Tiberium Wars Advanced 1.52
Aug 22, 2008 Full Version 18 commentsThe newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...
Tiberium Wars Advanceds main goal is simply to improve the overall gameplay to make the game more fun and more interesting and maybe bring back some things from Tiberian Sun while changing the gameplay to a slower pace and less unit spam. Thus TWA contains a lot of balance changes, new unit abilities, upgrades and later on its also intended to add some new units.
8 comments by Stygs on Aug 31st, 2009 digg this super bookmark
Modeler Golan has redesigned Nod's trusty Scorpion Tank - besides being issued a brand new Laser cannon, both weapons were moved and are now positioned directly at the back of the turret. Additionally, some smaller changes have been made to the model (e.g. new treads) and the tank was resized to better fit with other units' scale.
Another creation of Golan is GDI's newest plaything, the V38 Bison. Being the result of several enhancements to the earlier V35 Ox design, the Bison is capable of lifting even the most heaviest cargoes, including the mighty Mammoth Tank or even two smaller vehicles if the need arises. The specialized cargo claw also doesn't allow mounting the infantry carrier module of its smaller cousin, however APCs are compatible.
Due to the heavy engines and special frame, the Bison sports only little armor though and should be carefully deployed to avoid enemy fire.
To keep things fair (never mind the Scrin...) Nod also gets something new to play with: The Tiberium Trooper. Similar to the ones seen in KANE'S WRATH, these soldiers fire a highly toxic mixture of various tiberium compounds that quickly dissolve all kinds of armor - contrary to their brothers used by the Marked of Kane, the Tiberium Troopers are primarily designed for fighting armored vehicles and support other infantry.
Additionally, the trails of all missiles have been changed - GDI and Nod now each have their own distinctive effects. While GDI uses high-powered conventional propellants, Nod relies on Tiberium-based compounds. Note that all of these changes are purely graphical in nature and will not affect the performance of the missiles in any way.
Scrin doesn't feature many new elements, instead their unit balance has been improved and some effects were replaced. Shocktroopers are now equipped with pulse cannons before their upgrade, Tripods and Devourers show a distinctive effect when absorbing Tiberium to power their weapons.
The newest version of TWA, containing an improved balancing, new units and a lot of other new toys to play with :) Note: You need WinRAR to unpack the...
The new TWA version. Includes several bug fixes, new upgrades and abillities and a special financial bonus for every side. View the 1.4 changelog in the...
So, finaly its there: the first TWA version here at Mod DB. View the features page to see a change log.
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question how do i add the mods files to world builder so i can make maps for this mod i tried a few tuts but dosent work all i wont to do is make maps with the redzone blue field if some can help that would be grate
you should add shatterer and slingshot at GDI
try changing the storm column's attact type from rocket to cannon
IT' ALIVE! HURRAH!
Speaking of APC's, Nod's Reckoner is pretty neat, I'd like to see what could be done with it, I wonder what this would be like in KW.
you should add modern apc, amphibious apcs with more slots for infantry
APCs with multiple slots for infantry are not possible in an adequate way due to a bug in TW´s engine.
shit engine :D :(
Great work so far, I love what you're doing with it. I can't seem to install it in the manner you mentioned though, the game loader doesn't seem to load the mods folder. Maybe it's because I'm using Vista?
have you installed the latest patch?