This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Tiberium Essence 2.0 - Forgotten Tiberium Essence 2.0 - Forgotten Tiberium Essence 2.0 - Forgotten
Blog RSS Feed Report abuse Latest News: Mod is not forgotten

30 comments by Carnius on Dec 1st, 2014

+++ Reciving transmission +++

+++ Updating mod status - Mod is alive and ready for future updates +++

+++ Welcome Back Commander +++
Important update on mutant civilian population in red zones.
Mutants spotted building new military bases and building new armies.

Mutants weaponizing blue tiberium with devastating results.

Their motivations and purpose are unknown.

Future update on situation required.

+++ End of transmission +++


Yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence.
I know it is been a long time since last update, but to be honest I was not sure what to do with TE after that. After many thinking and testing different things I have come to decision that Forgotten as playable faction is way to go. The process that lead to this point was also slow and uncertain to the last moment and its not quite finished yet, but at least I have finally something to show you.
Also there was some ups and downs, things happened that I can´t talk about, so it was not easy to keep it going this year.

Anyway rest assured mod is alive and it's going to be bigger.

I have a lot to show you so there will be more updates soon this is just beginning.

Also if you like it so far, vote for mod in annual moddb awards.

Thank you for your support and see you soon.


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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 121 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (11360 - 11370 of 12,985)
SfcRock Sep 13 2009, 2:59pm says:

So in the next patch will the Tiberium Commando on nods end of the deal be powered down a bit? you can easily win the game with him and its almost impossible to kill without air units.

+1 vote     reply to comment
duderino Sep 14 2009, 12:07pm replied:

Please, please stop complaining about the cyborg commando being OP. It is in fact much, much more easy to kill than the CC in Tiberium Sun (damage output is about the same) because now you only have to put a few snipers in a building/bunker and bye bye CC. A standard commando unit can do the trick nicely if you distract the CC with armored units. My CC always gets killed real fast against GDI and NOD hard AI in skirmish even if I throw a few avatars in the mix. The AI always went for my CC and left my avatars alone. GDI's epic is much stronger in comparison and you can solo with him against a hard AI. He really can take a punch and is much more versatile than the CC. In fact its a much more powerfull unit than the mammoth in Tiberium Sun (it had NO twin railguns and no anti infantry cannon), but nobody complains about that!!!!

+1 vote     reply to comment
milfern Sep 16 2009, 8:32am replied:

Agreed. The CC i fine as it is.
NOD needs somthing that can challenge the mkII.

+1 vote     reply to comment
AbsolutePr00f Sep 12 2009, 11:42pm says:

Thank you Carnius for responding to my comment about the predator, I'm glad you understood where I was comming from with the lore of the unit and not its in game stats. I see your point now and understand why your keeping it. Thanks again for taking the time to respond to my comment and giving a well thought out answer. Can't wait for the next release!

+1 vote     reply to comment
playmsbk Sep 12 2009, 6:56am says:

how do you get the voices from other games?is there a way to use voices that are not from games?(would be very cool to have units with voices from people)

+1 vote     reply to comment
Carnius Creator
Carnius Sep 12 2009, 8:22pm replied:

im using jonwill´s mod sdk extra tools for extract voices from KW and XCC utility for extract voices and sound from TS and other cnc games, but only cnc games just for sure.
I got no other option right now, i dont speak english good enough to do voices by myself, also i have no time to search for talents on whole internet, but im quite fine with voices i got from KW and TS.

+1 vote   reply to comment
TXcommander Sep 13 2009, 7:20pm replied:

hi,Carnius,i have a suggestion about Orca bomber,ofcourse you're very successful to bring it back from TS. its model and the way it spreads bombs is like the origional ( i know u must have spent big time to create this unit )...but to me, the old n the new is like an old plan in about 1940s (the way it bombs n sound) it seem doesn't fit the cnc3. In my opinion it's much better to have a new modern Orca bomber (i think this might contrast with your original goal) . just a small idea, but all units u have made from TS are very wonderful n i love them .

+1 vote     reply to comment
Starfox100 Sep 13 2009, 3:59pm replied:

ever thought about "Emperor the battle for dune"
i guess you can find some nice voices there, so you got the 'Tleilaxu'
good scrim voices.. to bad just for 2 units. :/
and i dont have that game so i cant pick them out for ye... :(

+1 vote     reply to comment
playmsbk Sep 14 2009, 7:34am replied:

how do you get voices out of games?if you tell me i can get voices out of has some good voices that might fit to scrin.then i can send them to carnius and he can choose.

+1 vote     reply to comment
Carnius Creator
Carnius Sep 18 2009, 10:15am replied:

Thank you, but i better do not use voices or other stuff from other than EA games, because legal issue. EA do not object against cnc modders which using other cnc games as source for their mods (even EA Apoc said we can use KW as source for TW mods), but other companies might be not as gracious, so I dont want to get this mod in to trouble you know.

+1 vote   reply to comment
Starfox100 Sep 15 2009, 4:41am replied:

i try it my own way.. but thats far of easy!
i use the film program 'Fraps' and with an other program i the videos to WAV. files.. so you just got the voices.... guess what Carnius is using is better...

+1 vote     reply to comment
ehsanfs Sep 13 2009, 2:12pm replied:

hey carnius, I can do some pretty good accents! you could also try making GDI a more international force by adding accents to the units. for example, the snipers of RA2 were british, the tank destroyers German, etc. I think we could all help with that!

+1 vote     reply to comment
o3scotto Sep 13 2009, 5:20pm replied:

i think this is a good idea :D i'm up for doing the british voices :P
btw, awesome mod carnius, i made an account on moddb because of your mod :D

+2 votes     reply to comment
playmsbk Sep 13 2009, 4:41am replied:

is there a way to find more scrin voices?(build some?)i find it boring that manta has same voice as seeker.can you take the mantis voice and modify it like the enlightened voice and then get it to the manta?

+1 vote     reply to comment
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C&C3: Tiberium Wars Icon
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Release Date
Released Sep 5, 2008
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1304 votes submitted.

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Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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