Tiberium Wars Advanceds main goal is simply to improve the overall gameplay to make the game more fun and more interesting and maybe bring back some things from Tiberian Sun while changing the gameplay to a slower pace and less unit spam. Thus TWA contains a lot of balance changes, new unit abilities, upgrades and later on its also intended to add some new units.

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8 comments by Stygs on Aug 31st, 2009 digg this super bookmark


Modeler Golan has redesigned Nod's trusty Scorpion Tank - besides being issued a brand new Laser cannon, both weapons were moved and are now positioned directly at the back of the turret. Additionally, some smaller changes have been made to the model (e.g. new treads) and the tank was resized to better fit with other units' scale.

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Another creation of Golan is GDI's newest plaything, the V38 Bison. Being the result of several enhancements to the earlier V35 Ox design, the Bison is capable of lifting even the most heaviest cargoes, including the mighty Mammoth Tank or even two smaller vehicles if the need arises. The specialized cargo claw also doesn't allow mounting the infantry carrier module of its smaller cousin, however APCs are compatible.
Due to the heavy engines and special frame, the Bison sports only little armor though and should be carefully deployed to avoid enemy fire.

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To keep things fair (never mind the Scrin...) Nod also gets something new to play with: The Tiberium Trooper. Similar to the ones seen in KANE'S WRATH, these soldiers fire a highly toxic mixture of various tiberium compounds that quickly dissolve all kinds of armor - contrary to their brothers used by the Marked of Kane, the Tiberium Troopers are primarily designed for fighting armored vehicles and support other infantry.

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Additionally, the trails of all missiles have been changed - GDI and Nod now each have their own distinctive effects. While GDI uses high-powered conventional propellants, Nod relies on Tiberium-based compounds. Note that all of these changes are purely graphical in nature and will not affect the performance of the missiles in any way.

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Scrin doesn't feature many new elements, instead their unit balance has been improved and some effects were replaced. Shocktroopers are now equipped with pulse cannons before their upgrade, Tripods and Devourers show a distinctive effect when absorbing Tiberium to power their weapons.

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Tiberium Wars Advanced 1.52

Tiberium Wars Advanced 1.52

Aug 22, 2008 Full Version 20 comments

The newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...

Tiberium Wars Advanced 1.41

Tiberium Wars Advanced 1.41

Jan 21, 2008 Full Version 7 comments

The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...

Tiberium Wars Advanced 1.3

Tiberium Wars Advanced 1.3

Dec 16, 2007 Full Version 1 comment

So, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.

Comments  (210 - 220 of 287)
Hanz_knife
Hanz_knife Aug 24 2008, 3:15pm says:

you should check this: Moddb.com
and you should add:
- sound unit ready, when unit came from barracks
- new sounds for the nod reckoner
- new charging and deploying time for nod arty
- new sound for nod novice, true fan hate militia sounds
- new image and sound for the nod rocket militia
PS: Mod is really great

0 votes     reply to comment
Hanz_knife
Hanz_knife Aug 24 2008, 2:55pm says:

when i have highest deatails, nod faction is broken, check theirs buildings....

+1 vote     reply to comment
JJ_
JJ_ Aug 24 2008, 5:04am says:

Not bad, not bad at all.

*own mod fails in comparison*

+1 vote     reply to comment
raziel44
raziel44 Aug 24 2008, 3:20am says:

Did the whole finance thing go away?

+1 vote     reply to comment
Stygs
Stygs Aug 24 2008, 12:53pm replied:

Yes, the fincance system should be the same as in 1.09 now, but I might change the whole thing again in a later release.

+1 vote     reply to comment
-=(Black-Fire)=-
-=(Black-Fire)=- Aug 23 2008, 10:37pm says:

question how do i add the mods files to world builder so i can make maps for this mod i tried a few tuts but dosent work all i wont to do is make maps with the redzone blue field if some can help that would be grate

+1 vote     reply to comment
Stygs
Stygs Aug 24 2008, 1:00pm replied:

Open the "CNC3_wb_1.0.cfg" inside your TW folder with a texteditor (make sure it has no write protection) and add a new line (make sure its not the last one in the file) containing the path to the "TWAdvanced_1.5.SkuDef" file.
Heres an example how it should look:

try-add-config Lang-english\1.9\config.txt
try-add-config EnglishAudio\1.9\config.txt
try-add-config Movies\1.9\config.txt
try-add-config Core\1.9\config.txt
try-add-config RetailExe\1.9\config.txt
try-add-config E:\My Documents\Command & Conquer 3 Tiberium Wars\mods\TWAdvanced\TWAdvanced_1.5.SkuDef
add-search-path big:

+1 vote     reply to comment
-=(Black-Fire)=-
-=(Black-Fire)=- Aug 25 2008, 10:37am replied:

here is what i got on that file:
add-search-path WorldBuilderData\
try-add-config Lang-german\1.0\config.txt
try-add-config Lang-english\1.0\config.txt
try-add-config EnglishAudio\1.0\config.txt
try-add-config Movies\1.0\config.txt
try-add-config Core\1.0\config.txt
try-add-config RetailExe\1.0\config.txt
try-add-config C:\Documents and Settings\my user name\My Documents\Command & Conquer 3 Tiberium Wars\mods\TWAdvanced\TWAdvanced_1.5.SkuDef
add-search-path big:
so what have i done wrong

+1 vote     reply to comment
EAlex06
EAlex06 Sep 1 2008, 1:10pm replied:

C:\Documents and Settings\my user name\My Documents\Command & Conquer 3 Tiberium Wars\mods\TWAdvanced\TWAdvanced_1.5.SkuDef

The "my user name" folder doesn't exist. Change it to the username on your PC that leads to your My Documents folder. ;)

+1 vote     reply to comment
BedaTravnicek
BedaTravnicek Aug 23 2008, 5:44am says:

you should add shatterer and slingshot at GDI

+1 vote     reply to comment
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Platform
PC
Developer
Thundermods.net
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Release Date
Released Aug 22, 2008
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Real Time Strategy
Theme
War
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