This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Really cool mod! Let I do not absolutely agree at all with easing the Titan in version 1.4 (IMHO he should be much stronger than a predator) but it does not influence at all my attitude to this mod as a whole. In my opinion than it is closer to TS, and it means that I both hands for returning Tiberium Flora and faunae, and as all special powers Nod and GDI from TS\FS.
When EA released Command & Conquer 3, I think they spent more time focusing on flashy laser beams, nice graphics and weapon effects. I also believe that somewhere along the way, they forgot what the fan base wanted and created something to appeal more to the masses or casual gamer. The Tiberium Essence Mod is the game EA should have released in the first place, I see it as a true Tiberian Sun sequel. If you want to right the wrongs that EA did, I urge you to install this mod immediately. I give this Mod a 9 simply because it is always improving, just look at version 1.5 Beta compared to 1.4. Just when you think this Mod can't get any better, he releases something that redefines epicness.