This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
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8 comments by Carnius on Jun 7th, 2015

Hello my friends!

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. There has been some hints in TS that mutants can become powerful beings if they do not turn into mindless brutes. At least eventually. Just like mutant leader Tratos who has some some special psychic abilities. Also I like to tap into other cnc games for inspiration to create interesting unit for forgotten and so I get this idea of mutant version of Tesla trooper. Basically its evolved mutant who generate electricity so strong he can throw lightning bolts.

Tiberium Essence 2.0 Forgotten


Also there have been complains about Punisher tank is not the right forgotten unit and that mastodon is better. Well I have replaced mastodon with punisher for good reason - because I want to create unit with more original design than salvaged mammoth tank but it can still have garrisonable buker in turret and so instead of four barrels he get just two. So here is Punisher tank with new design.

Tiberium Essence 2.0 Forgotten


And combining this two you can get some interesting results xD

Tiberium Essence 2.0 Forgotten


See you next time with more info on Forgotten and Tiberium Essence in general.

Carnius

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 162 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 159 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (11080 - 11090 of 13,304)
milfern
milfern Nov 18 2009 says:

I think that the medic should come as an upgrade to all GDI infantry units. When purchased all squads will have one medic which heals and bring "dead" soliders back to life.

+1 vote     reply to comment
R-thy
R-thy Nov 19 2009 replied:

The idea is good imo, but he shouldn't bring back dead but only heal infantry. And very improtant!: please medic without this "repair-area-circle" around him. (its annoying) Maybe see it only when you select the squad like the warfactory (you see it only when you select it).
Of course if you want the full minutiae back from Tiberian Sun than the first thing you have to do is to remove the squads. I think it's not the aim of this mod to make everything like it was before in TS. I think here we need more adjustment and Carnius does it well.

+1 vote     reply to comment
Starfox100
Starfox100 Nov 19 2009 replied:

the game must not go back totally to TS.. thats what Carnius never wanted.
+ if the medic recovers the dead then the armory have no use anymore..

+1 vote     reply to comment
Eagle_11
Eagle_11 Nov 19 2009 replied:

Disliked,turns game into Bfme 2(humans spawning on the battlefield from nowhere,this dont fits into C&C)

+1 vote     reply to comment
Carnius Creator
Carnius Nov 19 2009 replied:

Exactly what i think.

BTW I did that and it was really weird. Humans pop out from nowhere, not in my mod guys.

+1 vote   reply to comment
playmsbk
playmsbk Nov 19 2009 replied:

i dislike ur idea.it would destroy the balance,make nod commanders like me not ever play TE and ultimatly destroys the medic TS feeling.i think the medic discussion is over.talk about medics after v1.4 is out.

+1 vote     reply to comment
TXcommander
TXcommander Nov 19 2009 replied:

sound smart...good. but I'm afraid we miss original medic unit from Tiberian Sun that way.

+1 vote     reply to comment
AbsolutePr00f
AbsolutePr00f Nov 18 2009 replied:

I like that idea

+1 vote     reply to comment
playmsbk
playmsbk Nov 18 2009 says:

carnius where do u find the voices?i know they r from other cnc games and that u use some special mod sdk tools to take em.u said it to me 2 times.i mean in which archive(C:\blablabla).thanks

+1 vote     reply to comment
Carnius Creator
Carnius Nov 19 2009 replied:

Voices is in one .big file here
c:/Program Files/Electronic Arts/Command & Conquer 3/EnglishAudio/1.0/EnglishAudio.big

+1 vote   reply to comment
playmsbk
playmsbk Nov 20 2009 replied:

thanks!

+1 vote     reply to comment
BOBUG
BOBUG Nov 18 2009 replied:

I would also like to know this, I have them extracted as ASSET files but how can I make them work in a mod?

+1 vote     reply to comment
playmsbk
playmsbk Nov 18 2009 says:

u added medic team?sry but thats a - for me. i was ready to ask for aid tent when Fox did. can u make it so it builds meds too?

+1 vote     reply to comment
Fox2503
Fox2503 Nov 17 2009 says:

Thanks for the feedback guys. Ah i see i understand now, my two first suggestions may unbalance the game and screw up the campaign lol at the medic team haha GREAT! so was this the surprise? lol sorry for spoiling :O.
Thanks for further enchanting the game Carnius, ur mod is the best;)

(what happened to my comment earlier? I'm new here:S)

+1 vote     reply to comment
Starfox100
Starfox100 Nov 18 2009 replied:

your comment has going to page 2/3 (below)

+1 vote     reply to comment
TXcommander
TXcommander Nov 17 2009 says:

Carnius,Have you developed any more visual effects to the game? I think it's important and more attractive...

+1 vote     reply to comment
Carnius Creator
Carnius Nov 17 2009 replied:

Yes i made some new visual effects, hopefully you will like them.

+1 vote   reply to comment
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Release Date
Released Sep 2008
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Highest Rated (53 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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