This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Tiberium Essence 2.0 - Forgotten Tiberium Essence 2.0 - Forgotten Tiberium Essence 2.0 - Forgotten
Blog RSS Feed Report abuse Latest News: Mod is not forgotten

34 comments by Carnius on Dec 1st, 2014

+++ Reciving transmission +++

+++ Updating mod status - Mod is alive and ready for future updates +++

+++ Welcome Back Commander +++
Important update on mutant civilian population in red zones.
Mutants spotted building new military bases and building new armies.

Mutants weaponizing blue tiberium with devastating results.

Their motivations and purpose are unknown.

Future update on situation required.

+++ End of transmission +++


Yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence.
I know it is been a long time since last update, but to be honest I was not sure what to do with TE after that. After many thinking and testing different things I have come to decision that Forgotten as playable faction is way to go. The process that lead to this point was also slow and uncertain to the last moment and its not quite finished yet, but at least I have finally something to show you.
Also there was some ups and downs, things happened that I can´t talk about, so it was not easy to keep it going this year.

Anyway rest assured mod is alive and it's going to be bigger.

I have a lot to show you so there will be more updates soon this is just beginning.

Also if you like it so far, vote for mod in annual moddb awards.

Thank you for your support and see you soon.


Downloads RSS Feed Latest Downloads
Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 132 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (11360 - 11370 of 13,025)
reclamation Sep 21 2009, 12:29am says:

can balance the hover mrls to have more speed and scale it to the slingshot because it is super slow and will always die against devastator

balance orca bomber price or up armour and speed because for 2400 it die faster than normal orca

titan too tall it should be like kw height not as tall as avatar

can reduce range of devastator or something else because very op against gdi

best mod ever

+1 vote     reply to comment
Foreman Sep 20 2009, 10:54pm says:

you should make it so when cyborg commando dies it explodes into a nuke. after all it is such a small piece of machinery with such a high yield of power and energy it would have to be very volatile.

+1 vote     reply to comment
TXcommander Sep 20 2009, 7:48pm says:

Carnious,in the next verson, will smoke replace blood from all cyborg units when being hit ? and Cyborg commando get legless when nearly destroyed ?

+1 vote     reply to comment
cypherion Sep 20 2009, 8:53pm replied:

well cyborgs becoming legless was removed in general so i dont think he will add it again.

+1 vote     reply to comment
Carnius Creator
Carnius Sep 22 2009, 3:40pm replied:

yeah it was seriously troublesome and i still dont know how to make it work correctly, so no legless cyborgs in next version.

+1 vote   reply to comment
Karos Sep 20 2009, 1:20am says:

with firehawk could its speed be incresed so it is fast like a real jet. like the fighters in Generals

+1 vote     reply to comment
playmsbk Sep 20 2009, 4:53am replied:

the firehawk is the fastest unit in the game.if it goes faster i will be lost in late game!i hate bomber attacks against me!

+1 vote     reply to comment
playmsbk Sep 19 2009, 1:12pm says:

carnius why ais dont use banshees,subterain units abillity to dig,orca bombers and medics?
ais use A LOT of mantas,cyborgs,mammoths mk 2,cobras and hover MLRSs.why do ais spam in masses some units but does not even think of buildimg some?can you please make ais use mutants?its annoying that allies capture hovels that you might get and dont even build mutants to replace the mutants that i might had built!by the way i am crazy about v.1,4!

+1 vote     reply to comment
Carnius Creator
Carnius Sep 22 2009, 3:49pm replied:

Ai using new units by his own will, considering health, type of attack, attack power and price. Medic got no weapon, for AI is not interesting then. Other units needs to be balanced to be more attractive for Ai. Its a bit dumb i know, but my experiments with direct edit AI scripts make game unstable, so this is the only way until i make it work right

+1 vote   reply to comment
Karos Sep 20 2009, 1:18am replied:

they do build orca bombers. but it depends ot the statagy thee AI uses. with the subterain unit abillity they could use it the same way the ais use Fire hawks strater fighter.

+1 vote     reply to comment
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C&C3: Tiberium Wars Icon
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Release Date
Released Sep 5, 2008
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1311 votes submitted.

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Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

Real Time Strategy
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