This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
Blog RSS Feed Report abuse Latest News: April News

17 comments by Carnius on Apr 2nd, 2015

Hello my friends!

Im sorry but as you may (or may not) suspected the Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound like cool idea at begining turn not so great later. Such is fate of this mutated dragon. I get this idea from far Cry 3 - Blood Dragon (if you missed it I strongly suggest you give it try, this game is 12 on 10 scale of awesome) Im huge fan of this game and idea to have Battle Armored Dragon Assault Strike System (B.A.D.A.S.S.) was too cool to resist, but later on I realised its just too much. A dragon with gatling guns on its back? Too crazy for serious game like this (or its serious game right?).

Tiberium Essence 2.0 Forgotten

There might be more large mutated creatures, but rather things like floater or advanced form of viceroids not anything like overgrowth lizards. In general things that follow tiberian sun pattern for mutated creatures which I personaly preffer.

Tiberium Essence 2.0 Forgotten

Anyway dragon is joke, but I have also something real for you today to remedy situation. I have taken this concept of montsrous dragon spitting blue flames and turn it into salvaged armored moster truck that is also a flame tank. Isn´t that better, I believe yes. Once again this units is WIP like other forgotten units, but I really like this idea of heavy flame tank that can crush everything in its way and burn it (or melt it if you like). Hope you like it better than dragon.

See you next time

Carnius.

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 154 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (11510 - 11520 of 13,187)
APOTHECARY888
APOTHECARY888 Sep 21 2009, 12:04pm says:

Hey carnius you must add gates and things like that on 1.4 or 1.5 if you can or know how to

0 votes     reply to comment
Starfox100
Starfox100 Sep 22 2009, 5:41am replied:

indeed.. i also tried to do that in map building, by scripting... but the gates just dont work.

+1 vote     reply to comment
Rockfire
Rockfire Sep 21 2009, 1:06pm replied:

I'm sure carnius has said its not possible do to the limitations of the C&C 3 sage engine.

+1 vote     reply to comment
Carnius Creator
Carnius Sep 22 2009, 4:01pm replied:

In fact i did not try it by my own, i heard from serious source, it doesn´t work, i just look on that part of code and it really looks like its not supported by game engine, i don´t want to loose time on some futile effort you know.

+1 vote   reply to comment
playmsbk
playmsbk Sep 21 2009, 7:38am says:

i believe the hover mlrs is just good.titan is fine but a little to costly for t1 unit.with the mantas and the scorpions with enough firepower,better numbers and lower price devastate the field.if titans leave a husk its stupid because whole battles rise to capture some husks!the enemy weakens you with some scorpions and then kills you with your own titans!i believe foreman's idea is cool!but not nuke.i suggest emp blast and a green explosion(or purple)that is like a fuel depot explodes but with wider range.orca bomber is very good!4 of them with miniguns killed 4 PACs.the only way for a PAC to kill an orca bomber is to create ion storm.its armor is good.devastator is good t3 artillery.is arachnid t2 or t3?i noticed that each faction has a t2 artillery(beam cannon,hover mlrs) and a t3 artillery(cobra,juggernat,devastator) so arachnid should be t2.can you make mothership like avatar.to select what we want catalyst or plasma cannon and discs?and a scrin flying unit carrier!already have its image in my head!

+1 vote     reply to comment
reclamation
reclamation Sep 21 2009, 10:11pm replied:

hover mrls die faster than a beam cannon and the titan is over priced

have u ever use orca bomber to kill a base it suicide they need a speed boost

titan should be only 7m tall which is kw size not 10m tall which is avatar

+1 vote     reply to comment
playmsbk
playmsbk Sep 22 2009, 8:08am replied:

where do you use orca bombers?on aa bases?have you ever heard of tanks,artillery,ion cannon and commandos?titan is good!it crushes enemy tanks,is fast,has good armor,good attack,it crushes advanced infantry without any upgrade.its only disadvantages are the t3 vehicles and aircraft!imagine a vehicle with all these in t1 and at the cost of a predator!hovercrafts are always with lower armor than standar vehicles.tested it.the titan is a little taller than the avatar!i dont find that bad but should make it shorter.

+1 vote     reply to comment
Carnius Creator
Carnius Sep 22 2009, 3:34pm replied:

yeah, well if i make this titan smaller he looks too tiny, doesnt feel like powerful battle mech he should be, better keep it like it is now, trust me guys, i´v test it long time ago. There will be new model in V1.5 probably and i will take size issue in to consideration too, however smaller titan require more bulkier body to keep impression of mighty walker, but it will be again based on Ts titan not KW one.

+1 vote   reply to comment
Karos
Karos Sep 21 2009, 5:08am says:

with the scrin having two epics. iit would be more fair if you only have one at a time, so if you build the conquerer you can't build the relay ship

+1 vote     reply to comment
Carnius Creator
Carnius Sep 22 2009, 3:17pm replied:

Might be, but current mothership is hardly epic unit, its just superweapon bearer, so i think such limitation is not needed for now. But once i will recreate mothership in to something like battle ship, with more guns, then will be such limit for scrin epic units required.

+1 vote   reply to comment
reclamation
reclamation Sep 21 2009, 6:02am replied:

there's a relay ship?

+1 vote     reply to comment
Karos
Karos Sep 21 2009, 9:18am replied:

the mothers ships that are deployed to the planet. not the central mother ship. im just getting technical here

+1 vote     reply to comment
Foreman
Foreman Sep 21 2009, 3:38am says:

titan should stay same size. make it so it also leaves a husk.

+1 vote     reply to comment
reclamation
reclamation Sep 21 2009, 6:05am replied:

no it should be only 7m tall which is kw size not 10m tall which is avatar

anyway the hover mrls really need to have a buff in speed it is dead against devastator

chance to win 10 mrls vs 1 devastator

the disruptor is also slow slower than mammoth i think

+1 vote     reply to comment
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Platform
Windows
Developed By
Carnius
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Release Date
Released Sep 5, 2008
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9.6

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Highest Rated (53 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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Real Time Strategy
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Sci-Fi
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Single & Multiplayer
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