Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.

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[by colers] Ideas for Troops: Infantry (Games : C&C3: Tiberium Wars : Mods : Tiberium Secrets : Forum : D51 : [by colers] Ideas for Troops: Infantry ) Locked
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Jun 13 2012 Anchor

Just some ideas i came up with, both low and high tier.

Name: Pioneer squad
Strong VS: infantry
Weapon: plasma dart launcher (shoot small darts of plasma that melts armor and burns skin. does slightly more vs vehicles and buildings)
Story: Though most of these soldiers have signed up for the moon base defence, the appearance of The Colony, The birth of ASI and the incoming invasion force of the Scrin, forced D51 to send these, along with many others, to establish FOB's on the borders of red zones, to guard against the aliens. They are as durable as GDI's, but are better armed.
Ability: Shock field (throws a wave of EMP grenades at the target area, much like the hallucination grenade of a Confessor cabal. stuns hitted vehicles for 2 secs)
Cost: 400 (100 compensation for extra vehicle and structure damage)
Upgrade: EAP (environmental adaption plating): a new suit that was designed with the help of ZOCOM, made especially for extreme weather, temperatures and warding of tiberium much needed at Red zones. The basic suits of the Pioneers was the same as on the moon, where tiberium only is present due a tib meteor shower launched by the Scrin, and only filtered its gases. the new suit protects the person from tib, while simultaneously increasing armor without hindering movement)

Name: Melter squad
Strong vs: tanks and infantry
weapon: Melt beam (sends a crescent shaped bolt of super-heated plasma at extreme speed at the energy (the plasma glows orange). it travels allot faster than a rocket. it does not explode but takes ball sized pieces out of a tank)
Story: just like the Pioneers, these troops actually signed up for the moon base. They are ex-combat engineers that took on the duty of welding the moon base during its creation phase. after the base was finished, the melt beam got upgraded for long range, and the combat engineers got some extra training. the beams can also emit a weaker plasma that welds holes in armor.
ability: welding ( stops doing combat and will repair the designated vehicle. only works on ground, and halves in power when one melter dies)
cost: 450
upgrade: EAP
looks: a heavy armored version of a pioneer, with a big gun that he is holding like a chaingun

Name:Plague Ops
Strong vs: tanks, aircraft, and mediumly powerfull vs infantry, but weak vs structures
weapon: Microwave cannon (sends in waves of extremely intensive microwave energy, that will destroy a vehicle both inside and outside, murdering its crew, burning its electronics and melting its hull. it will also burn infantry, but structures are left unscathed due that the microwave energy is precise, and wont work on anything big)
Story: These shadowy figures are the private assasins of the Idris company. they are trained in assasination and destruction, having pulled of some spectecular stunts on Earth in which they destroyed one of the last redeemers with merely 2 squads, each 6 members. they will destroy anything in their path, but are vulnerable against base defences unless they have some extra upgrades at em.
Abilities: stealthed when standing still
microwave pulse (EMP's an area, while also dealing damage)(requires the upgrade "microwave empowerer" which also increases dmg)
cost: 1200
looks: their face is a little bit like a shadow, but they wear a cloak and a rifle.

Name: Demolisher
Strong vs: infantry, structures
weapon: Wave-grenade launcer (shoots grenades that emit a powerfull shockwave that cripples infantry and demolishes buildings. slightly effective against vehicles. the effect is nothing but a wave of moving air)
Story: To save on costs, D51 took away TNT and used wave-bombs to clear large rock formations in the build of the moon base. these grenades where later made dispensable from a launcher, and elite melters then got armed with this fearfull gun, that blasts away infantry and structures. the grenade can also be used to clear buildings. the grenades go allot faster than GDI's, so even infantry cannot dodge it. makes a killer-combo with plague ops.
Upgrades: EAP
costs: 1300

All comments appreciated!!

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