This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

DarthTyranus says

This review may contain spoilers

10/10 - Agree (5) Disagree

I believe this to be the best C&C3 Mod ever! The idea of bringing back all the good stuff from Tiberian Sun that made me lose countless hours in skirmish mode is just pure genius. Not only is this compatible in skirmishes against the AI, the new old units are fully compatible with the campaign missions. Although GDI may be a bit over-balanced, with a little ingenuity no foe is unbeatable. While NOD and GDI had their best techs restored to previous state, the Scrin units on the other hand were of totally new conception. The graphic art and thought put in to this mod is just awesome - one could hardly make a difference if this is official EA or custom-made. And of course the best thing in this mod is - THE MAMMOTH MK II!!! It doesn't matter if I'm NOD or Scrin, sneaking up the GDI base and commandeering some technology to destroy my enemies with the mighty Mammoth MK II battle walker is the only way to go. I'll have to lend a dozen thumbs to give a sufficient thumbs up for this mod.

P.S.
I think that mentioning the Mammoth MK II always counts as a spoiler.