This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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June News

5 months ago News 10 comments

Hello my friends!

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. There has been some hints in TS that mutants can become powerful beings if they do not turn into mindless brutes. At least eventually. Just like mutant leader Tratos who has some some special psychic abilities. Also I like to tap into other cnc games for inspiration to create interesting unit for forgotten and so I get this idea of mutant version of Tesla trooper. Basically its evolved mutant who generate electricity so strong he can throw lightning bolts.

Tiberium Essence 2.0 Forgotten

Also there have been complains about Punisher tank is not the right forgotten unit and that mastodon is better. Well I have replaced mastodon with punisher for good reason - because I want to create unit with more original design than salvaged mammoth tank but it can still have garrisonable buker in turret and so instead of four barrels he get just two. So here is Punisher tank with new design.

Tiberium Essence 2.0 Forgotten

And combining this two you can get some interesting results xD

Tiberium Essence 2.0 Forgotten

See you next time with more info on Forgotten and Tiberium Essence in general.


April News

April News

7 months ago News 17 comments

The Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound...

New year update, finally

New year update, finally

9 months ago News 16 comments

Update is here and this time it´s nothing smaller than Forgotten epic unit. Something that was in my mind for very long time. Also thank you very much...

Mod is not forgotten

Mod is not forgotten

11 months ago News 34 comments

Mod is alive and yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence. After many thinking and testing different...

Tiberium Essence 1.6 Beta Released!

Tiberium Essence 1.6 Beta Released!

1 year ago News 75 comments

After some troubles and long development TE 1.6 is released. Its beta which means there might be some bugs and ballance issues. If you find anything wrong...

Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

1 year ago Full Version 164 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

3 years ago Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

6 years ago Full Version 159 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

6 years ago Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

7 years ago Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

7 years ago Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (11080 - 11090 of 13,419)
Astor Dec 3 2009 says:

Is it possible, that the mammoth mkII could left a wreck. Of course I know why you deleted it. I mean that it left there, but you can't repair it with an engineer.

+1 vote     reply to comment
Carnius Creator
Carnius Dec 7 2009 replied:

Good idea. I agree.

+1 vote   reply to comment
AbsolutePr00f Dec 3 2009 replied:

why not just have it make a huge explosion when it dies so that way it doesnt just disappear and u dont have to worry about the husk taking up space or being revived for balance reasons

+1 vote     reply to comment
Starfox100 Dec 3 2009 replied:

than if the mk.2 blow up in your base you cannot build anything on that place.. bit problematic :/

+1 vote     reply to comment
R-thy Dec 3 2009 replied:

Why? Just let shoot on it and its away ;) I like the idea ... its kinda weird to see such a big object just disappearing without a trace.

+1 vote     reply to comment
nose-bLeed Dec 3 2009 says:

hello guys :p
i think the unit in C&C4 is not so cool. A mech should move like a mech
and a heavy walker should move like heavy walker. But in C&C4 the Mastodon
move like bitc*#s while the Avatar move like drunk
someone in EA play Warcraft a lot i guess...

+1 vote     reply to comment
Yanivvv Dec 3 2009 replied:

What did expect from half- drunk model designer from korea that watches
asian BITC*#S all day long?!

+1 vote     reply to comment
Eagle_11 Dec 3 2009 replied:

yeah Koreans... lol

+1 vote     reply to comment
Ribster80 Dec 2 2009 says:

hi guys, hope there is a new version soon , but there is one thing i have to tell ya ... The comando Cyborg is to strong! i can´t reach through the Storie mode, because he everytime kills my Base completly...

Greetz Rib

+1 vote     reply to comment
Slavack Dec 2 2009 replied:

use mass snipers too....the sarjevo mission sucked cuz the cc spawned again like 30secs afiter i killed it

+1 vote     reply to comment
azurelao Dec 2 2009 replied:

build up base defenses.

if that doesnt work, use air. the CC cant counter air

+1 vote     reply to comment
Smallchange Dec 2 2009 replied:

Yeah CC cant take air use orcas with MINIGUNs

+1 vote     reply to comment
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C&C3: Tiberium Wars
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Release date
Released 2008
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Community Rating



1346 votes submitted.

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Ratings closed.

Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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