This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Tiberium Essence 2.0 - Forgotten Tiberium Essence 2.0 - Forgotten Tiberium Essence 2.0 - Forgotten
Blog RSS Feed Report abuse Latest News: Mod is not forgotten

31 comments by Carnius on Dec 1st, 2014

+++ Reciving transmission +++

+++ Updating mod status - Mod is alive and ready for future updates +++

+++ Welcome Back Commander +++
Important update on mutant civilian population in red zones.
Mutants spotted building new military bases and building new armies.

Mutants weaponizing blue tiberium with devastating results.

Their motivations and purpose are unknown.

Future update on situation required.

+++ End of transmission +++


Yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence.
I know it is been a long time since last update, but to be honest I was not sure what to do with TE after that. After many thinking and testing different things I have come to decision that Forgotten as playable faction is way to go. The process that lead to this point was also slow and uncertain to the last moment and its not quite finished yet, but at least I have finally something to show you.
Also there was some ups and downs, things happened that I can´t talk about, so it was not easy to keep it going this year.

Anyway rest assured mod is alive and it's going to be bigger.

I have a lot to show you so there will be more updates soon this is just beginning.

Also if you like it so far, vote for mod in annual moddb awards.

Thank you for your support and see you soon.


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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 122 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (11080 - 11090 of 13,010)
playmsbk Oct 26 2009, 2:01pm says:

i personally hate the fact that people believe that epics should be super big killers who take down enemy bases in 1-2 mins.
if you select how your mothership works(catalyst cannon or guns) why not select what your nod epic\kodiak works?really if carnius adds the abillity to select your motherships style he should add something simillar to nod and GDI.the nod epic 2 must be or a fighter(machine guns,stealth tank rocket launcher,stealth)or an artillery(plasma guns simillar to the cobra,stealth).the kodiak should be or a fighter(2 rail guns,machine gun,rockets)or a support(deploys to build aircraft,undeploys to move,is a moving airport holding 4 aircraft,machine gun).do you like this?(if carnius doesnt answer i will post it again after v1.4 is out)

+1 vote     reply to comment
Karos Oct 26 2009, 7:02am says:

mbey NOd's 2nd epic could be a powerfull artilery weapone insted of a big **** off walker or tank

+1 vote     reply to comment
‡vlado32‡ Online
‡vlado32‡ Oct 25 2009, 6:35pm says:

hey guys, you wanna wallpaper ? try to look on this

+1 vote     reply to comment
Slavack Oct 25 2009, 2:32pm says:

i agree with everything said sbout this mod...but i was thinking... because nod now has a mobial steath generator it would be great to have a GDI M.S.A or mobial sensor array to locate hidden nod encampments... i am aware that sensor pods are available... but maybe a addition to the rig with a wider uncloaking aoe?

+1 vote     reply to comment
Dexstar Oct 25 2009, 4:34pm replied:

along with some new music =)

+1 vote     reply to comment
Alucard_Sn1p3r87 Oct 25 2009, 8:00am says:

Tiberium Essence is one of the best mods for TW i mean your unit designs are so awesome and you dont change the gameplay so the Mod still plays like cnc3 but better!

Keep up the good work dude! i supoprt this mod 100% of the way!

+2 votes     reply to comment
Alucard_Sn1p3r87 Oct 25 2009, 7:55am says:

Looking at that trailer it seems the Mammoth MK:II walks abit better! if so then great!

All you need now is to get the titan to walk like these ones from the GDI mech attack video

+1 vote     reply to comment
TXcommander Oct 26 2009, 1:09am replied:

(to Sn1p3r87): oh,great, that's how real Titan walk ! but Carnius has tried his best...maybe his new Titan in v1.5 will be upgraded like this or better I hope.

+1 vote     reply to comment
cypherion Oct 25 2009, 6:41am says:

its been a while since i posted so ima just throw out an idea for a unit. i was thinking something like the TS mobile stealth detector just with missile launching capabilities. a hover unit that cant fire until deployed but when deployed has a medium/large detection radius as well as a light missile launcher or something of the sort. another weapon load-out could be a targeted emp launcher that can disable a single unit.

0 votes     reply to comment
Nietschechen Oct 24 2009, 8:59pm says:

I'm my opinion, Tiberium Essence is what Tiberium Wars and Kanes Wrath SHOULD have been.

The Units, espically the Nod and Scrin Vehicles, are Perfect Additons for the Game, also the GDI have very cool new Unit like the new Werewolf, the Sonic Tank and the Hover MLRS!

Excellent Work, Carnius!

Some suggestions for next Versions:

Forgotten Mutant Hovels could have also Tiberium Fiend buildable, with anti Stealth capality and Anti-Garrison Attack, since they're Dogs! :P

Give Nod Saboteur Cybernit Legs like the other Nod Cyborgs. :)

+2 votes     reply to comment
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C&C3: Tiberium Wars Icon
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Release Date
Released Sep 5, 2008
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1306 votes submitted.

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Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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