Titan: XCIX is a first person adventure that takes place aboard the ill fated star ship of the same name. When an accident rips apart a lone ship on a routine mission, the crew find themselves fighting for survival, and each other in a unique Single Player experience, that's been in the making for the past two years. Developed single handedly by Robin "IZaNaGI" Molde (Jailbreak!: Source, Survival Mod II for JK:JA), Players will face many challenges that will test their brains rather than their trigger fingers. Requires Half-Life 2: Episode Two

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Playable Finale
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DarkShift Jan 14 2012 says:

Oh boy, this is just... WOW, this is gonna be just majestic!!! It's a bit weird some people didn't enjoy the first part being "adventure-exploration" because it's really what make you enjoy the ambiance of this mod. Good luck for part 2.

+10 votes     reply to comment
TheUnabridgedGamer Jan 15 2012 replied:

The problem was not that it was adventure-exploration. It broke the immersion when the shootout was all just a cutscene. I'm glad to see we'll be experiencing more interaction in the future.

+2 votes     reply to comment
KorbisBarkly Jan 14 2012 says:

Sounds like a good idea, will the Finale start before or after the boss battle?

I assume before xP

+1 vote     reply to comment
IZaNaGI Author
IZaNaGI Jan 14 2012 replied:

Currently Part TWO begins in the trashed corridor (Where you can see the husk planet), so after. This could change before release though.

+1 vote   reply to comment
Gen.Kenobi Jan 14 2012 says:

You're AWESOME, sir. :D

+2 votes     reply to comment
Counter-Terrapin Jan 15 2012 says:

I really enjoyed the exploration in the game. I hope the focus doesn't shift primarily into combat like every other shooter, but when the player received a certain item late in the chapter I thought that there would be more combat in the next installment. I hope the mod is still more about exploration and puzzle solving.

+1 vote     reply to comment
IZaNaGI Author
IZaNaGI Jan 16 2012 replied:

Be safe in the knowledge that I will NOT be shifting the focus to a combat centric experience. The exploration and puzzle solving associated with Part ONE will return entirely in Part TWO.

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PhyOS Jan 21 2012 says:

Really, really nice. But please, fix your grammar issues, the mistakes you do are extremely simple yet are really annoying to read. Or, if you want, I can offer myself to correct the texts in Part ONE and, later on, Part TWO.

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As per player feedback Part ONE's finale will be Part TWO's playable opening.

It will be slightly expanded upon, and will lead into a SLIGHTLY more action oriented chapter that cut's out a lot of the "fetch questing" that slowed Part ONE's opening levels.

More coming in the months ahead.

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Jan 14th, 2012
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