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3 comments by GeneralJist on Sep 29th, 2013

Greetings reader,

We will be posting from our Design Documents content pertaining to our factions. The hope is to convey the current standing of each factions' lore. With such we hope to better help someone understand a faction's direction in design should one wish to contribute thoughts and ideas.

Currently the "ASI" is available, to stick with the planned development process.

Furthermore, we are considering starting a role playing game in which you the community get to further shape the story, lore, and unit designs of the mod by creating characters in the universe, with moderated events taking place.

The Feature page for each faction will serve as basic guidelines for each factions' characters and units created.

This is an opportunity to use the previously brainstormed units/ ideas and technologies in a structured environment.

If there are enough takers we can flesh out the scenario Further.

ASI Epic
ASI Aircraft
ASI Aircraft

As Always, any help would be much appreciated.
Those interested, please refer to the following:

Thanks for your support
-Jist and para (previously known as war wolf)

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Vein Hole Release

Vein Hole Release

Nov 20, 2010 Full Version 4 comments

Vein Hole monster release for a try out. This is my first release for a mod.

Post comment Comments  (650 - 660 of 809)
shadowblood2 Feb 19 2011, 12:00am says:

Great Progress can't wait for first release, but i did notice your story is lacking on the 3rd group well here is just a suggestion how about they are a special army comprised of diffrent special forces from every nation that didn't join GDI or NOD and were not mutated by tiberium either and they are lead by a Female Combat Scientist General Dr. Ayumi Maria Reed and Special agent Theodore "Rhino" Xavier and they have been backing working Scrin's, GDI's, NOD's, Cabal's, and past weaponry from previous wars they improved on and then combining diffrent parts of each groups tech to make there own unique arsenal. you can come up with names though for leaders but that is just a suggestion. and as for name why not U.S.O (United Special Ops) or S.O.D.A (Special Ops Dream Army) or something else but those are just suggestions.

+1 vote     reply to comment
UmbrellaSecrets Feb 19 2011, 8:17am replied:

Thank you for ideas I really like them. :) I think I'm going with S.O.D.A (Special Ops Dream Army) I really like that one. I can't believe I didn't think of anything like that before XD. I also like the idea of combining the weaponry from all armies. Great idea for Area 51, thank you. :)

+1 vote     reply to comment
DimmerCrock Feb 20 2011, 6:41pm replied:

lol soda...I am not sure I can take that seriesly but I'm sure it will be cool enough for me to do so.

+1 vote     reply to comment
UmbrellaSecrets Feb 20 2011, 8:23pm replied:

lol I did not notice that, I'll see if I can think of something similar to that name, because I really like the word "dream" in it. :)

+1 vote     reply to comment
Grenade! Feb 19 2011, 12:03pm replied:

Perhaps S.O.P.A could be a private military company?

+1 vote     reply to comment
Grenade! Feb 19 2011, 1:56pm replied:

I meant S.O.D.A. :P

+1 vote     reply to comment
☢SRB-DrunkSoviet☢ Feb 14 2011, 4:20pm says:

Hey guys me and video man are re-making the mod halogen (except it's for cnc 3) and we need help so PM me if you wanna help

+2 votes     reply to comment
ryanryana Jan 30 2011, 11:03am says:

you made the last peice of gdi land IN COLORADO!

+1 vote     reply to comment
ryanryana Jan 30 2011, 6:30pm replied:

is that area supposed to area 51 land?

+1 vote     reply to comment
UmbrellaSecrets Jan 31 2011, 11:44am replied:

Yeah, it's in Nevada there is also Alaska, but that is a little hard see.

+1 vote     reply to comment
ryanryana Jan 31 2011, 6:42pm replied:

yea i see it. too cold for the colony there?

freeze rays would be a nice addition

+1 vote     reply to comment
Zelgan Feb 1 2011, 6:01am replied:

The Colony is an entity that travels throughout the vast void that is space, I doubt "cold" would really matter to them mate, I mean..they are basically tiberium-infused flesh given life so I doubt they could build starships with heating systems, and freeze rays...are not a very good idea considering it COULD be overpowered when turned into play against other humans..namely Nod...Purging their fleshy units with fire sounds like a much better solution to dealing with an entity that is a legion of mutation and cancer-like cells.

+1 vote     reply to comment
Zelgan Feb 1 2011, 6:32am replied:

But of course, It's all up to Umbrella since its his mod and all. Glorious as it is.

+1 vote     reply to comment
ryanryana Feb 1 2011, 7:32pm replied:

freezing zombie spores would stop the infection from spreading, plus onlythe spores travel IN SPACE!!!!! the zombies never left earth

+1 vote     reply to comment
Zelgan Feb 2 2011, 4:45am replied:

Zombies = Dead or in a state as close to it as possible, again I say, I doubt cold would bother them. Freezing the spores is a good plan I will give you that, but freezing indicates they can thaw, if they can thaw, they will be a problem once more, burning eliminates them once and for all. But once again I must say let us leave it up to Umbrella because he is the mod creator and I really don't think its a good idea to hog up his mod's chatbox. Umbrealla, if our little discussion has annoyed you I apologize.

+1 vote     reply to comment
ryanryana Feb 3 2011, 6:58pm replied:

well i know it is taking up space but in I Am Legend the zombie infection+the infected zombies, could not survive in vermont cause of the weather, since their bodys are mainly dead they provide little heat,assuming the infector would need heat supplied by the host

+1 vote     reply to comment
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