This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
I have a few issues with this mod as a Tiberian Sun fan. There were a lot of thing I didn't like in Tiberium Wars and sadly they weren't removed from this mod. I can't get over the face that half the buildings and units are Tiberium Wars content. It just looks weird playing on a Tiberium essence map with Tiberian Sun mod units but half the base is Tiberium Wars still. I hope the maker of this mod eventually removed the Tiberium Wars units and structures and maps and other Tiberium Wars stuff then I'll be happier with this mod. Besides that this mod is great. I know he was trying to just add on to Tiberium Wars not completely get rid of it but at this point he might as well. What he did add is amazing though. Also, hard AI and brutal AI have a massive gap. Hard AI play just like easy AI. I would have to be AFK for very long periods of time to die to hard AI while brutal AI I can only handle a few waves of enemy units before my harvesters run out of Tiberium and start getting killed more and more frequently across the map. It's just not fun because of this its either too easy or too hard.
not finished (obviously) Needs some more things worked out defences need to be tweaked a little more changed back to a couple and scrin or something needs balanced out.
I would give it a 9 but this is a new account.
This mod works, looks and feels amazing!
Mod is great but unbalanced. Scrins airpower is much weaker than GDIs.
this is how C&C 3 should have been done, building on the tech in tiberium sun with more upgrades and more advanced versions of exsisting kit, as well as new stuff
and MUTANTS, their back and even better than before
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