Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!
I like testing mods through the campaign.
So far it's pretty good.
It would be great to have the main modders combined the best aspects of all them together.
In example... the Sys mod/KWReloaded/TibWarsAdvanced/The Forgotten.
This is only a few.
It would add more veriety with more units.
I was so eager to try this mod but found nothing of great interest here. First there were some bugs that made the game choppy, then there are just few new units overall in whole mod. No new support powers, buildings take forever to build, units are like in Red Alert 3, deadly but fragile. For example mammoth tank gets destroyed very easily by devastator warship. In this mod you just spam and pray to god that enemy won't spam more than you. And base defenses, they are nonexistent. Their armor is paper like, 2 missile squads and wham, done. Buzzers are completely useless, except maybe as cannon fodder.
But on the bright side, it is obvious that author is very skilled and that some implementations are good. For example I like those visceroids that appear more frequent, in other mods they don't even exist.
New units are good, though they are few but they are well made and implemented.
Overall, mod is not perfect, but it's not bad either, just a little bit of polishing and it will make it perfect.