Taking place in Interbellum, this is a story about the untold fight between GDI and tiberium, about the world where Nod rebels incessantly fight each other, and the Forgotten retreat for a reason known only to them.
It seems that your're going in the right direction:), gotta remember - too much isn't good better is to add some quality units than add 100 new but ****** units, keep it up bro
Thanks. :-) I try to balance units up, and fill up the gaps, so both GDI & Nod have techs so useful such as EMP. It makes a battle more interesting, more balanced, and just.
The same with better, greater base defences - turtles must have a chance to stop the enemy. Even then a cunning player can overcome (e.g. with EMP) them, and win.
can it be hooked up to the walls?
I was gonna ask that as well, o_o
ATM I dunno, maybe later I'll work on it. I've heard there are some problems with walls & base defenses, so I'd need to check if it'd work out.
YAY!
Hmmmm, I have another idea, maybe you'll see... ;-> ;->
It seems that your're going in the right direction:), gotta remember - too much isn't good better is to add some quality units than add 100 new but ****** units, keep it up bro
Thanks. :-) I try to balance units up, and fill up the gaps, so both GDI & Nod have techs so useful such as EMP. It makes a battle more interesting, more balanced, and just.
The same with better, greater base defences - turtles must have a chance to stop the enemy. Even then a cunning player can overcome (e.g. with EMP) them, and win.