Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

Review RSS Feed Ank66 says
10 Ank66

Jul 31st, 2012 0 people agree 0 people don't

Simple modification but very entertaining.

Chosen-One says
10 Chosen-One

May 12th, 2012 0 people agree 0 people don't

A very cool mod. Expands vanilla TW to the max.

generalsol says
10 generalsol

May 11th, 2012 1 person agrees 1 person doesn't

Nicely polished mod version of C&C TW. I am enjoying the game all over again, thankyou for the trouble you've taken to translate into English and share your creation with an appreciative audience.

ConTroll says
8 ConTroll

May 1st, 2012 1 person agrees 1 person doesn't

Overall a wicked mod, just a couple bugs to report:
-Shock troopers can't be absorbed by the Hexapod, even when out of cover.
-The Redeemers rage generator is broken, big time.
-The Mastodon's railguns are pretty inaccurate.
-The Zone trooper drop toggle is broken.
-Railgun and laser animations don't show up on occasion.
-Corrupter's healing ability doesn't work (not sure if its a bug).
Thats it for bugs, now a couple of suggestions.
-Maybe add the ceramic armor upgrade, the Hammerhead armor is pretty weak.
-Maybe add the AP ammo upgrade.

Jack_Ketch says
7 Jack_Ketch

Apr 22nd, 2012 0 people agree 0 people don't

Latest version is great overall, but I've had a seen a few bugs in specific areas. The Mastodon walker occasionally targets the ground next to its target rather than the target itself, leading to alot of wasted shots. The Zone Trooper drop power, which is apparently supposed to be switchable between troopers and raiders, is glitched and the toggle buttons don't seem to work. GDI's missile squads don't have the laser rockets ability anymore, and I find no mention of it being removed in the change log, so I'm assuming its a bug.

RathChanger says
9 RathChanger

Mar 1st, 2012 0 people agree 0 people don't

I like testing mods through the campaign.
So far it's pretty good.
It would be great to have the main modders combined the best aspects of all them together.
In example... the Sys mod/KWReloaded/TibWarsAdvanced/The Forgotten.
This is only a few.
It would add more veriety with more units.

X3N says
10 X3N

Feb 8th, 2012 0 people agree 0 people don't

That's great!
many interesting things

teslacoil_44 says
10 teslacoil_44

Feb 8th, 2012 0 people agree 0 people don't

best and epic so perfect i'm going to like this mod alot and hoping for the new version and i thank you to the people who make this mod i'll give it 100/10

U3Fcommand3r says
10 U3Fcommand3r

Jan 31st, 2012 0 people agree 0 people don't

Its a really great mod love the new mammoth tank modaland waiting for a new update that have the Mastodon MK II


Nov 14th, 2011 0 people agree 0 people don't

This mod enhances gameplay a lot in my opinion from diversity to new effects. This mod also makes units more useful. I hope the development continues because it looks really good even if some things still need work.

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