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To commemorate the 10-year anniversary of the game we’re modding, we are releasing video of the Internal ASI Alpha, and the rest of our animations.

Summaries of GDC from each of our perspectives are also given.

C&C3: Tiberium Wars Deciversary (March 26-29 2007)

Greetings community,

In celebration of our recent accomplishments, and to honor the game we are modding, we are releasing this massive update.

Tiberium Wars was released globally in the end of March 2007 across multiple platforms. This title heralded a return to classic RTS, and to the critically acclaimed franchise of Command & Conquer. Furthermore, it continued the Tiberium universe, recognized as the cornerstone of the franchise by many.

There were a lot of official Command & Conquer games, which never saw the light of day, but to all of those developers, and dedicated community staff who have done their part in making C&C a better-known franchise throughout the years, we at Tiberium Secrets continue to salute your efforts.

We are also looking for an Associate Producer (A new core project manager to train into leadership) to help support current and future growth. (in addition to our standard recruiting efforts)

IMG 2238

(Left to Right, Matt Ross(Fandore), Scott Reismanis(INtense!), Eric Chou(GeneralJist)

@The Game Awards panorama

GDC Recap- Eric Chou (GeneralJist)

Eric Chou (Jist) GDC Pass

So, what a ride. I can easily say, one of the most stressful, rewarding, and exciting times I've ever had in my entire life.

Matt was here from 2/23/17- 3/5/17.

From meeting small indie devs to big brand industry professionals and everything in between, I learned so much about myself, the industry, and where our project stacks up in relation to everything else.

The main take away I had, was I didn’t realize just how rare our situation was. Sure, we’re successful, and sure we had experience, everyone there had to be some shade of both, but what really struck me was, there was no other project quite like ours. (I can say with 99% certainty that we were the only mod project there, especially with our level of passes, which were traditionally valued at ~2K a pop.) Nor was anyone else there likely representing an RTS, nor were there that many people who have been on the same volunteer project for 6+ years.

(We also don't quite fit clearly into the categories of "mod", "indie" or "industry", we seem to be in a grey mix of all three, challenging the limits and definitions of each.)

Every time I met someone from a company, especially a big company, I’d see them look at my badge, get interested in talking, but after I told them we were a mod, and after I handed them my card, they would get this really perplexed look on their face, essentially trying to figure out how someone like us were able to have the level of passes we did, and how we could seem so professional.

As I’m explaining the project, It seemed they would usually fall in to 1 of 2 categories.

  1. Interested and really curious as to how we did what we did on passion as the primary motivator.
  2. Intimidated/ threatened that we got our experience without going through the conventional system.

Despite this, most of the speakers seemed to respect our work, we actually got 15-20 minutes from the guy who facilitates indie dev communities from Amazon. He strangely just launched into how we’d be competing with the big brands, such as Disney, EA, etc. without asking what we did, which meant he somehow already knew.

With me networking with the project managers, and Matt networking with the artistic and technical leaders, we covered a lot of ground. I met managers from Amazon, Microsoft, Unity, Blizzard, Riot, Wizards of the Coast, and many other lesser known organizations.

For example, Microsoft wants us to publish on the windows store, which I’m not sure if it’s even possible. Also, I’ve been getting regular calls from google affiliates, asking if I’m the business owner, to pay them to register our company profile, and feature us on all the search engines except Yahoo.

We met with our sponsor Kevin Hawkins (Khawk), chief admin of, morning of February 28th, and he gave us a bag of swag. We also met with Scott Reismanis INtense!, chief of all here, and we discussed ways to improve moddb, indiedb, and all the affiliates for everyone. I didn't realize just how big an impression we had left on him, which he describes on his own Blog.

We met with our Lawyer the afternoon of March 2nd, and we touched base briefly.

The Cavalier Restaurant

Now, I’m still not sure what I can say publicly about our lunch with Lou castle, but suffice it to say, we had a good conversation as to where C&C was meant to go under Westwood’s direction. We only had 30 - 45 minutes, but we also discussed the ground-breaking nature of Legends of Kyrandia, among other things. We each left the meeting with a good sense of how we could potentially help each other out for future goals.

We got some great advice from all the sessions we went to, and are looking to apply them as we progress in development. It was great to get confirmation from so many diverse sources that we were on the right track, and we were doing things the right way. (I also got full access to GDC Vault, which documents all sessions for review, traditionally valued at $400 a year per person.)

As the week wrapped up, I got to show Matt the beautiful city of San Francisco. This small trip has had us redouble our efforts, and commitment to providing the highest quality product we can. It was great for morale, and great to meet so many people we've respected for years.

We will be soon registering as an LLC partnership, to formalize our future direction.

Thank you to everyone who has supported us to get to the present times, the wait is nearly over.

GDC Recap- Matt Ross (Fandore)

Matt Ross (Fandore) GDC Pass

So, the conference….

Well, so much has already been said, and covered, but, one thing I thought was fairly interesting was this one guy I met, when I was heading to another session. He worked for EA, and use to work on C&C:3 back in the day. He talked a little about how he felt that EA was going in the wrong direction with the franchise, by trying to force C&C into a mobile form. He said this was a concern many of his fellow devs had as well, and that it should always be on the PC, for it to reach its proper potential.

We talked briefly about our project and our projected goals. he seemed fairly interested in what we were doing and said he'd spread the word back to EA. He actually told me he would like to meet my producer, and he thought we should all have a sit down with the higher ups.

Apart from that very interesting exchange, most of the time I was busy in conference sessions, with less than 30 mins to get to the next room. (Some of which, were on the complete other side of the convention center.)

File 005

While I was in one of the sessions, waiting for it to start, I happen to overhear the conversation of two individuals sitting behind me. They were wondering how someone like me (most likely my age) could be there and understand so much about the games industry. The guy sitting next to him spoke up and told him that I co-lead a mod team and that we had been going for 6 years without any monetary incentives. Initially the guy asking the question was a bit nonplused, and asked what was so impressive about that, and the other guy said, “hold on a sec, you have to see this.” and whipped out his phone. The other guy just looked over at him. and said “That’s not just dedication, that’s drive.”

It was really nice to hear we were getting props from total strangers at GDC, not just from my friends =), but heck, I don’t do it for stuff like that, I do this because I love the work and I love the people.

Another major highlight was I also got to see many other Indie developers there, one of which I talked to a fairly good amount was the guys developing “The Nightmare from Beyond”. We got a good chance to talk, though we mainly discussed internal team work and business structure, we did however get a chance to talk a little about the future of gaming in general.

@The Game Awards pic 6

Now, on to Lou castle, not only was it an honor, it was a privilege to speak with him. I asked him some questions about a very old game that was put together back when Westwood was still a fairly new company. The game Legends of kyrandia was a point and click adventure game unlike any other of its time. it had great humor great art direction, and almost seamless reaction time compared to the storyline things just "clicked" when you played the game. I enjoyed listening to how the team from back then structured and developed the title and it was definitely a game I enjoyed quite a lot from my childhood.

we also discussed the direction originally planned for C&C and what was intended for it at the time. though I unfortunately cannot go into too much detail either, I can say it is very interesting to see what could have been.

I want to thank our sponsor Kevin for allowing me to take part at this year’s GDC, i also want to thank all the members who made the event possible in the first place. it was my first time in the San Francisco area and I had a blast! (I talked everyone’s ears off for days after I landed back home…)

Sorry for not saying more, there were just so many things me and Eric did and talked about while I was there, that it’s hard to focus on writing a public update. (I also don’t usually write updates, so forgive me, I’m an artist….)

@The Game Awards pic 1

I learned quite a lot, and I look forward to seeing what next year will bring!

I also want to thank YOU, our community, this would not have been possible without you. the closed Alpha release is coming soon.

It’s time to get back to work!

ASI Animations:

ASI Internal Alpha (~27 minutes):

Here is a 1st look at the ASI Alpha, which if everything goes to schedule, will be ready in 2 – 4 months. Closed Testing will begin according to the bellow phases:

Closed Testing Phase Plan

  1. Setup QA dpt. (complete)
    1. Recruit suitable dpt.leader
    2. Recruit suitable server admin if needed
    3. Setup TS/ discord/ whatever platform to host all testers
  2. Team testing (in progress)
    1. Internal (Current)
    2. Former good standing
  3. Community
    1. Designated dedicated members (Selected from community)
    2. C&C community staff members
  4. Official C&C Devs/ staff
  5. Press, youtube, twitch, etc. PR
  6. Open Alpha

The End Is The Beginning….

“For those with drive, and for those who endure, they shall be bonded forevermore.”

For everyone here @ Tiberium Secrets: Jist

(Project Coordinator/producer, PR Lead, Lead Writer)

User Posted Image User Posted Image User Posted Image tiberium secrets subreddit

Tiberium Secrets Going To GDC 2017!

Tiberium Secrets Going To GDC 2017!

News 7 comments

Project leadership Eric Chou (GeneralJist) & Matt Ross (Fandore) will be attending GDC, the world renown game developers' conference.

Tiberium Secrets Alpha Delayed by Natural Disaster

Tiberium Secrets Alpha Delayed by Natural Disaster

News 4 comments

Making the Community aware of yet another major obstacle we'll need to overcome.

Tiberium Secrets Press Kit

Tiberium Secrets Press Kit


This is the primary text of our press kit. Please contact us if the full Kit, with instructions/ terms and all of our logos are needed for promotional...

Interview & Closed ASI Alpha Coming Soon!

Interview & Closed ASI Alpha Coming Soon!

News 8 comments

We release the plans and terms of Closed ASI Alpha in this long awaited benchmark for the project.

RSS Files
Vein Hole Release

Vein Hole Release

Full Version 7 comments

Vein Hole monster release for a try out. This is my first release for a mod.

Comments  (0 - 10 of 905)

So, in a nutshell
The ASI is much like CABAL
The Colony is kind of like the Zerg
The SSLD would be like the BoS/Enclave from Fallout

Reply Good karma Bad karma+1 vote
Fandore Creator

1) While the ASI do draw some inspiration from the CABAL, they are their own faction which rose from Nod resistance.

2) Though the colony are a rush type faction, that's really the only thing they have in common.

3) The SSLD are nothing like Fallout, they are their own, mainly the inspiration comes from retro 50's stuff, like high tech secret weapons and Dreamland stuff, think Area 51.

Reply Good karma+1 vote
Fandore Creator

hey guys, my computer's in the shop and should be getting back and up running soon to complete the little amount of work that is left be for ASI's alpha, to all the members who where at GDC and want closed access, please contact me via moddb or my personal moddb page, Generaljist will also be reviewing those interested in closed alpha as well... we are on the verge of release, at least two months away now that my tower is being looked into. I want to thank everyone personally who has stuck by us through our ups and downs but the wait is almost over.. work will start back up soon for the rest of the art assets and closed alpha will be leased to the people soon.. be patient commanders, your time is neigh!

Reply Good karma+4 votes
GeneralJist Creator

I just managed to secure 2 free passes from to go to GDC!

Me and Matt will be there all week.

He's flying in.

Reply Good karma+4 votes
Fandore Creator

as the DEV art lead, i am currently quite busy with recovering from a devastating flood that claimed quite a lot of my personal items, fortunately, it did not claim my tower, however, there will need to be work done on it to get it back up and running properly the way it should to be able to progress quite a heavy chunk of work to finish up and tie off some loose ends... as of now, i am the only individual to be able to do such unless others step up and take on the very little bit of work left to finish the ASI up for release. our visuals will be fully functional and hand built, using only the maps done by the game, the factions core development and units have been reworked to give the ASI their own "feel" building the core mechanics from the ground up. as of now, the ASI are Approximately 96% complete.

Reply Good karma+4 votes

Have a nice conference guys. Say hello to Westwood leader xD
Hope your..recuperation from flood and RL are going back on track the right way.
And then. Those who persevere shall be bonded forevermore.
At long last, we shall rejoice.
Nice to have you and see you back.and TiSe too :D

Reply Good karma Bad karma+1 vote

We Appreciate your dedication to the mod. We will patiently wait until you recover 100% from the flood.

Reply Good karma Bad karma+1 vote

Wait is this going to have full sp campaign hope so

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GeneralJist Creator

As of now, we do not have the resources to do so. However, there will be a full Cannon and written lore.
We have no current plans to make any maps of any kind. If the community steps up, then it's something we may consider in the future.

Reply Good karma+2 votes

Hey creator Whats The Release Date? it looks cool

Reply Good karma Bad karma+1 vote
GeneralJist Creator

Sometime in mid to late 2017, hopefully.

Reply Good karma+1 vote
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