Anti rush mode. Now try do fast rush is useless. Changes: -Power plants regen automatically and give more energy. -MVC regen automatically and give 100 power. -Node obelisk can attack air and need 90 power only -Harvester regen automatically and can attack by flame -Silo give 5 energy and periodically produce 15 tiberium -All infantry have tiberian immune

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
anti rush

anti rush

Demo

For installation unzip to mods folder in openra folder.

Post comment Comments
Jeffman12
Jeffman12 - - 1,475 comments

Making infantry immune to tiberium doesn't really prevent rushing, if anything that encourages it.

When a field is larger, it acts more as a barrier to enemy infantry. In late game when the field size has diminished due to harvesting, they pose less risk overall.

If anything, you should be encouraging mixed unit tactics by making infantry more consistently viable in late game while less viable against base structures in general thus requiring vehicle support.

Some of these other changes seem hinky and arbitrary in regards to effectiveness against rushing, it seems like if anything it just makes turtling easier.

Reply Good karma Bad karma0 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
C&C Re☆Image

C&C Re☆Image

Real Time Strategy

C&C Re☆Image is an OpenRA total conversion based on the customized OpenRA game engine. This conversion moves you to the times of the First Tiberium...

MrBaddass Edit of Combined Arms+ OpenRA mod

MrBaddass Edit of Combined Arms+ OpenRA mod

Real Time Strategy

Please feel free to download. My edit has added my own features like sub-faction, abilities and upgrades not present in the original CA mod. Feedback...

C&C Tiberian Sun Crystallized Doom

C&C Tiberian Sun Crystallized Doom

Real Time Strategy

GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder...

Vermins of Dune

Vermins of Dune

Real Time Strategy

This extension makes the minor faction of Smugglers playable. It grants a new look and features to the faction while keeping it feel vanilla.

Shattered Paradise

Shattered Paradise

Real Time Strategy

Shattered Paradise is an expansion for Tiberian Sun on OpenRA, its goal is to (im)balance the game by adding new factions (Mutants, C.A.B.A.L. and Scrin...

OpenKrush

OpenKrush

Real Time Strategy

OpenKrush project is a mod for KKND game, real-time strategy game released in 1997. The game was known for its tongue-in-cheek humor and the difficulty...

X