Story: It is nearly the same story as in Half-Life, but with a few differences. As Gordon Freeman you jumped into a teleport in the Half-Life level 'Lambda Complex' and entered the world of Xen. In my altered story you don't land in Xen, you land in another, unknown part of Black Mesa, because the scientist in the Lambda Complex mixed up the coordinates 'a bit'. After a long unconsciousness you wake up and don't know where you are, and you've lost your suit and all your weapons during the teleporting sequence! You heard the soldiers saying they're going to fall out, but, however, some of them are still here and have the order to eliminate you, Gordon Freeman. And you must find a way to escape from Black Mesa.... Features: - 7 new maps - new textures - new models - new code - new sounds

Description

Updated version of Times of Troubles which includes updated maps (especially the first one), some new textures, one new sound file (very subtle), an updated menu background and a new installer system.

Preview
Times of Troubles 1.2
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xXModMachineXx
xXModMachineXx - - 11 comments

im going to give it a try

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Magic_Nipples
Magic_Nipples - - 1,325 comments

Going to play this mod again. Be back with an opinion later :D

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vegerich
vegerich - - 22 comments

Nice and solid mod, but is the end broken or something?
I get to the choppah but the officer just stands around like a statue and the music just plays and nothig happens???

A little tip: Make a big save in map4, there can be a gamebreaking bug if you lead one of the characters to a wrong direction.

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fresco Author
fresco - - 139 comments

Hey, thanks for your feedback.
The end seems to be broken for some users. However I never experienced this issues and therefore I have no idea how to fix it. The security guard should enter the plane. After that the player has to enter it to end the mod.

As for map4: Which direction do you mean? If you could give me a more detailed description of this bug, I'll see if I can fix it :)

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Qwertyus
Qwertyus - - 2,505 comments

I know this bug. It's a problem with run animation of Barney.mdl. Try to use any standard model (by Valve or Gearbox), not a custom HD or SD model. But you should have a saved game before killing all grunts to try this.

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fresco Author
fresco - - 139 comments

Thank you for posting this. I never would have thought a custom model could cause such a problem. If I'll ever release an updated version of ToT again, I'll probably include the original barney model ;)

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vegerich
vegerich - - 22 comments

If you lead that guy from the office into the next room with stairs, he refuses to go back to the right direction where he should open a door for you.

I tried like unlimited times to get him back and then after a while he went back, but it was quite annoying.

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fresco Author
fresco - - 139 comments

Thanks for the info. This should be rather easy to fix, although I don't consider it a major bug. I'll probably fix it when I find some other issues I can adress, too. Anyway thanks a lot for explaining your problem :)

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Qwertyus
Qwertyus - - 2,505 comments

You don't need to "lead that guy from the office into the next room with stairs". You should lead him to the room with dead security guard (in the distant side of corridors), and he will open a right door for you.

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