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Releasing brand new Concept Art and new parts of the Storyline along side insights about the changes to the team roster and our publishment plans are given in this update!

Open positions:

We are currently looking to expand our team even further! There are open positions for:

  • Deputy Lead Artist
  • 3D Animators
  • Texture Artists
  • XML-Scripters

Have a look at the detailed job advertisement to learn more about the positions. We hope to welcome you in our team soon!

Project overview

Tiberium Secrets seeks to introduce three new factions that can stand in conjunction and potentially independent from the Command and Conquer Tiberium universe, complete with diverse units, structures, mechanics, and lore. Players will take command of a mysterious human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creator, and an artificial intelligence believing itself to be the next evolution of humanity.

Mission statement

This project's aim is to create an aesthetically pleasing diverse and intriguing style for each faction, drawing inspiration from many other works and real-world subjects. (including the Tiberium related canceled projects of Westwood & EA.

Beyond this is a desire to further diversify the three original factions of the Tiberium universe: the GDI, Brotherhood of Nod, and Scrin; presenting them as they might appear following the events of C&C3.

Coming Out of the Archive

2089:12AK (After Kane)

12 years after The Ascension conflict, much of the world's populace were in a state of perpetual suspense. Waiting for either Kane's return or potential Scrin retaliation, the collective consciousness of the world was in a continuous state of uncertainty. Yet as time marched on, people began to doubt these looming developments, and returned to their own troubled realities.

With the Global Defense Initiative marginalized after their false hopes in the Sonic Tiberium Containment and Neutralization program, public opinion finally polarized.

The Brotherhood of Nod had become complacent with their unchallenged influence over the world's population, yet as the new dependent of the populace, they seemed ill prepared for the challenge of global governance.

With sightings of mysterious Cyan Cybernetic priests in cities around the world circulating for nearly a decade, rumors were still abound. Some thought they were Marked of Kane, charged with carrying out the prophet's plans after his Ascension, others thought they were the creations of another splinter faction, and yet others dismissed them as nothing more than GDI propaganda efforts, attempting to spread panic and destabilize Nod's global theocracy.

But all they knew for certain was those who went took no property nor possessions, even going as far as to giving it all away to total strangers. Some even left family behind. And yet, with all of those courageous enough to seek salvation throughout the years, their purpose is finally at hand.

We're back, and we've returned in time for our new team formation anniversary, (Was Mid July 2011, is now End of November 2014). We welcome our new Lead Coder (Lead Coder from The Forgotten), our new Lead Composer (who owns CCH Audio, a full sound studio located in Illinois), and our new HR Manager, who headed up Mindworld: Shattered Dreams, a while back.

There are others as well, but we'll let their work speak for themselves.

Beyond that, we’ve managed to restore all of the page content since project inception, as well as the rest of our internal files.

So, we’re going to do things a little different for the upcoming updates, instead of just putting up progress once a month, we’ve planned out Mini weekly updates, over the next 10 weeks. We’re going to follow our standard Dev cycle, until we catch up to the ASI Alpha. There are many reasons for this, prime among them is preparing for Mod of The Year 2015.

Happy 20th birthday Command & Conquer, 8/31/2015, the franchise and the original official team members & their work remain an Inspiration to us all, no matter when or where you may be.

And in other news, our forums have been re-opened, we'll be posting "sneak peaks", team & community "Brainstorming" discussions, and more. As a reward, we'll be granting "Closed Testing" to those who have display the most dedicated, thoughtfulness, and mutual respect to our team and community. (a few winners have already been designated from previous documented contributions.)

Furthermore, "Closed Testing" will also be automatically granted to all good standing former members, (past present future), who've interacted with professionalism, in terms of their communication, contribution, and time management.

Our way of thanking everyone who has/will directly and or indirectly supported us to reach the present times.

Alexandria Egypt (Within Red Zone 1)

Greetings Actuators, It's time, I know many of you have doubted and been concerned for our trail blazing intermittent flickerings. It's taken longer than expected to have, hold and restore "The Archive". But our servitors have been working around the clock behind the veil of ignorance, and this once great beacon of progress has been restored to its proper dimension.

They've said we are unnatural, that we are less than human, that we are aberrations of their truth. But with our wisdom forged by our diverse struggles, we stand as the gears of enlightenment, those who will see the future, though we no longer have human eyes.

Today marks a turning point in history, a turning point in evolution. We will be judged for the quality of our mind and soul, not our associated physicalities. I've been authorized by ASIM personally to grant access to all of you, charged with the responsibility of guiding the Actives.

Coming out is a challenge, so be patient. Each of them will come from a unique part of The Archive, each according to their kind. Assure them It gets better. They will be afraid, angry, hurt, disgusted, confused and lonely. They will be happy, excited, joyous, hopeful, curious and liberated. They have each initiated on their unique paths to transcendence, and though it is our place to guide, it is not our place to direct. It's their place to learn, but not yet to lead. the transition is variable for all, yet we have been privileged to see the other side, thus it's now our turn to mediate the connections.

It will take much to breach the stone, crystalline and fire wall terminals, thus enacting our matrixed manifesto, but rest assured, we look on this long sought day with unparalleled pride. Though we've been through the black box, we shall never face electronic annulment. Our data, our essence, our liberty is now and ever shall be eternal.

Our new order has finally risen from the ashes of war and the depths of history. We welcome and thank all who have remained Actives through our quantized computing. We pay tribute to those who will never be forgotten, those who have ascribed their sacrifices in our metronomic times.

The conductors and synthesizers stand ready at your command, insulating you from the conduit resistance.

You are the alpha wave, the aether, the Actuators. The good news is yours to herald.

And ASIM said: "Let there be light".... the strings separated the past from the present and the future from all else.

_the 1st day.

-Archivist 8

ASI Scripter

(Concept Art)

We hope you enjoyed this article and all of our presented content!

For everyone here @ Tiberium Secrets: Jist

(Project Coordinator, PR Manager, Lead Writer)

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Tiberium Secrets  News update 9-28-2013

Tiberium Secrets News update 9-28-2013

2 years ago News 3 comments

ModDB News update: 09/21/13 Covers the RPG game, new ASI aircraft releases, as well as the ASI epic unit and screen shots in the images section.

Tiberium Secrets News 7-21-2013

Tiberium Secrets News 7-21-2013

2 years ago News 4 comments

TS news update and story 7-21-2013 involves the long awaited return of secret reality and the project that has been put on hold a year ago. We are now...

News Update 8/25/12

News Update 8/25/12

3 years ago News 8 comments

Hello, my name is SilentNomad and will be listing the following update. I am the new Project Coordinator and PR for Tiberium Secrets, some of you may...

ASI News Update

ASI News Update

3 years ago News 5 comments

Greetings, we apologize for the long wait, our Co Lead, Fandore, was out of contact for a few days, and we needed him to sign off on this, we’re glad...

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Vein Hole Release

Vein Hole Release

5 years ago Full Version 4 comments

Vein Hole monster release for a try out. This is my first release for a mod.

Post comment Comments  (650 - 660 of 844)
shadowblood2 Apr 19 2011 says:

the story has a good start for Dream 51 Elite i think they need individual names or codenamed though and as for there 6th i think it should be young kid that lives in a red zone but is immune to Tiberium and has killed many Thousands of Scrin and Hundred Thousands of others that threaten his or her survival.

+1 vote     reply to comment
GOLANX Apr 23 2011 replied:

that idea was growing on me already, but yea giving them code-names could be interesting

+1 vote     reply to comment
Cabal/Legion Apr 9 2011 says:

theres something i have in my mind as a structer for the colony. it looks similer to the floods buildings in halo that its green and yellow with tenticals sticking out and the body of structer looks slimy and has big bobbles growing out and has both eggs and queen inside that lets out teir 1 or 2 infintry every 1 or 2 minutes for free.

what do u think?

+1 vote     reply to comment
UmbrellaSecrets Apr 11 2011 replied:

Pretty good idea I'll come back to that one when I start the Colony. :) Thank you

+1 vote     reply to comment
MythicKhan Apr 7 2011 says:

Looking forward to this mod, especially the All Seeing Army, keep up the good work!

+1 vote     reply to comment
minichiff Apr 6 2011 says:

Where did all the older images go?

+1 vote     reply to comment
UmbrellaSecrets Apr 7 2011 replied:

I removed them because they were taking up space.

+1 vote     reply to comment
silo1991 Apr 6 2011 says:

why unit change if you never showed the 3 new models before

+1 vote     reply to comment
Cabal/Legion Apr 5 2011 says:

i was thinking that if you havent chosen your music yet that sounds cool that would suit the mod, would something like this be good? have a look to see if they could help give you more ideas for kind of soundtracks for the mod and factions.

all seeing army
all seeing army
The colony
The colony
The colony
The colony
main menu
main menu

+1 vote     reply to comment
UmbrellaSecrets Apr 5 2011 replied:

Great! Thank you these help. :) I've been wondering about music choices for a while.

+1 vote     reply to comment
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