This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
Blog RSS Feed Report abuse Latest News: New year update, finally

11 comments by Carnius on Feb 1st, 2015

Hello everyone!

This supposed to be New year update but due unforeseen consequences this news had to wait until now.

Anyway update is here and this time it´s nothing smaller than Forgotten epic unit. Something that was in my mind for very long time. Main inspiration for me was MARV from kane's wrath and Unreal tournament Leviathan but visually I wanted something based on those huge american dump trucks and also something that looks like land battleship.
So I have put all those ideas together and you can see the result for yourself. Of course it is still WIP so there might be some changes over time also your response do matters so leave comments and you opinions below.

Tiberium Essence 2.0 Forgotten

The philosophy behind this units is based on several elements that is characteristic for forgotten as faction salvaged vehicles and mastering use of tiberium that compete even with scrin. Also there is idea of reclaiming land either from the enemy or from the tiberium infestation, reclaim tiberium in its purest and harmless form. Therefore we get reclaimed reclaimer that is powered by reactor based on blue tiberium, which is normally unstable, but Forgotten managed to solved the stability problem and provide their army with very powerful weapons which allows them to
create competitive fighting force.

One ability based on that reclaiming idea is going to be ability which destroys tiberium crystals in small area and replace them with easy to collect piles of resources - tiberium in its purest form, basically small money crates that looks like crystals. Its fast way how to boost your income, but you extract only small amount of money from crystals this way, so it is best used on distant tiberium fields. Overall its similar to marv tiberium "eating" ability, but under you control.

Tiberium Essence 2.0 ForgottenTiberium Essence 2.0 Forgotten

Also you can garrison troops on Reclaimer, but probably only one squad. This is due engine limitations that cause more than one garrisoned troops inside a vehicle get stuck and been unable to exit vehicle any further. But maybe in case of this unit it can be explained in description that this is one way ticked for your squads and leave it that way.

Main cannon is designed as anti-structure weapon at this moment, secondary weapons are anti-vehicle, no AA weapon at his point hance you can garrison troops with AA weapons on board .
So its rather siege unit with support abilities that assault overkill like Mammoth MKII. There will be another epic class unit for forgotten that will be designed mainly on assault, but its too soon to reveal any details.

Tiberium Essence 2.0 ForgottenTiberium Essence 2.0 Forgotten

Also once again thank you very much for participating in moddb awards! Tiberium Essence managed to get into first 10! What a success! I did not expect that coming. Honestly that took me completely off guard.
I wanted cover this event sooner but some things I wish not to speak about prevent me to do so in time so at least now.

One note at the end. I must apologize for been not much responsive lately, I just can't scramble that much amount of free time, my real life issues keeps me that much busy and its not going to be better anytime soon. Hope you understand.

See you around ;)


Downloads RSS Feed Latest Downloads
Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 149 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (11080 - 11090 of 13,114)
Foreman Nov 3 2009, 8:38pm says:

anyone see that stuff EALA was gonna put into a game called TIBERIUM? its an rts game that looked way to good to be cancelled. AMATEURS is what they is.howver it would be great to have a few things from that game put into the mod.

+1 vote     reply to comment
Latros01 Nov 4 2009, 5:05pm replied:

well actually it wasn't an rts it was a first person shooter game but they should put some of those things in a mod

+1 vote     reply to comment
playmsbk Nov 4 2009, 8:29am replied:

we have the stalwalts(called scrin troopers in TIBERIUM) . and the gdi commando has the main gun from TIBERIUM. i want an fps featuring only nod and then scrin. not only gdi!

+1 vote     reply to comment
Joshh Nov 3 2009, 7:46pm says:

You know what I can't figure out? Why other games don't mod Scrin! Good job Tiberium Essence! You dare to go where no other mod has gone before!

+1 vote     reply to comment
Karos Nov 3 2009, 11:52pm replied:

they do, but very cheaply done,

+1 vote     reply to comment
Eagle_11 Nov 3 2009, 10:33am says:

Yet again i have an idea for NOD epic:An not so big carrier-tank deploys suicide drones(10 or 12) that search their targets on own like hunterseeker drone from TS,but are land-based(could be modelled as tiny scorpionlings);when autotargeting not codable can be made manually targeting,theyll be commanded as any unit,acts like GLA bombtruck from Generals;Ah Eureka!The Nuke-truck from TW Nod-campaign!That will make an good Mammoth killer,decrease its effect radius and its done perhaps...

+1 vote     reply to comment
Carnius Creator
Carnius Nov 4 2009, 8:57am replied:

Demo truck is attractive idea, but nod warfactory is at its limits right now, there is simply no room for new unit and think nod do not need any new units at all, what is needed is only rebuild some unit to be more useful.

+1 vote   reply to comment
nose-bLeed Nov 3 2009, 9:21am says:

instead of units,what about superweapons?
such as, the effects in Tiberian Sun,-infantry will melt/burn completely after killed using ion cannon or nuclear strike.
we don't have those kind of effects in c&c3(-_^)

+1 vote     reply to comment
Carnius Creator
Carnius Nov 4 2009, 8:52am replied:

Well in my mod infantry burn, bleed and explodes in blood and gore like never seen before in CnC games, i think that is quite enough. The only reason why that not happen after hit of ion cannon or nuke is that it is not realistic, these superweapons is strong enough to simply vaporise infantry and so they does so in my mod.

+1 vote   reply to comment
nose-bLeed Nov 4 2009, 9:25am replied:

ok i get it (-_^)

+1 vote     reply to comment
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C&C3: Tiberium Wars Icon
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Release Date
Released Sep 5, 2008
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1318 votes submitted.

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Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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