Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Nod Laser Fences (view original)
Nod Laser Fences
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Akczam
Akczam - - 947 comments

This mod is going to be better than KW ! Good work. I have only one question, will laser fence "shape" be different for non upgraded Power plant ?

Reply Good karma Bad karma+3 votes
Shmafoozius Creator
Shmafoozius - - 57 comments

Yes, the shape changes.

Reply Good karma+3 votes
PurpleGaga27
PurpleGaga27 - - 2,066 comments

Are these custom-made or imported from KW?

Reply Good karma Bad karma+4 votes
The_Mastodon
The_Mastodon - - 4,279 comments

Are you going to give GDI Sonic pulse fences to?

Reply Good karma Bad karma+3 votes
Stygs Author
Stygs - - 346 comments

Propably not, never linked them that much.

Reply Good karma+2 votes
The_Mastodon
The_Mastodon - - 4,279 comments

Don't you mean 'liked'? and won't that give Nod an advantage on defence?

Reply Good karma Bad karma+3 votes
SlayerX3
SlayerX3 - - 2,448 comments

Nice way to end engineer rushes.

I hope building wall sections still available.

Reply Good karma Bad karma+1 vote
Stygs Author
Stygs - - 346 comments

Duo the way engineer work in TWs, they cant be affected by the fences, so yes, you still need to build walls ;)

Basicly, these fences act as a fancy armor upgrade, nothing more.

Reply Good karma+3 votes
Nazara
Nazara - - 627 comments

Normal upgrade? Are they like how the GDI power plant upgrades or like a global upgrade that affects them all?
I hope its the later.I hate to babysit buildings.

Reply Good karma Bad karma+1 vote
The_Mastodon
The_Mastodon - - 4,279 comments

oh. so you cam still target the buildings with explosives?

Reply Good karma Bad karma+1 vote
Tymathee
Tymathee - - 313 comments

dont know how it's a defensive upgrade....just fire thru the lasrs :P

Reply Good karma Bad karma+1 vote
The_Mastodon
The_Mastodon - - 4,279 comments

What's that red ring around the Temple of Nod?

Reply Good karma Bad karma+1 vote
Shmafoozius Creator
Shmafoozius - - 57 comments

That's a fake Temple of Nod.

Reply Good karma+4 votes
The_Mastodon
The_Mastodon - - 4,279 comments

wouldn't it be quite obvious that it's a fake on the battle field when it's one of the only structures without laser fences?

Reply Good karma Bad karma+1 vote
Stygs Author
Stygs - - 346 comments

No - because the fences only affect the buildings in the primary build tab (like PP, HoN, WF), but not the secondary ones (like defences or super weapons) - even the regular temples have no fences (the whole fence thing it still subject to change, trough I like the current way).

The red circle is only visivle for the owner and shows that this is, in fact, a decoy temple. Unluckyly, the KW decoy temple effect does not work in TW, thus this solution.

Reply Good karma+2 votes
toph16
toph16 - - 136 comments

nice pic

Reply Good karma Bad karma+3 votes
Predator_645
Predator_645 - - 27 comments

I like the fake temple of Nod and all but when I play a normal match the CPU always puts the fake one over a tiberium field, doe's give it away a bit.

Reply Good karma Bad karma+3 votes
GOLANX
GOLANX - - 236 comments

why not set the laser fence building to a state called maybe laser fence and have an exception created on special power templete for the state laser fence
<SpecialPowerTemplate
id="SpecialPowerCaptureControlPoint"
TargetType="OBJECT"
Flags="NEEDS_OBJECT_FILTER">
<ObjectFilter
Rule="ANY"
Include="CAPTURABLE"
Excludeconditionmodelstate="laserfenced"/>
</SpecialPowerTemplate>

i added the exclusion there and am sure it will not work but hopefully it will give you an idea

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Laser fences are now a normal upgrade and increase the hit points of your buildings. However, unlike their KW counterparts, they wont affect the way engineers work, so keep your eyes open!

(ignore the missing fences around the power plant on the left)