This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

havoc14821394593257 says

7/10 - Agree (3) Disagree (1)

The mod is really fun, but there are some serious balancing issues that need to be worked out. Two of them that stick out badly is the range on missile soldiers and Nods Cobra Artillery. The fact that missile squads have only slightly less range than the MRLS is disturbing. The Cobra Artillery deals too much damage. Its stealthed, eliminates medium/heavy units in 2/3 shots, and has a large range. The unit doesn't even fit Nods military doctrine. Also the fact that it fires out of the Fog Of War without being revealed is ******** in itself. Playing the campaign is impossible because Nod will just steamroll you with it before you even get advanced units and tech. Another thing that popped into my mind, the fact that 4 rifle man and 1 flamethrower squads can destroy 3 wolverines is beyond me. Just play GDI's Alexandria mission and you'll see EXACTLY everything I'm talking about.