Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

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This mod is great!! every unit is useful and have some very nice abilities! i love how they coded everything the right way too! like Redeemer can upgrade it self by infantry in cnc3! no other mod were able to do it!
but i give 8 because NOD have EVERYTHING to be what nod means but GDI lack Titan and wolverin... i still cannot believe that such a great mod didnt include titan and wolverin for GDI... if this ever happens i will give it a straight 10!

The sounds not matching the units really throwns off the immersion.

Overall a wicked mod, just a couple bugs to report:
-Shock troopers can't be absorbed by the Hexapod, even when out of cover.
-The Redeemers rage generator is broken, big time.
-The Mastodon's railguns are pretty inaccurate.
-The Zone trooper drop toggle is broken.
-Railgun and laser animations don't show up on occasion.
-Corrupter's healing ability doesn't work (not sure if its a bug).
Thats it for bugs, now a couple of suggestions.
-Maybe add the ceramic armor upgrade, the Hammerhead armor is pretty weak.
-Maybe add the AP ammo upgrade.


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