of that builder are cumulative with ordinary drone builder from Tau HQ.
- Wraithguard model was essentially updated on 3D level and OE-code (by GrOrc).
- Fixed rare scar-error in the SM Stronghold. Also fixed some new bug in campaign concerning recently removed old IG-research. Thanks to Lost Ghost for report.
- Teamcolour for new Tau Builder. Thanks to MonkeyXXL.
- Some important cosmetic changes (including in campaign).
- UCS-files were updated.

Downloads RSS Feed Latest Downloads
Titanum Wars Mod 1.00.28 (DC)

Titanum Wars Mod 1.00.28 (DC)

Jul 17, 2014 Full Version 2 comments

Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional...

Edited "DarkCrusade.exe" for using extra memory.

Edited "DarkCrusade.exe" for using extra memory.

May 13, 2013 Patch 7 comments

In the starter of this theme I wrote about the well-known technical problem in the campaign under Win7. I've found that editing the file in accordance...

Post comment Comments  (100 - 110 of 220)
noso45
noso45 Oct 14 2012, 6:07am says:

so does it says every unit does that mean bikes as well

+1 vote     reply to comment
The-Kommandant
The-Kommandant Oct 13 2012, 8:01pm says:

Can you use winrar to extract mod?

+1 vote     reply to comment
GrOrc
GrOrc Oct 15 2012, 12:29pm replied:

Use the original 7zip manager for extracting 7z-files.

+1 vote     reply to comment
The-Kommandant
The-Kommandant Oct 16 2012, 1:53am replied:

K Thank you ;)

+1 vote     reply to comment
Zeidra
Zeidra Oct 13 2012, 1:27pm says:

Me again! when you send an attack against the tau fortress in the campaign, there's a fatal error and the game crashes (it's written that tau barracks has a addon problem). It's really sad because your campaign is awesome!

+1 vote     reply to comment
GrOrc
GrOrc Oct 15 2012, 12:17pm replied:

Do you speak about TWM for DC? Maybe you speak about TWM for SS. TWM for SS may have some bugs in campaign. However TWM for DC have no critical bugs in campaign. TWM for DC was created long time ago and it was debugged very well. If you speak about TWM for SS then don't write about it here please. Go to appropriate page here on ModDB (link above).

+1 vote     reply to comment
Zeidra
Zeidra Oct 15 2012, 12:35pm replied:

no I'm speaking about DC. Yes, the campaign is very great and debugged but attacking the tau fortress with necrons results a game crash

+1 vote     reply to comment
GrOrc
GrOrc Oct 15 2012, 2:21pm replied:

Never crash for me. ;) I played all DC-strongholds many times and without any critical bugs. Often you have strange results with this Mod as I saw. ;) I recommend you just check TWM on other computers. Many people play with this Mod without any problems. Look on forums...

In addition, check your computer and your OS. TWM requires a lot of resources. You must optimize your system for TWM-playing.

+1 vote     reply to comment
Cucaracha
Cucaracha Oct 9 2012, 11:56am replied:

Many DoW fans come to see this site, but they're not members of moddb yet they download the mods here. It took me 2 years before being a member and I was following Tyranids mods only, I didn't know other mods existed. My reason to join moddb, is because I had some questions, plus give my honest thanks to the DoW mod community they took the game to a higher level, and made are jaws drop hard to the floor:]

+1 vote     reply to comment
GrOrc
GrOrc Oct 9 2012, 1:45pm replied:

Certainly DoW1 popularity can be confirmed on many other Internet sites and gamers communities. :)

+2 votes     reply to comment
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