Project overview: Tiberium Secrets is a partial conversion set in a parallel universe that introduces three new factions that can stand in conjunction and potentially independent from the Command and Conquer Tiberium universe. These new factions come complete with diverse units, structures, mechanics, and lore. Players will take command of a shadowy human faction intent on ensuring the survival of its species without concern for red tape or ideologies, a biological experiment turned hunter of their creators, and an artificial intelligence believing itself to be the next evolution of humanity. Vanilla tweaks/changes and content for the original factions will only be produced/released after the new factions are completed, despite any of our documentation, concepts, and lore that we may refer to or show for world building purposes.

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Mod's past Focus [Archived] (Mods : Tiberium Secrets : Forum : General Discussion : Mod's past Focus [Archived]) Post Reply
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Aug 8 2012 Anchor

This thread is to share what the mod is currently working on. It is intended to provide insight for the community and also provide a sense of direction on what ideas the community can assist with.

Note: The topic of this thread will change with the status of the mod. Because of this it may prove beneficial to bring up what is addressed in a new/ another thread for discussion.

UPDATE 9/1/12

Next phase(s) of development:
ASI Aircraft
ASI Infantry

UPDATE 8/26/12

As one can see, ASI vehicles are looking impressive.

To address again, the next aspect of development one can assist with is the conceptualization of ASI infantry units. We appreciate any and all ideas and inspiration.

Thank you for your time. Cheers!

UPDATE 8/8/12

As of today the mod team has completed the designs (i.e. models and textures) of all but two ASI vehicles. *coughthankyoualmostentirelyUmbrellaSecretscough*

The next large focus of development will be the creation of ASI infantry. This is where you, the community, can help. We need all the inspiration we can get, so please:

Post any ideas you may have for an interesting sci-fi robotic infantry unit in its own thread on the ASI board.

Any pictures are to be posted in the ASI Reference Gallery here. You can of course refer to the Gallery, but it is preferred to keep a pool of images in one place.

Thank you, and cheers!

Edited by: ParaCombatant

Sep 26 2012 Anchor

Hi ive just joined the site (dont know where to post this) i am amazed by what your working on! it looks better than C&C3 KW! i just had a few questions i hoped could be answered :) will gdi nod and scrin still be playable with the 3 new factions? and most importantly when can i download this! im soo excited, is there a rough date of the first release?

Many thanks

P.s keep up the great work (Y)

Sep 26 2012 Anchor

Hi Edwardz! I very much appreciate your interest in the mod, to answer your question; GDI, NOD and Scrin will be playable, however, they will have different gameplay styles and mechanics to fit the new ones. As for a release date, I can't really tell you yet, but I can say that ASI is starting to shape up toward completion. :)

Sep 26 2012 Anchor

Greetings Edwardz89,
Welcome to ModDB and the Tiberium Secrets forum, thank you for your interest and compliments.

Edwardz89 wrote: will gdi nod and scrin still be playable with the 3 new factions?


Yes, we will include the original factions. At least with simple balance modifications to allow the original factions to compete with the new ones, at most with quite drastic changes that revitalize the original factions in different, unique ways.

Edwardz89 wrote: and most importantly when can i download this! im soo excited, is there a rough date of the first release?


That is a good question. A ROUGH (rough, rough, rough, rough, rough) estimation is for a beta release by [around] the end of the year. But again, that's roughly a rough estimation...

For additional information regarding this forum, please look over the Forum Tour, Rules, and Guidelines Thread. [Please let me know if there might be any ways to improve the thread as well.]

For additional questions regarding this mod, please refer the Questions Board.

Thank you again for your interest and questions, we hope you enjoy what the ModDB website has to offer. :)

Cheers,
WarWolf_1

Edit:
Ha, I spent I don't know how long on this page with the reply book open and part of a message typed out while on the phone. My bad Seth, didn't know you already posted a response. XD (he's a niiiinjaaa >.> <.< ...)
End_Edit

Edited by: ParaCombatant

--

"War does not determine who is right - only who is left." -- Bertrand Russell

Sep 26 2012 Anchor

Edit:
Ha, I spent I don't know how long on this page with the reply book open and part of a message typed out while on the phone. My bad Seth, didn't know you already posted a response. XD (he's a niiiinjaaa >.> <.< ...)
End_Edit

It's cool, no worries! Sometimes it's real easy to miss responses on forums. XD

Edited by: UmbrellaSecrets

Aug 31 2013 Anchor

what is the current focus now anyways?

Sep 2 2013 Anchor


colers wrote: what is the current focus now anyways?

at this time we are slowly (and I mean slowly) hammering out some bugs, looking further at engine limitations, conceptualizing some additional ASI game mechanics where possible in relation to said limitations, and fleshing* out ASI infantry designs [ *<- see what I did there..? ].

Edited by: ParaCombatant

--

"War does not determine who is right - only who is left." -- Bertrand Russell

Sep 3 2013 Anchor

is umbrellasecrets still part of the development team?

Sep 6 2013 Anchor

Guest. wrote: is umbrellasecrets still part of the development team?


UmbrellaSecrets is no longer a part of this project.

--

"War does not determine who is right - only who is left." -- Bertrand Russell

Sep 26 2013 Anchor

Guest. wrote: is umbrellasecrets still part of the development team?


no. umbrellaSecrets might come back, but thats a big might. as far as i am informed, he left because he was too busy.

hey warwolf, i hadnt even noticed your namechange

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