This mod will add three new armies with new features. First is ASI, this faction was spawned by five scientist from the Black Hand which saw after much research, had decided that the best way to ascend is through technology, not Tiberium. Thus creating the first true Artificial Intelligence known to man. The second army will be a monstrous creature army that the Scrin have feared for many years, "The Colony." These creatures will be tiberium infested and will leave nothing left standing. These mindless things also don't know what technology is and they do not use power. They are a sickness that has no cure, but to destroy them... Lastly is Dream 51, an army that is a remainder of the United States government military force.
This Tutorial will show you how to add custom textures to the C&C3 worldbuilder so you can use them in your map...
Posted by madiba127 on Mar 6th, 2011
This is a Tutorial on how to add custom textures to the C&C3 Worldbuilder, please follow this tutorial carefully as if you miss a step it will not work. Images Have been included and links to programs that are required have also been included at the end of this tutorial.
Now that you have extracted to the install directory you have to tell worldbuilder to open the .big file to do this open, I would suggest using notepad++ to open the config file
Add this Line on the top as shown in the image
Opening In the Worldbuilder
Now that you have saved the config file you are now ready to test to see if it has worked
to do this open up the worldbuilder and go to the texture button
You Should Now see a folder called NONE this is where any new textures you have added will appear
(Click For Larger Image)
That is all is required to place textures in the worldbuilder but to test your maps you will need to start the game with a mod line
"C:\Program Files (x86)\Electronic Arts\Command & Conquer 3\CNC3.exe" -modConfig "C:\Program Files (x86)\Electronic Arts\Command & Conquer 3\HaloRTSTextures_1.0.skudef"
You will need to change this to match your system
This will allow you to test your map in the game, but the map will not be able to be used in multiplayer unless the other player/s have the same texture mod
Adding Your Own textures
If you want to add your own textures you will need to have them in the .tga format
For Your Convenience i have included the uncompiled snow textures
(Download No Longer Works)
The Folder is split into two folders art & Data
Art = This is where your textures will go
Data = This is where you will put the .ini file
The .ini file is simple to edit just add this line for every new texture you add DO NOT EDIT THE FIRST PART
Texture = tsnow_car01.tga
Class = Type HALORTS
Now you can save and compile in a .big editor like FInialBIG but remember to leave the folders in the same order then just replace the other file
Most Times you will not need to worry about this Just the first part of this tutorial