UT2D Total Conversion Mod featuring: Single Player Campaign, 3 Multiplayer maps, and a 6 character customization pack.
Throughout the expanse of time and space, many beings have tried to achieve ultimate power... when perhaps the most chaotic of powers was discovered, that of time travel, a specialized force had to be assembled to regulate and control it: Time Enforcers.
Thanks for your interest in Killing Time 2k9
(Time Enforcers)To install just drag the KillingTime2k9 & UTGame folders to the shortcut provided.The "KillingTime2k9" folder within the Unreal Tournament 3 folder (once copied there) will contain the Game Launch Shortcut. You may need to choose the correct user path. The Shortcut provided may also need to have the properties edited to reflect where your ...\Documents\My Games\Unreal Tournament 3 folder is located.Please check the properties on the shortcut and edit if your copy of unreal is in a different spot. Notice that if you have a 64 bit system you may need to change the prefix to Program Files. Have Fun! - email if you have any problems or questions:Philds4t@aim.comNOTE: The credits at the end of the game reflect the teams on the two base projects but not the most recent Total Conversion Mod (this one) with two fully combined games, cinematic bridges, and also featuring a Single Player Campaign and Several Multiplayer UT2D maps. The Temporary Credits for the final (Time Enforcers) Project are as follows:Project Lead: Philip Donahue
Programmer and UT2D Code Author: Jo Bates
Cinematics: Sean McNamara
Technical Designer: Namky Tran
Artwork: Gerardo Tioseco...and Special Thanks to:
Toli Carter
Joey Thompson
Andy Clayton
Tim Jordan
Will you porting to UDK since this is completed?
Hi DiVinci,
I (we) may port it over to UDK - I have been messing around with it and am eager to dive into something new with UDK. This project started over two years ago so for now it is nice to work on some fresh material. It is however, very possible - I have also been working with Unity recently and am helping develop a new iPhone game which is coming out soon from Zoobis. The suggestion was made that it be ported to the iPhone as well but who knows... at this point I find it quite exciting how many independent devs are popping up with this new free engine trend that has been going on. Though ideally I would love to go to NC and dive head-first into UDK side by side with its creators so I can hone the skills I have learned in the past few years with the Unreal Engine and really take it to the next level.
To Mighty_Guy -
It was never really made for PS3, or optimized for it and frankly I never tested it to see if it would - I believe it would be relatively easy to convert but as I said before - I kind of like the idea of shelving "Killing TIme" for now (with the exception of some simple edits that should go a long way - the update should be up soon).
Thanks to all who have tried it so far - my apologies for having to split the download in two and taking a while to post the second one - I was having uploading issues. Also please keep in mind the merge of the two games (Killing Time and Millagun) as well as TC process, adding of 4 additional chars, and all the cinematics and audio were all done in less than a month because we were sort of surprised by our invitation to the grand finals and were given basically 4 weeks to get it all together and submit after not touching the base project for over a year. But either way - it was a fun challenge - it is a little rough, but it all basically worked out in the end so I guess all in all I am happy with it.
Well good luck and have fun - I hope you like it.
-Phil
is this also for the ps3? I can't tell because of the file type