This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Friends:

Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Tiberium Essence 2.0 - Forgotten Tiberium Essence 2.0 - Forgotten Tiberium Essence 2.0 - Forgotten
Blog RSS Feed Report abuse Latest News: Mod is not forgotten

31 comments by Carnius on Dec 1st, 2014


+++ Reciving transmission +++

+++ Updating mod status - Mod is alive and ready for future updates +++

+++ Welcome Back Commander +++
Important update on mutant civilian population in red zones.
Mutants spotted building new military bases and building new armies.

Mutants weaponizing blue tiberium with devastating results.

Their motivations and purpose are unknown.

Future update on situation required.

+++ End of transmission +++

+++

Yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence.
I know it is been a long time since last update, but to be honest I was not sure what to do with TE after that. After many thinking and testing different things I have come to decision that Forgotten as playable faction is way to go. The process that lead to this point was also slow and uncertain to the last moment and its not quite finished yet, but at least I have finally something to show you.
Also there was some ups and downs, things happened that I can´t talk about, so it was not easy to keep it going this year.

Anyway rest assured mod is alive and it's going to be bigger.

I have a lot to show you so there will be more updates soon this is just beginning.

Also if you like it so far, vote for mod in annual moddb awards.

Thank you for your support and see you soon.

Carnius

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 122 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (11510 - 11520 of 13,010)
samnang6838567
samnang6838567 Aug 30 2009, 3:13am says:

hi,Carnious, how are you ? m one of your mod creation supporters ! just wanna know about v1.4 progress, has it been finished yet because m so anxious to meet my old lovely units, u have made them back. sorry to interrupt you,I know you alone must be very busy...

+1 vote     reply to comment
Carnius Creator
Carnius Aug 30 2009, 4:51pm replied:

well its almost finished, but it will take 1 - 2 weeks until i get rid of all bugs, so you can expect release date in the middle of september.

+1 vote   reply to comment
playmsbk
playmsbk Aug 29 2009, 4:08pm says:

the core defender looks very good as an epic for nod.(lucky you,you have 2 ideas from me about nod epic)

+1 vote     reply to comment
Carnius Creator
Carnius Aug 30 2009, 4:43pm replied:

I was thinking about core defender too, but i somewhat dislike Nod have big unit as core defender. Something smaller, sneaky fits better to nod style. CC is good example of nod style, small but deadly.

+1 vote   reply to comment
Starfox100
Starfox100 Sep 1 2009, 6:13am replied:

you mean the big robot out TS.. with Cabal in it..
big units are ok but i dont like the look of it. :/

+1 vote     reply to comment
Kimiko08
Kimiko08 Aug 29 2009, 1:42pm says:

Or maybe dd this walker: Cnc.wikia.com
I think Nod needs more cool units. GDI have almost all cool units and it's the only reason I play only as them. I don't like Scrin becose they dosen't look and act "alien" enough and I don't like Nod becose they don't have so many cool units and I'm missing the Tiberian Sun Obelisk of light. Otherwise keep up the good work!
Your mod makes the game as it should have been from the beginning.

+1 vote     reply to comment
Carnius Creator
Carnius Aug 30 2009, 4:33pm replied:

IMHO this walker fits better to GDI. Nod do not lack cool units, just big units. Cyborg commando is quite cool unit and Avatar too. But this is my personal preferences.

+1 vote   reply to comment
Hijacker
Hijacker Aug 29 2009, 9:48am says:

Hey Carnius can you remodal the Nod Avatar to look more like the concept art?(http://outpost.cnc-hq.de/blue_blaster/CnC3/Pics/AvatarMech.jpg)

Yes I know it has little difference but the current one looks like a skinny robot that doesn't fit its voice nor its purpose... Not to mention its portable obelisk cannon.. While this one is perfect! The crab-like obelisk cannon looks devastating and more fitting!! I just don't get why EA replace it in the final...

+1 vote     reply to comment
Carnius Creator
Carnius Aug 30 2009, 4:26pm replied:

I dont know its almost the same ...

+1 vote   reply to comment
playmsbk
playmsbk Aug 29 2009, 6:20am says:

i was thinking that the mutants need vehicles.you can take the pitbull with new skin and the predator with new skin and name.also the hind is i believe a good idea.you can modify the mutant hovel or make them available by special crates.the ghost stalker is too powerfull to be available at tier 1.you should also add tiberium fiend and mutant vehicle thief.(all these are suggestions for v 1.5 because i dont want to make you finish v1.4 after cnc4 is released or something like that)

+1 vote     reply to comment
Carnius Creator
Carnius Aug 30 2009, 4:22pm replied:

Pibull is already mutant unit in v 1.4 and ghost will be available at tier 3.

+1 vote   reply to comment
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Platform
Windows
Developed By
Carnius
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Release Date
Released Sep 5, 2008
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9.6

1306 votes submitted.

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Highest Rated (53 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

Style
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Real Time Strategy
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Sci-Fi
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Single & Multiplayer
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