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3 comments by GeneralJist on Sep 29th, 2013

Greetings reader,

We will be posting from our Design Documents content pertaining to our factions. The hope is to convey the current standing of each factions' lore. With such we hope to better help someone understand a faction's direction in design should one wish to contribute thoughts and ideas.

Currently the "ASI" is available, to stick with the planned development process.

Furthermore, we are considering starting a role playing game in which you the community get to further shape the story, lore, and unit designs of the mod by creating characters in the universe, with moderated events taking place.

The Feature page for each faction will serve as basic guidelines for each factions' characters and units created.

This is an opportunity to use the previously brainstormed units/ ideas and technologies in a structured environment.

If there are enough takers we can flesh out the scenario Further.

ASI Epic
ASI Aircraft
ASI Aircraft

As Always, any help would be much appreciated.
Those interested, please refer to the following:
Moddb.com

Thanks for your support
-Jist and para (previously known as war wolf)

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Vein Hole Release

Vein Hole Release

Nov 20, 2010 Full Version 4 comments

Vein Hole monster release for a try out. This is my first release for a mod.

Post comment Comments  (650 - 660 of 795)
ryanryana
ryanryana Jan 30 2011, 11:03am says:

you made the last peice of gdi land IN COLORADO!

+1 vote     reply to comment
ryanryana
ryanryana Jan 30 2011, 6:30pm replied:

is that area supposed to area 51 land?

+1 vote     reply to comment
UmbrellaSecrets
UmbrellaSecrets Jan 31 2011, 11:44am replied:

Yeah, it's in Nevada there is also Alaska, but that is a little hard see.

+1 vote     reply to comment
ryanryana
ryanryana Jan 31 2011, 6:42pm replied:

yea i see it. too cold for the colony there?

freeze rays would be a nice addition

+1 vote     reply to comment
Zelgan
Zelgan Feb 1 2011, 6:01am replied:

The Colony is an entity that travels throughout the vast void that is space, I doubt "cold" would really matter to them mate, I mean..they are basically tiberium-infused flesh given life so I doubt they could build starships with heating systems, and freeze rays...are not a very good idea considering it COULD be overpowered when turned into play against other humans..namely Nod...Purging their fleshy units with fire sounds like a much better solution to dealing with an entity that is a legion of mutation and cancer-like cells.

+1 vote     reply to comment
Zelgan
Zelgan Feb 1 2011, 6:32am replied:

But of course, It's all up to Umbrella since its his mod and all. Glorious as it is.

+1 vote     reply to comment
ryanryana
ryanryana Feb 1 2011, 7:32pm replied:

freezing zombie spores would stop the infection from spreading, plus onlythe spores travel IN SPACE!!!!! the zombies never left earth

+1 vote     reply to comment
Zelgan
Zelgan Feb 2 2011, 4:45am replied:

Zombies = Dead or in a state as close to it as possible, again I say, I doubt cold would bother them. Freezing the spores is a good plan I will give you that, but freezing indicates they can thaw, if they can thaw, they will be a problem once more, burning eliminates them once and for all. But once again I must say let us leave it up to Umbrella because he is the mod creator and I really don't think its a good idea to hog up his mod's chatbox. Umbrealla, if our little discussion has annoyed you I apologize.

+1 vote     reply to comment
ryanryana
ryanryana Feb 3 2011, 6:58pm replied:

well i know it is taking up space but in I Am Legend the zombie infection+the infected zombies, could not survive in vermont cause of the weather, since their bodys are mainly dead they provide little heat,assuming the infector would need heat supplied by the host

+1 vote     reply to comment
ryanryana
ryanryana Jan 30 2011, 10:57am says:

will the colony have a unique building method, because i dont see them saying "construction complete" and building organic structures

+1 vote     reply to comment
UmbrellaSecrets
UmbrellaSecrets Jan 30 2011, 11:28am replied:

Yeah, I'm going to give them the dozer build method with little creatures that build hive like buildings. :)

+1 vote     reply to comment
ryanryana
ryanryana Jan 30 2011, 3:34pm replied:

will they be like little spores that morph into buildings like the zerg in starcraft?

+1 vote     reply to comment
Hijacker
Hijacker Jan 30 2011, 3:46pm replied:

Hey thats a great idea and i think its possible to do so. Basically its like a surveyor that deploys into a specific building. I support this.

+1 vote     reply to comment
ryanryana
ryanryana Jan 30 2011, 6:27pm replied:

yea,i was thinking, maybe if you put a spore in different eviroments you made different defenses, a spore+water= underwater vines that surface to drag infantry down, or in a crater would make a visceroid crack which someone metioned earlier

+1 vote     reply to comment
UmbrellaSecrets
UmbrellaSecrets Jan 31 2011, 11:45am replied:

Hmmm...I might work on some concept for that. :)

+1 vote     reply to comment
ryanryana
ryanryana Jan 29 2011, 7:54pm says:

BIG QUEstion, will scrin react to the colony like the covenant do in halo wars?

+1 vote     reply to comment
UmbrellaSecrets
UmbrellaSecrets Jan 29 2011, 7:58pm replied:

Most likely there will be big wars going on between them. :)

+1 vote     reply to comment
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