This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
When EA released Command & Conquer 3, I think they spent more time focusing on flashy laser beams, nice graphics and weapon effects. I also believe that somewhere along the way, they forgot what the fan base wanted and created something to appeal more to the masses or casual gamer. The Tiberium Essence Mod is the game EA should have released in the first place, I see it as a true Tiberian Sun sequel. If you want to right the wrongs that EA did, I urge you to install this mod immediately. I give this Mod a 9 simply because it is always improving, just look at version 1.5 Beta compared to 1.4. Just when you think this Mod can't get any better, he releases something that redefines epicness.
It is great mod. It's best of CnC3 mods what I've seen. It perfectly captures the spirit of classic Command and Conquer and makes game more intresting. It is like fresh air breath. But it still need some balance fixes. For example, cyborgs are too difficult to kill imho and units with drill are undig in the same point.
Simply breathtaking in its attention to detail and completed feel. Nothing about this mod says amateur or unfinished. It is a wonderful addition to the base game and livens up the eventual slog fest that this game can sometimes be.
Plus if you are a legacy fan then it is wonderful to see old favourites back and as a die hard GDI general the Mammoth Mark II Walker helps spread the true message to the heathens known as 'Nod'.
Good: Goes back and returns us to the game C&C 3 was probably meant to be. No backwards inertia for GDI walker tech, and no giant jump forward for Nod's units. Nod cyborgs add another level of infantry warfare for Nod, and forces GDI and the Scrin to reorganize from this thread. Scrin designs make more sense; still maintains the bio-tech feel, but also makes it feel like an alien invasion, not just giant bugs. Art assets beautiful, and the forgotten feel like a real bonus to capture, not just another barracks. Avatar upgrade system now makes sense, GDI mechs feel appropriately powerful.
Bad: Some of the models feel either unfinished or missed parts, ie: GDI tech lab is missing upgrade model for EMP warheads. Minor balance tweaks, ie; Nod banshee feels too powerful, perhaps scale back attack power slightly.
Final: A great mod with a bright future, the bigger picture outweighs any flaws you could find. The addition of the Tacitus archive and the powerful reward units from it should make gameplay on certain maps even harder and faster.