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Some of the things planed for 1.4. GDI & Nod only, Scrin isnt finished yet :/

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While 1.4 is shaping up nicely, I dicided its time to update the infos here and post the current change log... so, here it is:

 basic changes for GDI & Nod so far, Scrin may follow later (still need to figure out some important things)

 

Basic changes:

-Superweapons dont reveal the shroud on the target area anymore (either that, or I will make them reveal again and change it so that you can see the area until the weapons have finished)

-Commandos & Mastermins heal themself if not in battle (only on lower experience levels, the healrate on heroic havnt been changed)

-Fixed some bugs with experience values: units now have to kill twice/fourth/eightfold their price to get promoted

-Improved Veteran/Elite boni and lowered Hero bonus

-Improved health of ALL harvester to 6500

 

Nod

-Changed Katalyst Missiles.

     -Their damage wears of to the margin of the area of impact - raffineries and harvester in the center skill get killed (including Scrin harvs), but on the edge they survie in red condition

     -Tiberium chain reaktions do a lot more damge (and blue Tibeirum does twice as much as green)

-Changed Dispersion Bomb

     -Lowered damage from 12.000 to 10.000

     -Changed damagetyp from GRENADE to CANNON

     -Lowered cost to 3000$

-WF delay lowered
-Emissarys get their correct vision range while deploying
-Militants take less damage from damagetyp GUN
-Harvester now unload front side first instead of turning around
-Avatar buildtime/cost raised to 2400$/24s

-Stealth tank damage increased to 600 (from 375) (due to the lower amount of missiles compared to orginal TW, their total damage is still lower as in 1.09)
-Slightly improved Confessors

-Vertigos:

     -Increased their bomb damage by 10%, allowing 4 of them to kill a tech centre

     -Fixed their MG. Its now limited to attack things BEHIND the Vertigos instead of being able to turn around.

     -MG damage increased b 50%

 

 

GDI

-APCs will lay their mines instandly under them, no target cursor anymore

-Zonetrooper

     -Imporved their health by 1/3

     -Auto Injectors heal a bit faster

-Rig

     -Now takes only 50% damage from CANNON typ weapons when deployed (instead of 100%)

     -Got 2 additional repair drones

-Surveyors get their correct vision range while deploying

-Rifle Soldiers take less damage from damagetyp GUN

-"Laserguided Missiles" now take effect twice as long

-Mammoth tanks dont slow down when crushing enemy units

-Predator tanks are slower

-Infantry with composite armor takes a bit more damage from flame weapons

 

Scrin changes follow later, they still are no way near final.

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