This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

JamesStone says

10/10 - Agree (2) Disagree

There's little more words one could use to describe the quality of this mod other than fantastic. Surprisingly balanced, very fun, alters the campaigns to be harder than they were originally and much less predictable, and makes the Scrin faction a more interesting and complete option.

It also brings back so much of the old games that it puts EA to shame. From the Nod Cyborgs to the GDI walkers, to overseeing the return of the Mammoth Mk. II and the Kodlak, to brand new units like most of the Scrin rooster, not to mention the upcoming addition of a whole new faction, the Forgotten, this mod is the perfect representation of why the PC is the superior platform for gaming, and why modding in general is one of the best things that happened to this industry.

10/10, would buy.