Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!
as requested: frontview
you gonna keep the Shard Walker. but could you change the colors on the feet to the same color as the rest of the leg, so it doesn't look like it has colored shoes on :D
PLEASE keep the Shard Walker!
i love Shardwalkers and Ravagers, and i like this mod, its not quite a Kane's Wrath but until the KW Mod SDK is updated, im stuck with this mod and Kane's Wrath 1.02, since right now WrathEd is pretty bare-bones and i cant even figure out how to create a mod with it since the WrathEd Documentary is so vague and doesnt really point you anywhere >_<
i just wish EA would give us an actual Kane's Wrath Mod SDK like they did for C&C3 and RA3, at least THAT i can use decently
either way, i look forward to the English or even the German version of this mod that contains the Ravagers an Shardwalkers :)
i may not know any German but it wasnt hard to figure out the German v1.6 of the Mod, even though for some reason half my text was still in English, but the Modded stuff was in german...instead of being all in german like i was expecting o.O
The game handles data in a modular fashion and will draw everything that isn't modified (like some texts) from its own core data file. This means that when a mod doesn't overwrite every single text the unmodified text will be in your game's language while the modified text will be in the language of the mod.