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We release the plans and terms of Closed ASI Alpha in this long awaited benchmark for the project.

Open positions:

We are currently looking to expand our team even further! There are open positions for:

  • QA Lead
  • PR managers
  • Promotional Artist
  • XML-Scripters
  • Webmaster

Have a look at our [Jobs Tab] to learn more about the positions. We hope to welcome you in our team soon!

Don't see an open position that reflects your skills? Shoot us a message with your qualifications, and how you'd like to help,and well see...

Closed ASI Alpha


We are Announcing we have reached the Closed Alpha Benchmark, and we are polishing it up through internal testing.

However, for this phase to reach it's full potential, we will need significant community support, it's been a long 5 years, and we'll be testing & releasing 1/3 of all the work done.

Once the QA dpt. is fully setup we will be offering closed legacy testing status to all of the following:

  • All former Official C&C developers/ Staff
  • All of our Good standing former members
  • All current & former C&C Community Staff members that have been of service a minimum of 1 year
  • Dedicated forum members who've display significant contribution.
  • Selected Community members based on comment quality and contribution.

Legacy testing= Closed testing for the duration of the project.

We'll be setting up a team speak server/ Discord/ etc. to allow for more direct communication between the closed testers.

We hope to welcome you back, soon, weather your a Commander or Actuator, we'll be releasing further details when we're ready.

We'll also be releasing a trailer soon, stay tuned...

If all goes according to schedule,Open Alpha will be in time for mod of the year 2016

(We call it Alpha, since we've not yet gotten to Support powers nor some upgrades)

Until then, Check out an Interview we did with a fellow Indie team for a deeper insight into the team and the project.

Interview Podcast- Eric Chou (Jist) & Matt Ross (Fandore) (1 hour42 minutes)

Interview section begins 45:40

Rogue Space Episode 9: July 2016

Rogue Space returns with episode 9, and the second installment of the “Summer of INT” series. In this episode, Jango, John and Debbie are joined by Secret Reality’s Eric Chou and Matt Ross to discuss their own personal “500 Days of Summer” aspirations. What would you do if given 500 consecutive days to pursue your every frivolous want. What are those things you’d do if only you had the time? Find out what the team came up with (Hint: it includes Drums, Dentistry and World Domination) in this endearing and zany issue of Rogue Space!

[A hint at Colony origins?] are also included.]

Host: Jango Co-Hosts: Debbie, John, Panda

Guest: Eric / Matt (From C&C Tiberium Secrets)

Interview Questions:

Is it INT or I.N.T.? (Gotta keep this Question)

Tell us about your game Tiberium Secrets (TS)?

Your title(s), roles, and responsibilities?

Goals / expectations of the project?

Why mod a C&C Game? Why mod a 9+ year old Game?, How long have you guys been in development?

What’s it like to create a video game in an already established franchise? What challenges and benefits does it come with? (Modding Vs. Indie pros and cons?)

Are any of the official Command & Conquer Team aware of your project?

What can we expect to see in TS? New Game Modes? A Campaign?

Tell us about how you went about creating new factions from scratch for a game like C&C/TS?

(ASK mtt this) How do you design the aesthetic for the factions? What were some of your biggest influences?

(skip) [Already COVERED] Are you updating or making any additions to the original factions from the game?

What lore considerations did you have to make to incorporate these new factions?

Biggest challenges/ accomplishments? What are you proud of? What would you do differently if you were to go back?

Advice for people who want to go into game design?

When can we expect to see TS released?

Will you need the original game to play the TS mod?

Whats next for Secret Reality and TS once you release?

For More info on INT


We hope you enjoyed this article and all of our presented content!

For everyone here @ Tiberium Secrets: Jist

(Project Coordinator/producer, PR Lead, Lead Writer)

User Posted Image User Posted Image User Posted Image tiberium secrets subreddit

Coming this Summer!

Coming this Summer!

News 3 comments

Our new direction, and a trailer for the game are released in this update.

Tiberium Secrets Anniversary part 2: Industry Producer Interview, #121 for 2015, and The Road Ahead

Tiberium Secrets Anniversary part 2: Industry Producer Interview, #121 for 2015, and The Road Ahead

News 0 comments

An Industry Producer Interview with Mark Skaggs, our ranking for mod of the year 2015, and future plans are released in this news article!

Tiberium Secrets Anniversary part 1: 11-30-2015: Industry Producer Interview & INT cross Promotion

Tiberium Secrets Anniversary part 1: 11-30-2015: Industry Producer Interview & INT cross Promotion

News 3 comments

A Cross promotion & an Industry Producer Interview with Louis Castle are released in this news article! (this is a special anniversary update, and doesn't...

Tiberium Secrets News UpdateSeries Kick off: 10-18-2015

Tiberium Secrets News UpdateSeries Kick off: 10-18-2015

News 5 comments

Releasing brand new Concept Art and new parts of the Storyline along side insights about the changes to the team roster and our publishment plans are...

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Vein Hole Release

Vein Hole Release

Full Version 7 comments

Vein Hole monster release for a try out. This is my first release for a mod.

Comments  (0 - 10 of 876)

Hello, fellow Actuators! I take it you're all doin' just fine!
TiSe is back in glorious style with staggering news.

Dinner Time lore story is superb.
I guess that Orange zone is divide between Yellow/Red zone?
How would the strictly ASI zone be called? White/Metal zone? xD

Once again, theres an interview, alas once again, I could probably use subtitles. Hmm,nevermind.

New ASI infantry renders/animations are great, as is Inquisitors necron lord-like spine.
Though, I hope that Neutralizer semi-versatile basic infantry wont end up being somehwat of a dissapointment.

Looking forward to everything, to see all of you again, including Support powers and more upgrades, in a great future which unfolds before us, with ASIM's blessing.
If deemed worthy and needed, Active 0(aks) is here for you :D

"For those with drive, and for those who endure, they shall be bonded forevermore"
(DoW mods fans could tell you, they waited more than 10 years in some cases :-D)

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Hi Oaks
You are right about the divisions of the Orange zone. White zones are inhospitable to both Tiberium and human occupancy.
Thank you for your support

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This is a simple question a lot of people may be wondering (myself included):
How do you become a Tester for this mod and when will it become open to the public in a Open Alpha or Open Beta build if at all?

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GeneralJist Creator

If you do not fit the categories listed for Closed Alpha, then you'll need to wait for open. Open will be after Closed is satisfactorily done. I'll update the News article to be clearer. Hopefully in time for mod of the year 2016.
Closed Testing is earned through quality of comments observed across all our platforms.
We call it Alpha not Beta since there are still aspects missing such as support powers and some upgrades.

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How old must you be to apply for some of the jobs like QA Lead or Promotional Artist?
I myself am only 17 but I'm curious about these opportunities.

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GeneralJist Creator

Since we require contract signature, you must be legally able to agree to our terms. For the US. and most other countries It's 18.

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Alright. Thanks for the info.

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Is this mod going to have its own campaign and when is suppose to be released?

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GeneralJist Creator

Unfortunately at this time we do not have the resources to do proper mission maps. We will however be presenting our lore in written & audio formats, that will serve as our cannon, along side the edited FMV sequences.

We will be heading into and announcing Closed ASI Alpha soon.
Thank you for your support and interest.

Reply Good karma+2 votes

Hey guys, this is William aka Frodo, Not sure if you remember me. I did some concept artwork for you way back in 2010-2011.
So are you guys still working on the mod? I'd be interested in doing some more art for you guys if you need some.

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GeneralJist Creator

of course,
email sent
Welcome back Commander.....

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