Tiberium Wars Advanceds main goal is simply to improve the overall gameplay to make the game more fun and more interesting and maybe bring back some things from Tiberian Sun while changing the gameplay to a slower pace and less unit spam. Thus TWA contains a lot of balance changes, new unit abilities, upgrades and later on its also intended to add some new units.

Image RSS Feed Latest Screens
All Scrin units (1.52) All Nod units (1.52) All GDI units (1.52)
Blog RSS Feed Report abuse Latest News: An Update? Really?!

8 comments by Stygs on Aug 31st, 2009 digg this super bookmark


Modeler Golan has redesigned Nod's trusty Scorpion Tank - besides being issued a brand new Laser cannon, both weapons were moved and are now positioned directly at the back of the turret. Additionally, some smaller changes have been made to the model (e.g. new treads) and the tank was resized to better fit with other units' scale.

User Posted Image User Posted Image User Posted Image

Another creation of Golan is GDI's newest plaything, the V38 Bison. Being the result of several enhancements to the earlier V35 Ox design, the Bison is capable of lifting even the most heaviest cargoes, including the mighty Mammoth Tank or even two smaller vehicles if the need arises. The specialized cargo claw also doesn't allow mounting the infantry carrier module of its smaller cousin, however APCs are compatible.
Due to the heavy engines and special frame, the Bison sports only little armor though and should be carefully deployed to avoid enemy fire.

User Posted Image User Posted Image


To keep things fair (never mind the Scrin...) Nod also gets something new to play with: The Tiberium Trooper. Similar to the ones seen in KANE'S WRATH, these soldiers fire a highly toxic mixture of various tiberium compounds that quickly dissolve all kinds of armor - contrary to their brothers used by the Marked of Kane, the Tiberium Troopers are primarily designed for fighting armored vehicles and support other infantry.

User Posted Image User Posted Image

Additionally, the trails of all missiles have been changed - GDI and Nod now each have their own distinctive effects. While GDI uses high-powered conventional propellants, Nod relies on Tiberium-based compounds. Note that all of these changes are purely graphical in nature and will not affect the performance of the missiles in any way.

User Posted Image User Posted Image

Scrin doesn't feature many new elements, instead their unit balance has been improved and some effects were replaced. Shocktroopers are now equipped with pulse cannons before their upgrade, Tripods and Devourers show a distinctive effect when absorbing Tiberium to power their weapons.

User Posted Image
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Tiberium Wars Advanced 1.52

Tiberium Wars Advanced 1.52

Aug 22, 2008 Full Version 18 comments

The newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...

Tiberium Wars Advanced 1.41

Tiberium Wars Advanced 1.41

Jan 21, 2008 Full Version 7 comments

The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...

Tiberium Wars Advanced 1.3

Tiberium Wars Advanced 1.3

Dec 16, 2007 Full Version 1 comment

So, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.

Comments  (210 - 220 of 279)
-=(Black-Fire)=-
-=(Black-Fire)=- Aug 23 2008, 10:37pm says:

question how do i add the mods files to world builder so i can make maps for this mod i tried a few tuts but dosent work all i wont to do is make maps with the redzone blue field if some can help that would be grate

+1 vote     reply to comment
BedaTravnicek
BedaTravnicek Aug 23 2008, 5:44am says:

you should add shatterer and slingshot at GDI

+1 vote     reply to comment
Mrsmalll
Mrsmalll Aug 23 2008, 2:22am says:

try changing the storm column's attact type from rocket to cannon

+1 vote     reply to comment
Slagar
Slagar Aug 22 2008, 11:06pm says:

IT' ALIVE! HURRAH!

+1 vote     reply to comment
Jeffman12
Jeffman12 Aug 22 2008, 3:00pm says:

Speaking of APC's, Nod's Reckoner is pretty neat, I'd like to see what could be done with it, I wonder what this would be like in KW.

+1 vote     reply to comment
Hanz_knife
Hanz_knife Aug 22 2008, 1:11pm says:

you should add modern apc, amphibious apcs with more slots for infantry

+1 vote     reply to comment
-Golan-
-Golan- Aug 23 2008, 4:05am replied:

APCs with multiple slots for infantry are not possible in an adequate way due to a bug in TW´s engine.

+1 vote     reply to comment
Hanz_knife
Hanz_knife Aug 23 2008, 9:17pm replied:

shit engine :D :(

+1 vote     reply to comment
Jeffman12
Jeffman12 Aug 20 2008, 5:42pm says:

Great work so far, I love what you're doing with it. I can't seem to install it in the manner you mentioned though, the game loader doesn't seem to load the mods folder. Maybe it's because I'm using Vista?

+1 vote     reply to comment
ccgx
ccgx Aug 22 2008, 1:24pm replied:

have you installed the latest patch?

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
C&C: Tiberium Wars Icon
Platform
PC
Developer
Thundermods.net
Contact
Send Message
Official Page
Thundermods.net
Release Date
Released Aug 22, 2008
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

9.5

122 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
War
Players
Multiplayer
Statistics
Rank
148 of 10,586
Last Update
1 week ago
Watchers
262 members
Files
3
News
23
Features
6