This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
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8 comments by Carnius on Jun 7th, 2015

Hello my friends!

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. There has been some hints in TS that mutants can become powerful beings if they do not turn into mindless brutes. At least eventually. Just like mutant leader Tratos who has some some special psychic abilities. Also I like to tap into other cnc games for inspiration to create interesting unit for forgotten and so I get this idea of mutant version of Tesla trooper. Basically its evolved mutant who generate electricity so strong he can throw lightning bolts.

Tiberium Essence 2.0 Forgotten


Also there have been complains about Punisher tank is not the right forgotten unit and that mastodon is better. Well I have replaced mastodon with punisher for good reason - because I want to create unit with more original design than salvaged mammoth tank but it can still have garrisonable buker in turret and so instead of four barrels he get just two. So here is Punisher tank with new design.

Tiberium Essence 2.0 Forgotten


And combining this two you can get some interesting results xD

Tiberium Essence 2.0 Forgotten


See you next time with more info on Forgotten and Tiberium Essence in general.

Carnius

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 160 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (11360 - 11370 of 13,243)
playmsbk
playmsbk Oct 22 2009, 12:57pm says:

nod needs a second epic unit(if carnius wants of course)that is what the CC isnt!an epic with lower armor and attack but a lot of flexibillity(quick,stealthed,AA).nod needs a bigger,meaner and more leathal epic stealth tank!a quiet killer,a unit that can hold the line for a while until the CC arrives to win,a unit that crushes convoys,a unit that gets inside unnoticed in an undefended area,a unit that is nods second epic! and I HAVE A NAME FOR IT!as posted 2 months ago by me it is the VAMPIRE!Scrin will have a second epic if carnius modifies motherships,nod will have a 2nd if he does this so about gdi...i think the kodiak is an excelent idea!

+1 vote     reply to comment
BioClone
BioClone Oct 22 2009, 6:52pm replied:

Can i ask you why no try to make this a really impresive epic unit???

The Nod Mech can be seen on CNC 3 instalation images:
==>http://img110.imageshack.us/img110/8342/nodmech7cf.png

PD: I asumme that making that legs can be hard but will be impresive on game.

PD2: if you like to make it more "small and sneaked" you can try a size a bit bigger than the titan.

Really impresive mod, thanks mans!!!

+1 vote     reply to comment
Starfox100
Starfox100 Oct 23 2009, 4:52am replied:

is it able to have a max of 2? instead of 1, then you can create a small mech for NOD.

if you got 1, it is strong but not able to win it from the Epic's.
when they are both on the field they are just that strong, can create tactics to assault with 1 a base and flank it with the other 1. :)

if not create a bit bigger (not TO big like bioclone says) and able to counter the GDI mech's and aliens!

+1 vote     reply to comment
BioClone
BioClone Oct 22 2009, 7:46pm replied:

Ah, (sorry i read this later), i think making kodiak on GDI can be an avesome idea

+1 vote     reply to comment
!!Nova!!
!!Nova!! Oct 22 2009, 1:27pm replied:

i like this idea

+1 vote     reply to comment
playmsbk
playmsbk Oct 22 2009, 2:38pm replied:

thank you!i know how to make the masses excited!

+1 vote     reply to comment
playmsbk
playmsbk Oct 22 2009, 8:25am says:

hey!you really added more crates to the game!are there the old flame tanks in the game?do you build the pitbull from the hovel or by crate?i would prefer to change the mutant hovel more like the CNC4 design but not as big but big enough for a tank to pass.i have an idea about a tier 2 modified mutant predator which fires blue tiberium crystals and with the abillity to transport 1 infantry unit.with not very tough armor but a strong attack,strong enough to take down a scorpion with 2 shots.do you like my idea?

+1 vote     reply to comment
AbsolutePr00f
AbsolutePr00f Oct 22 2009, 8:10pm replied:

I actually proposed the idea of a modified hovel awhile ago that could make vehicles as well and giving them a modified pitbull and predator. I like what cnc4 is doing and making the forgotten more useful and actually using them will change the tide of the battle.

+1 vote     reply to comment
Eagle_11
Eagle_11 Oct 22 2009, 4:12am says:

Hey what about mounting an obelisk on back of avatar,and making his obelisk fire to air capable,means laser could shoot down aircraft?

And yes the claw is pretty useless for the fact you have provided 2 manual upgrades for it,just mount a MG or so on Avatars left arm,units cant go hand-to-hand combat in this game so its not needed anymore.:)

+1 vote     reply to comment
Foreman
Foreman Oct 21 2009, 8:46pm says:

you should use the thing that starfox100 suggested as new NOD avatar. give it a laser , missile 1 launcher , a machine gun , and the ability to upgrade to stealth and detector or flamethrower and second laser(make laser right above or below the first side laser cannon). it would be like nods ANTI TITAN TANK. or NODs solution to GDIs walker army. and it would remove the problem with how the avatars claw is so useless its merely for show.

+1 vote     reply to comment
Scorpionov
Scorpionov Oct 21 2009, 6:32pm says:

a few questions

1. is this the final release?
2. if not will there be any more new units in the future?
3. is the ai harder to beat in 1.4?
4. are you gonna add some new intel for eg how nod improved there scorpion mk1 to mk2
5. will we ever see stock cnc 3 units again maybe as part of forgotten aresenal perhaps?

+1 vote     reply to comment
Carnius Creator
Carnius Oct 21 2009, 7:08pm replied:

1.No
2.Yes
3.Maybe yes, i cant say that for sure, but it is very hard sometime, no shame if you play that on normal.
4.I like to, but i dont have that time right now or i´ll be never done with v1.4, yet there will be some edited intel entries, but just text for now.
5.You will, most of them will return in v1.4 as "crate goody", only in skirmish and multiplayer though.

+1 vote   reply to comment
Hijacker
Hijacker Oct 22 2009, 4:48am replied:

Happy coz of what carnius said in number 5! :D

+1 vote     reply to comment
R-thy
R-thy Oct 22 2009, 11:15am replied:

ALSO HAPPY :) :) :) ...but wait.... no ... would be WTF!AWESOME to notice this in game and now its no surprise anymore... but HAPPY however!

+1 vote     reply to comment
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Release Date
Released Sep 2008
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Highest Rated (53 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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