Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.

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FAQ: When will the Mod be Released? (Games : C&C3: Tiberium Wars : Mods : Tiberium Secrets : Forum : Questions : FAQ: When will the Mod be Released?) Post Reply
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GeneralJist
GeneralJist Project coordinator, PR manager, Lead writer
Nov 20 2011 Anchor

This is the most common question I've seen, so to save time and to encourage some patience I will elaborate on what I've said before.

The short answer, that most Game Devs say is "It's done when it's done, and not a moment before."

The longer amusing answer usually somehow involves Schrodinger's cat box, and how curiosity killed the cat, and how you don't want to be a cat killer now, do you?

Anyways, for this mod, at it's current pace of our resident go to guy, Umbrella secrets, which sometimes hides under his umbrella, is roughly a year, optimistically speaking.

This is because we are taking a more revolutionary way of development, and I mean that to the fullest degree. In other words, we are engaged in a more cyclical mode of development. This specifically means we are doing the core structures of each faction and their associated build and economy mechanics before we move on to the next phase, which is likely power mechanics and base defenses, followed by units, then upgrades, lastly additional game play mechanics (Respectively).

This is the order of production, not the order of concepting. In fact we have many units and general mechanic concepts (includes concept art, mechanic outlines, and coding plans and models)

For example, we have just about finished with the ASI core structures and mechanics and are currently developing the colony, next is Dream 51. Yet we have released several works in other categories.

It has not been fully determined yet if we will rotate back to ASI once D51 structures and mechanics are complete, or if we should continue through GDI Nod and Scrin. (All of which will also be redone to some degree, especially their core mechanics)
Either way, our development and update cycle will follow such a pattern, and we will work to update at our regular time of the month, the moon presiding....

Overall we have decided to go with this mode of development because it will better insure cross factional balance as well as true faction diversity.

Thank you for your time, and hope you will be patient as we unveil Tiberium Secrets to you and the world.
-General Jist (Former Writer and PR manager of Tiberium Secrets)

Edited by (in order): GeneralJist, ParaCombatant

Dec 22 2011 Anchor

GDI Nod and Scrin will only see minor changes we do not have the time to put them into the cycle and thus they will only get a focus at the end of the mod mostly to provide them with a way of balancing.

GeneralJist
GeneralJist Project coordinator, PR manager, Lead writer
Dec 31 2011 Anchor

The Future is to be invented!

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