This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
This mod has been continuing for several years, providing a great experience for long-time C&C players. It brings back many of the units seen throughout Tiberian Sun, helping to bridge the gap between Tib Sun and Tib Wars. The detail is extremely well-done, and balance has been maintained exceptionally well between the three factions. The continued offerings from this mod leave me excited for more and to see this in its eventual final rendition.
Tiberium Essence does more than most mods do. Most mods will simply bring back Tiberian Sun units, but don't improve the game itself. TE does that and more. TE gives itself its own identity and makes C&C 3 the incredible game that it always could have been.