Our new direction, and a trailer for the game are released in this update.


The New Direction(s):

"From Same shape marriage, to Inter-color unions, Shape Wars puts an all new spin on the history of mathkind.

# rave about all the possible sides of this epic conflict, unlike anything you could count on before. Dangerous imaginary #s fight to take over the plains of existence, and only you, the Geomancer, has what it taakes to unify the shapes against their oblong enemies."

Your role?

To make sure the #s just don't add up....

Greetings,

After much deliberation, we've decided to shift our efforts onto a new, much more spectacular project. One with more playable sides, and more tactical angles. Sure, some of you may think us obtuse, but I can assure you, we're very acute.

Bringing you top of the line HD Graphics, unlike anything seen before in traditional gaming. Powered by the Flat Lander engine, we have some quarks to hammer out. but we trust in our linear minded team to pull it all together.

I know some of you might find this decision puzzling, so we put together a diagram, to really show off the hidden potential of this project.

Shape Wars GDD Excerpt:

(postpone till 2013/2016)

This is an idea that involves the war of shapes, that we will do and Announce for April fools. We discussed how we would potentially tell the entire history of mankind using shapes, of varying sizes and colors. We further discussed how they would attack each other with math, such as the square shoots the #4. And how different abnormal shapes could shoot other things. And how spheres are the perfect shape, and how they can shoot function signs.

We further discussed how we could shoot Nukes, and just have a big E=MC Squared come out.

We also discussed the concept of flat landers, how there will be 2D shapes. And how it would act as a form of stealth, since you can only see what it is from a certain angle.

We also discussed how we could later find out they all live on a pool table.

We also discussed future related titles, such as “English” and how we have 26 letters units and they fight each other by creating words, and messing with grammar.


We hope you enjoyed this article and all of our presented content!

For everyone here @ Shape Wars Centeral: Jist

(Project Coordinator/producer, PR Manager, Lead Writer)


User Posted Image User Posted Image User Posted Image


Tiberium Secrets Anniversary part 2: Industry Producer Interview, #121 for 2015, and The Road Ahead

Tiberium Secrets Anniversary part 2: Industry Producer Interview, #121 for 2015, and The Road Ahead

News 0 comments

An Industry Producer Interview with Mark Skaggs, our ranking for mod of the year 2015, and future plans are released in this news article!

Tiberium Secrets Anniversary part 1: 11-30-2015: Industry Producer Interview & INT cross Promotion

Tiberium Secrets Anniversary part 1: 11-30-2015: Industry Producer Interview & INT cross Promotion

News 3 comments

A Cross promotion & an Industry Producer Interview with Louis Castle are released in this news article! (this is a special anniversary update, and doesn't...

Tiberium Secrets News UpdateSeries Kick off: 10-18-2015

Tiberium Secrets News UpdateSeries Kick off: 10-18-2015

News 5 comments

Releasing brand new Concept Art and new parts of the Storyline along side insights about the changes to the team roster and our publishment plans are...

Tiberium Secrets  News update 9-28-2013

Tiberium Secrets News update 9-28-2013

News 3 comments

ModDB News update: 09/21/13 Covers the RPG game, new ASI aircraft releases, as well as the ASI epic unit and screen shots in the images section.

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Vein Hole Release

Vein Hole Release

Full Version 4 comments

Vein Hole monster release for a try out. This is my first release for a mod.

Post comment Comments  (650 - 660 of 860)
GOLANX
GOLANX

also please note we are changing the civilian mechanic a little, civilians will show up only in blue zones, yellow zones will be occupied by the forgotten who will often act aggressive unless purchased as a mercenary, red zones will be occupied by Tiberium life forms such as fiends floaters, and wild Viceroids, all such creatures are highly aggressive and will attack anything that gets close

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Madin Online
Madin

Very interesting!

All seems pretty well thought out.

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fastr5
fastr5

when this mod will be uploaded???

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GOLANX
GOLANX

its gonna be a while, the Colony has just started production and all they have right now is their War Factory type structure, and of course the reused pet viceroid. Dream army hasn't even begun any serious modeling development. the ASA has the most ATM, we might be able to open up the mod for beta testers on the ASA within the year, if we are lucky, by the end of the summer.

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Oaks
Oaks

Ahh,thanks for explanation and lore.Some knowledge and history behind about ASA is surely valuable.Discovering the storyline of this mysterius army is quite a show.So primary objective is wipe out GDI.Finally if he succeeds ASIM will use ASA to obliterate all humanity.That can explain why NOD arent their allies.Kane does not like ASA anyway.xd.Superior holografic AI and he has limited reactions.xd.I am imagining the Colony as big disfigured exotic animals-like covered with mutations crosbreed with Aliens(spitting acid,slimy,sadistic,horrorfull) hybrids.The result:Disgusting Elephanto-Octopus with tentacles,or Silent hill-like.Malevolent monstrums delightfull in atrocities are always cool.Humanoidic zerg such as changelings,and infested ones is pretty inspiration too.

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Oaks
Oaks

Wait, according to that Moddb.com , ASA are now using living organisms as part of their power ? ASA as an army of sentient machines are slaughtering all civilians,all living creatures and now,they are recruiting NOD traitors ? aint it preposterous? By your own words humans are pathetic and ASIM's armies are destined to elimininate them all,right ? Although,the Iluminati group could also hack ASIM and install the ,,Have a mercy on us application'' as a part of his programing.xd.And do have ASIM some objective ? Terminator,Skynet,Matrix,Number 5 is alive,I,robot.These all can be your inspiration.xd.But when I see those pyramids,we'll probably end at Replicators from Stargate and YU-GI-OH.xd.

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GOLANX
GOLANX

The old Illuminati has been Replaced by the All Seeing Army so its pretty much, as for ASIM's objectives: ASIM was programmed to fight GDI, its Hard-coded into his systems. ASIM also feels betrayed by Kane and the Brotherhood. Therefore he immediately wants to get rid of both Organizations. ASIM has a powerful army and is quite sure of himself, he also has learned from experience that humans aren't trustworthy ergo he wishes to get rid of them all, this includes the Scientist, and Human Soldiers, but he is being limited in his immediate reactions.

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UmbrellaSecrets
UmbrellaSecrets

Sorry, I left out a part, the NOD traitors joined the scientist before ASIM was activated. The scientist needed soldiers to protect them while they activated ASIM, but like there were very few of them that helped. ASIM is a hologram that is similar to Cortana from Halo just that ASIM has a secret army and is mean.

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Chinka
Chinka

You've just posted a soldier at 3D Artists Group and you said this soldier will be used for this mod but in UDK. Are you going to create FMVs using this engine? :>

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UmbrellaSecrets
UmbrellaSecrets

The UDK part was for practice actually, sorry XD but I really modeled it just to get a more detailed look of what this soldier will look like (instead of a SAGE low poly version). I will use this soldier for a movie but I don't know if I'll use UDK though.

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WaLTaRRoN
WaLTaRRoN

Cool
But it takes too much time to deploy. Maybe you should try to make a different MCCU? more smaller?

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GOLANX
GOLANX

its small enough as is believe me,and the unpack time isn't as bad as it looks

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