This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 1.6 Tiberium Essence 1.6 Tiberium Essence 1.6
Blog RSS Feed Report abuse Latest News: Tiberium Essence 1.6 Beta Released!

65 comments by Carnius on Feb 2nd, 2014

After some troubles and long development TE 1.6 is released. It´s beta which means there might be some bugs and ballance issues left. If you find anything wrong please report back to me so I can fix that in some future patch.

Tiberium Essence 1.6Tiberium Essence 1.6
Tiberium Essence 1.6Tiberium Essence 1.6

TE 1.6 is full of experiments that might prove as bad idea so please approach to it open minded. Things like Gdi Firestorm Generator, recently added Nod Tunel Network or more epic/superheavy units for each faction sound cool, but might become serious problem in time, but still I wanted to try it all.

Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta - Credits

Developer - Jiri "Carnius" Chalupa
Additional Credits:
Vladimír "Vlado32" Moncoľ - New music tracks, Menu music
Contact: wowa566@azet.sk
55blahh55 - Icon Image for Nod Militant Infantry and Nod Toxin trooper

Most important changes in v1.6

There is a lot game improvements and ballance changes, but unfortunately over time I have lost track about what is really new and what is old. So here is some of the most important things you should know before play.

General:

- Added wall gates to all factions - important note - due engine limitations gates requires precise placing, I´m sorry but this is the only way.
- All stealth detectors show aura style radius which tell you how far they see cloked units
- Added Weinhole monster - in general works as tiberium field but damages also vehicles (except harvesters), weins can be also harvested by all factions and got 3x greater value than green tiberium, unlike tiberium field weinhole monster can be destroyed though.
- All new superheavy units is no longer in Tacitus archive as was previously announced, but have been added to normal production.
- Presence of Leviathan mothership, Kodiak II and Montauk on map is for now announced by Eva as "mothership deployed" (from certain poit of view all of them can be understand as some sort of mothership)
- Added a lot and lot props into world builder
- Added snowy and ice bridge into world builder

- New skirmish maps - Tiberium infestation, 4 player map, 2v2 style
                    - Arctic Desolation, 4 player map, free for all

GDI

- Added Kodiak II Command ship to Air tower production tab, unique superheavy aircraft - support, anti-aircraft and anti-tiberium role.
- Added Firestorm generator - defensive structure, can activate firestorm plasma shield - makes allied units virtually invulnerable while in the same time damages enemy units. 
- Call for transport cost 100. Requires Dropship command. Transport aircraft flee of map after unloading its cargo as do in vanilla CnC3. Changed back on request.
- Removed Mobile EMP from warfactory due ballance issues (at least for now).
- Jetpack Trooper - attack damage vs vehicles reduced by 50% and vs aircraft by 25%, reduced armor vs missile type weapons.

Nod
- Added Montauk Command vehicle to Construction yard production tab, unique superheavy vehicle, support and anti-aircraft role, deploys additional reinforcement.
Note Montauk do not deploys into warfactory! Based on experience I have gain over time I find this idea not good really, it made montauk easy target and unable to gain experience (which can´t be fixed anyway)
- Added Tunel Network Center to Construction yard support tab - works as substation tech structure in vanilla cnc3, only 3 units at once can enter tunel network due some engine limitations
- Saboteur benefits from Forced Evolution upgrade
- Added Taratula drone to Secret Shirne production tab - in general replaces fanatics as nod suicidal unit, cloked when stand still

Scrin
- Added Conqueror command walker to Gateway production tab, unique superheavy walker, support role, seeds tiberium, assimilate technology by killing enemy units, heals scrin units 
- Annihilator got new model, changed from tripod to quadropod, got 3 turrets
- Stormrider - tiberium upgrade replaced by plasma missile upgrade that improves his anti-air attack power earlyer in game, available on Nerve center
- Leviathan mothership - removed seed tiberium ability, enabled anti-air attack and blink pack
- Contaminators spawned by Corrupter and Leviathan weapons can see in small radius

So try it and report back anything on your mind.

I hope v1.6 fulfill at least partially your expectations. I have tried to do my best, but you know, sometimes some things not go as planned. Anyway I will keep working on TE to make even better in future. 

Carnius

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 106 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (11510 - 11520 of 12,739)
chakotay02
chakotay02 Aug 3 2009, 12:45pm says:

I have a question, is the Kodiak going to be in?

+1 vote     reply to comment
R-thy
R-thy Aug 3 2009, 9:06am says:

I know its maybe the wrong question at the wrong time but I have an another question:
When C&C 4 is out, do plan something for it? The Mammoth MK 137XY (Don't know how it's called) needs necessarlily his two railguns on its sides back! And many other things that will need an improvement... Yes, its not out jet but everyone can see that C&C 4 have many things a C&C-fan will miss or don't like (no tiberium fields? no correct bases?? unit design without love in it??? WTF?..... ....)
What do you think about modding this game when its out (and SDK of course)?
Btw: Can't wait for the new screenshots from 1.4!!

+1 vote     reply to comment
Carnius
Carnius Aug 3 2009, 7:05pm replied:

That is hard question right now. It depend on if i will like that game and have fun with it. I like tiberium wars, despite all its bugs and flaws its quite good game. I have bad feeling about CnC4 after disappointment from RA3, but i still hope EA do it right. If not, then goodbye to modding CnC4. Will see in 2010.

+1 vote     reply to comment
cypherion
cypherion Aug 3 2009, 3:20pm replied:

well considering the game is not even in beta yet to my knowledge things will likely change. its anoying seeing everyone panicking over something still in development. i think it will actualy be a nice change although the lack of tiberian fields will be interesting, depending on the map layouts and whatnot.

+1 vote     reply to comment
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Aug 2 2009, 8:34am says:

Carnius is it possible for you make make the MK:II walk better? because it walks a little stiff atm. You should put more life into it if that makes sense..

+1 vote     reply to comment
Carnius
Carnius Aug 3 2009, 6:59am replied:

I made new model and so i did with animation for Mammoth MK II, but animation is very hard process and even when im doing my best im still far from perfection. Also Mammoth MK II is machine not living animal it should move a bit stiff.

+2 votes     reply to comment
Karos
Karos Aug 2 2009, 7:06pm replied:

i think he is already doing that with the new skin. or not. by the way how do you mean more life into movment?

+1 vote     reply to comment
Black_Drakon
Black_Drakon Aug 1 2009, 5:41pm says:

1) What about to give for NOD something like minelayer or minelay ability for buggy. Because GDI APC lost this abililty i think it will be good for NOD.
2) Will be new music from TD and TS in next version?
3) Any new plans with change buildings and units?

+1 vote     reply to comment
Carnius
Carnius Aug 3 2009, 6:51am replied:

1)Good idea with minelay ability for nod, but i think it fits better for Sub Apc or Devils tongue, because with drilling upgrade they can also clear mines.
2)I will try it.
3)I have planes for Nod Air tower, make it fitted in to ground, that is Nod style unlike current tower-like building.

+1 vote     reply to comment
Carnius
Carnius Aug 3 2009, 6:37am replied:

Yeah, this original TW bug bother me too, i should look on it.

+1 vote     reply to comment
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C&C3: Tiberium Wars Icon
Platform
Windows
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Carnius
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Release Date
Released Sep 5, 2008
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9.6

1297 votes submitted.

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Highest Rated (50 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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