This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
Blog RSS Feed Report abuse Latest News: New year update, finally

11 comments by Carnius on Feb 1st, 2015

Hello everyone!

This supposed to be New year update but due unforeseen consequences this news had to wait until now.

Anyway update is here and this time it´s nothing smaller than Forgotten epic unit. Something that was in my mind for very long time. Main inspiration for me was MARV from kane's wrath and Unreal tournament Leviathan but visually I wanted something based on those huge american dump trucks and also something that looks like land battleship.
So I have put all those ideas together and you can see the result for yourself. Of course it is still WIP so there might be some changes over time also your response do matters so leave comments and you opinions below.

Tiberium Essence 2.0 Forgotten

The philosophy behind this units is based on several elements that is characteristic for forgotten as faction salvaged vehicles and mastering use of tiberium that compete even with scrin. Also there is idea of reclaiming land either from the enemy or from the tiberium infestation, reclaim tiberium in its purest and harmless form. Therefore we get reclaimed reclaimer that is powered by reactor based on blue tiberium, which is normally unstable, but Forgotten managed to solved the stability problem and provide their army with very powerful weapons which allows them to
create competitive fighting force.

One ability based on that reclaiming idea is going to be ability which destroys tiberium crystals in small area and replace them with easy to collect piles of resources - tiberium in its purest form, basically small money crates that looks like crystals. Its fast way how to boost your income, but you extract only small amount of money from crystals this way, so it is best used on distant tiberium fields. Overall its similar to marv tiberium "eating" ability, but under you control.

Tiberium Essence 2.0 ForgottenTiberium Essence 2.0 Forgotten

Also you can garrison troops on Reclaimer, but probably only one squad. This is due engine limitations that cause more than one garrisoned troops inside a vehicle get stuck and been unable to exit vehicle any further. But maybe in case of this unit it can be explained in description that this is one way ticked for your squads and leave it that way.

Main cannon is designed as anti-structure weapon at this moment, secondary weapons are anti-vehicle, no AA weapon at his point hance you can garrison troops with AA weapons on board .
So its rather siege unit with support abilities that assault overkill like Mammoth MKII. There will be another epic class unit for forgotten that will be designed mainly on assault, but its too soon to reveal any details.

Tiberium Essence 2.0 ForgottenTiberium Essence 2.0 Forgotten

Also once again thank you very much for participating in moddb awards! Tiberium Essence managed to get into first 10! What a success! I did not expect that coming. Honestly that took me completely off guard.
I wanted cover this event sooner but some things I wish not to speak about prevent me to do so in time so at least now.

One note at the end. I must apologize for been not much responsive lately, I just can't scramble that much amount of free time, my real life issues keeps me that much busy and its not going to be better anytime soon. Hope you understand.

See you around ;)

Carnius

Downloads RSS Feed Latest Downloads
Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 149 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (11360 - 11370 of 13,115)
SG1Shadow
SG1Shadow Oct 2 2009, 3:55pm says:

Hey. Just wanted a status update. Why has it not been released yet. I thought it would be released in September. I'm not trying to sound naggy (sorry if it does) I just wanted to have some information cuz it has been a month since an update. Good work btw.

+1 vote     reply to comment
Carnius Creator
Carnius Oct 3 2009, 7:47pm replied:

There was unexpected bug, related to new mammoth mk II model which cause this delay, his body did disappear on low graphic settings, but fortunately i fixed this problem just yesterday, so development of v1.4 can continue.

+2 votes   reply to comment
Triton-00
Triton-00 Oct 3 2009, 2:59pm replied:

yes i have been patient also. but whats the status?? another month or two? i just dont like to wonder :P

+1 vote     reply to comment
Carnius Creator
Carnius Oct 3 2009, 8:22pm replied:

I dont want to give you any promises anymore, but i ensure you it will not take another month. I will release it soon as possible.

+1 vote   reply to comment
Karos
Karos Oct 2 2009, 7:34am says:

just an idea ive had for a while, should the desrupter tank be able to clear buildings?

+1 vote     reply to comment
R-thy
R-thy Oct 2 2009, 12:54pm replied:

It sounds good and would make sence in real life IMO but would make the sonic tank overpowered ingame because of its armor and strong weapon i think.
btw @ banana: why you ask Carnius to mod other games when he has hands full with TE respectively 1.4.
Imo TW is the best game to mod whis his talent. I'm personally not interested in mods of any other game at the moment. No offence but maybe your comment is at the wrong time on the wrong place...

+1 vote     reply to comment
playmsbk
playmsbk Oct 2 2009, 9:14am replied:

i believe no.it uses very loud sound.it souldnt be able to clear garrisons.

+1 vote     reply to comment
reclamation
reclamation Oct 2 2009, 10:36pm replied:

u put speakers around your house at max volume at a ccertain frequency and see wat happens beside all the othr faction have one anti garisson vehicle like curropter and flame tank

+1 vote     reply to comment
playmsbk
playmsbk Oct 3 2009, 3:00am replied:

the anti garrison vehicle for GDI is APC+Grenadiers\Disc Throwers.also there are vehicles like the disruptor today used by the millitary.they are used to kill infantry(in a horrible way,hopefully none of them is used in battle).they carry special speakers.if one of these comes and fires at your house the glasses will brake the walls may be damaged but if you are covered(like garrisoned infantry)it will be like the sound of a small explosion.if you arent your brain will melt)they can fire in straight line very loud sound and they cant fire all over the place.they are like flamethrowers.if you are covered you will be heated but wont die.also i find it stupid that flamethrowes,grenades and tiberium should be able to clear garrisons(only grenades in small area).the only logic is buzzers.and if i put speakers all over my house the glass will brake only.the disruptors use special speakers!

+1 vote     reply to comment
SG1Shadow
SG1Shadow Oct 3 2009, 2:47pm replied:

I think it should. I mean put a sonic blast at a certain frequency and i bet you would run out of a building. Certain frequencies can cause brain damage and death also the sound waves bounce off and reflect off the surfaces inside a building.

+1 vote     reply to comment
Carnius Creator
Carnius Oct 3 2009, 7:39pm replied:

Make disruptors main attack able to clear garrison got to be seriously op, it can actually clear several building in one row, but his sonic weapon should be able to do that because sound can be harmonized to kill infantry inside structure, so here is the deal. Disruptor got special ability with some cool down which can do that, something like "focused sonic wave".

+1 vote   reply to comment
Karos
Karos Oct 3 2009, 8:44pm replied:

sounds resnabal

+1 vote     reply to comment
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Platform
Windows
Developed By
Carnius
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Release Date
Released Sep 5, 2008
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Highest Rated (53 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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Real Time Strategy
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