Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

Review RSS Feed Gallade says
10 Gallade

Apr 14th, 2013 0 people agree 0 people don't

Very nicely done indeed! The combination of the Tib Wars and KW units is a thing of beauty and is surprisingly very well balanced, which I didn't expect since there are so many units. The addition of new units such as the Sandstorm and the classic Cyborg Reapers is also a nice touch. I hope this mod goes all the way. It truly is marvellous. Well Done!

XFX says
10 XFX

Apr 6th, 2013 0 people agree 0 people don't

This mod is awesome!

bulldog18 says
10 bulldog18

Feb 24th, 2013 0 people agree 0 people don't

Lots of major changes when compared to Vanilla

muse_haarp says
9 muse_haarp

Dec 4th, 2012 0 people agree 0 people don't

This mod is good, cause its one of the mod that still focus on the original unit, while adding some awesome unit.. The balancing is good, the graphic are great, and the best part of it is the NOD faction.. The novices which replace the militant, are now looking more like a soldier than some gangsta holding a GD-2 rifle.. Highly recommended for those who want the original unit and some addition, not replacement..

tjc9033 says
8 tjc9033

Aug 3rd, 2012 0 people agree 0 people don't

The sounds not matching the units really throwns off the immersion.

Ank66 says
10 Ank66

Jul 31st, 2012 0 people agree 0 people don't

Simple modification but very entertaining.

Chosen-One says
10 Chosen-One

May 12th, 2012 0 people agree 0 people don't

A very cool mod. Expands vanilla TW to the max.

generalsol says
10 generalsol

May 11th, 2012 1 person agrees 1 person doesn't

Nicely polished mod version of C&C TW. I am enjoying the game all over again, thankyou for the trouble you've taken to translate into English and share your creation with an appreciative audience.

ConTroll says
8 ConTroll

May 1st, 2012 1 person agrees 1 person doesn't

Overall a wicked mod, just a couple bugs to report:
-Shock troopers can't be absorbed by the Hexapod, even when out of cover.
-The Redeemers rage generator is broken, big time.
-The Mastodon's railguns are pretty inaccurate.
-The Zone trooper drop toggle is broken.
-Railgun and laser animations don't show up on occasion.
-Corrupter's healing ability doesn't work (not sure if its a bug).
Thats it for bugs, now a couple of suggestions.
-Maybe add the ceramic armor upgrade, the Hammerhead armor is pretty weak.
-Maybe add the AP ammo upgrade.

Jack_Ketch says
7 Jack_Ketch

Apr 22nd, 2012 0 people agree 0 people don't

Latest version is great overall, but I've had a seen a few bugs in specific areas. The Mastodon walker occasionally targets the ground next to its target rather than the target itself, leading to alot of wasted shots. The Zone Trooper drop power, which is apparently supposed to be switchable between troopers and raiders, is glitched and the toggle buttons don't seem to work. GDI's missile squads don't have the laser rockets ability anymore, and I find no mention of it being removed in the change log, so I'm assuming its a bug.

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