This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


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- Tiberium Essence video unit profiles - community forum

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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
Blog RSS Feed Post news Report abuse Latest News: June News

8 comments by Carnius on Jun 7th, 2015

Hello my friends!

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. There has been some hints in TS that mutants can become powerful beings if they do not turn into mindless brutes. At least eventually. Just like mutant leader Tratos who has some some special psychic abilities. Also I like to tap into other cnc games for inspiration to create interesting unit for forgotten and so I get this idea of mutant version of Tesla trooper. Basically its evolved mutant who generate electricity so strong he can throw lightning bolts.

Tiberium Essence 2.0 Forgotten

Also there have been complains about Punisher tank is not the right forgotten unit and that mastodon is better. Well I have replaced mastodon with punisher for good reason - because I want to create unit with more original design than salvaged mammoth tank but it can still have garrisonable buker in turret and so instead of four barrels he get just two. So here is Punisher tank with new design.

Tiberium Essence 2.0 Forgotten

And combining this two you can get some interesting results xD

Tiberium Essence 2.0 Forgotten

See you next time with more info on Forgotten and Tiberium Essence in general.


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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 162 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 159 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (11360 - 11370 of 13,277)
Dexstar Oct 24 2009, 12:44pm says:

Maybie instead of giving a hero unit for Nod but maybie looking into a second wmd or minor superweapon.
dont really use decoy army. or maybie making the catalyst missile able to strike in shroud or even posibly making its damage wider?

+1 vote     reply to comment
Starfox100 Oct 26 2009, 4:57am replied:

Carnius made the missile to make more damage, but reduced it in blast area to keep the balance.

otherwise you can trow it on a power plant and you destroy the buildings next to it too. then it almost become a super-weapon on itself.

+1 vote     reply to comment
Foreman Oct 24 2009, 3:11pm replied:

i like the catalyst missile idea. and i as well never use decoy army. it pretty useless. as for catalyst its the best anti enemy resource weapon around.

+1 vote     reply to comment
GDICommander777 Oct 25 2009, 7:20pm replied:

a good strategy for the decoy army is send it to bases front to distract enemy while commando takes out 1/2 the base

+1 vote     reply to comment
Foreman Oct 24 2009, 3:25am says:

is it just me or do the comments get mixed around on this thing?

+1 vote     reply to comment
Flazor Oct 24 2009, 7:51am replied:

It does get mixed...and playmsbk cannot wait (annoyed -.-)

+1 vote     reply to comment
playmsbk Oct 24 2009, 1:53pm replied:

yes really!i am crazy about tib essence!its like the museums just right but dont touch!if i knew where carnius's house is i would go there on foot to ask him give me v1.4 before its released!(who is annoyed?)

karos i have as many suggestions right now as many suggestions we both posted when i first discovered tib essence!(i sound really crazy arent i?)

and yes the posts get mixed especially by me!

+2 votes     reply to comment
Flazor Oct 24 2009, 11:14pm replied:

Stop shouting...

0 votes     reply to comment
playmsbk Oct 25 2009, 2:20am replied:

i am not shouting .i am just excited !who is annoyed?
i have suggestions but my mind cant work until i get my hands on v1.4.
are we playing ti essence online today?

0 votes     reply to comment
Flazor Oct 25 2009, 7:02am replied:

Oh, yes you are, didn't you notice.....that you put all exclamation marks on all of your sentences?

0 votes     reply to comment
playmsbk Oct 25 2009, 7:31am replied:

yes i did.what does this mean?i put it there because i want to show my excitement!(this exclamation mark IS shouting).you still didnt answer me who is annoyed.
there is some time more i think.i believe carnius would release it end of October\start of November.i am waiting since July.i can wait a little longer.

+1 vote     reply to comment
Karos Oct 25 2009, 2:28am replied:

dude just calm down. im sure theres not that much longer till it comes out.
Carnius could you confirm this or is more time needed

+1 vote     reply to comment
Carnius Creator
Carnius Oct 26 2009, 2:15pm replied:

Just hold on guys little bit more. Im working on final testing and adjustments now. I just want to do all things properly so lots of small things still remain to do, some effects needs improvement, remove flaws in some animations and so on, but this list is getting smaller and smaller every day and it wont take much longer and all will be perfect and mod ready to release.

+1 vote   reply to comment
Karos Oct 24 2009, 11:06pm replied:

but nearly all of the fetures that will be in this relese are ones that im quite happy with. ive done enough sugetions, im just looking forward to it.
only thing i would like with this mod in future is GDI to be yellow in the campaign insted of orange

+1 vote     reply to comment
Karos Oct 24 2009, 6:21am replied:

yes they do and i dont have anymore sugetions for Carnius.

+1 vote     reply to comment
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C&C3: Tiberium Wars Icon
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Release Date
Released Sep 2008
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1335 votes submitted.

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Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

Real Time Strategy
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