Tidal Wars is an enhancement mod for C&C Generals Zero Hour that will bring you the new genuine naval warfare. Sets in alternate version of the Generals universe, after the event of the original game, the unstopping threat from GLA remnants pushes US Navy to take a daring decision, with the invention from Evans Corporation, the conflict enters a new chapter.
After the long hiatus, we decided to change our direction and restate our objectives. Under the new leadership, the mod previously known as Project Evans now have been reborn with the name Tidal Wars.
Posted by n5p29 on May 1st, 2012
Welcome back, General!
After the hiatus, some leadership changes, and long discussions, we decided to change our direction and restate our objectives. We have decided to scrap the originally planned fourth faction (the Evans faction), thus the name of this mod, Project Evans, was no longer valid. Those who have followed us from the beginning supposedly know this mod have been coming from a long road, that's why after several reboots, now our purpose is finally set up. This mod now have been reborn with the name Tidal Wars.
Under the new leadership of NProductions who have bring the NProject Mod, Tidal Wars aims to give you the best of the possible naval warfare into the Generals game while keeping "in-style" from the original game. And unlike another naval mods, this mod using the newest method of build method to build naval structures. Since your Dozers and Workers cannot perform off-shore construction operational, you are provided with the new "Shipyard Cores" which are amphibious and carrying construction material for your Shipyards. With this, Shipyards and naval units can't be built on the lands anymore (which often to happen in other naval mods). You can build your Shipyard wherever you want as long as it's on the water.
Thought there are also few things we want to add, which aren't totally associated with naval warfare, but we will come to that later.
Now, for the future. We are planning to release the first version, which will contain:
- Shipyard structures for all three factions along with the respective deploying vehicles.
- Standard ships for all vanilla factions. Higher-tier and variety ships will be added later.
- New maps made specifically for the naval combat.
- Overhauled tech tree. Each faction have more advanced tech tree compared to the original game simpleton tech tree.
- Bug fixes, enhancement, and competitive balances existed in NProject Mod. (but don't expect NProject Mod exclusive units here)
And at the end to give you something that we have been working on this mod. :)
The main fighting unit of the US Navy, Destroyers are extensively used across the globe for various operations like convoy escort, anti-submarine operations, scouting of unknown waters and many more. Its gun turret can deal a lot of shells in quick succession, and added with its torpedo tubes, which are pointing at the front, the Destroyer can deliver heavy ordnance which can sink most of opposing ships in few salvos.
The size of the Destroyer is small and compact for a warship, makes them ideal for scouting missions and main fighters, engaging enemy at close range while larger vessels would stay behind and support Destroyers. Among its all assets is another one, and that is active sonar detection, giving Destroyer option to find enemy submarines hiding underwater, and with the torpedoes being able to root them out and send them into the depths forever.
While GLA didn't had any air force on its own, they still had many stolen and salvaged old planes which can deliver various toxic agents into the territory controlled by US Army. When the terrorists planes started bypassing American anti-air batteries in Mediterranean Sea by water, US Navy was forced to solve this problem shortly. The final reason was Phalanx Cruiser. Large vessel equipped with the latest electronics and technologies and armed with two Phalanx CIWS, Phalanx Cruiser is able to locate and destroy any aircraft within seconds with volley of hundred shells (in matter of seconds) with pin-point accuracy, becoming an absolute guardian of the skies in the navies.
With its weapons, Phalanx is able to fight with all sorts of aerial threats of the fleet as well as intercepting ballistic missiles. The great drawback is, that the two CIWS aren't able to track any ship, making the Cruiser defenseless to any kind of naval attack, thus requiring an escort of Destroyers.
Since the World War II era most of the nations put aside the concept of large battleships and replaced them by task groups of aircraft carriers or missile cruisers. However, United States Navy still maintains battleships in its arsenal due to its durability and superior firepower. Many improvements in electronics were added to keep these vessels up to date with other ships but maintains its firepower of six 16 inch guns. For their devastating power, battleships are mostly used in shore bombardment operations to soften the enemy defense before the amphibious assault.
While the firepower is overwhelming, battleships are unable to fire on targets too close, making them an easy target for submarines. Commanders resolve this by dispatching Destroyers and Phalanx cruisers to defend these warships with great effect. The presence of even one Battleship makes any enemy more wary and cautious, as it can spread devastation anywhere it moves.
That's it for now. We will meet again with the next update. :)