This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
Blog RSS Feed Report abuse Latest News: April News

17 comments by Carnius on Apr 2nd, 2015

Hello my friends!

Im sorry but as you may (or may not) suspected the Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound like cool idea at begining turn not so great later. Such is fate of this mutated dragon. I get this idea from far Cry 3 - Blood Dragon (if you missed it I strongly suggest you give it try, this game is 12 on 10 scale of awesome) Im huge fan of this game and idea to have Battle Armored Dragon Assault Strike System (B.A.D.A.S.S.) was too cool to resist, but later on I realised its just too much. A dragon with gatling guns on its back? Too crazy for serious game like this (or its serious game right?).

Tiberium Essence 2.0 Forgotten

There might be more large mutated creatures, but rather things like floater or advanced form of viceroids not anything like overgrowth lizards. In general things that follow tiberian sun pattern for mutated creatures which I personaly preffer.

Tiberium Essence 2.0 Forgotten

Anyway dragon is joke, but I have also something real for you today to remedy situation. I have taken this concept of montsrous dragon spitting blue flames and turn it into salvaged armored moster truck that is also a flame tank. Isn´t that better, I believe yes. Once again this units is WIP like other forgotten units, but I really like this idea of heavy flame tank that can crush everything in its way and burn it (or melt it if you like). Hope you like it better than dragon.

See you next time


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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 153 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (11080 - 11090 of 13,182)
Rockfire Nov 7 2009, 6:08pm says:

I've been thinking of a good nod epic unit, which would be unique.

Here's a very quick(2 mins) blender render of what I had in mind.

It has two powerful artillery cannons
Has an standard obelisk laser for close range defence.
Moves faster then the MK.2 and the conqueror

Stealthed only when not moving and not firing.
Weaker armour then the Mk2
Lacks Anti air capability.

+1 vote     reply to comment
Carnius Creator
Carnius Nov 9 2009, 1:46pm replied:

Its interesting concept, but i dont know about it, IMHO it doesnt really fits to nod.

+1 vote   reply to comment
Eagle_11 Nov 8 2009, 5:56am replied:

And how to beat that monster?!?Balance?

+1 vote     reply to comment
Astor Nov 7 2009, 3:26pm says:

Carnius, in the worldbuider, i have found a script about gates!
It's in Unit ther are:
close a gate[465]
open a gate[464]
delay a sequential script until the gate is ready again[498]
I think it could be possible to use gates with these scripts.

+1 vote     reply to comment
Starfox100 Nov 8 2009, 6:18am replied:

i tried already a long time ago in the worldbuilder to activate the gates.

you guess it, i tried the hardest things, there is no way to open/close those gates.. otherwise EA put them in the missions dont you think.

+1 vote     reply to comment
General_Aurum Nov 8 2009, 1:51am replied:

I'm afraid those scripts are inoperable. They're holdovers from BFME2 and no longer have any function, since the objects they reference do not exist in C&C3.

+1 vote     reply to comment
Carnius Creator
Carnius Nov 9 2009, 1:34pm replied:


+1 vote   reply to comment
Agamemnonjr Nov 7 2009, 1:01pm says:

I've just played CNC 4 at Moscow Games exhibition. Awful, horrible, unplayble game))). Maybe worse than Ra 3. But there is one thing... Once Carnius said that he couldnt understand the ability of Mastadont. It's clear - when Mastadont lay down, it increases armour significantly, it works good during reloading, good micro). By the way not the worst EA idea. Other things are terrible, both design and game action. Starcraft 2 is gorgeous in this respect;)

0 votes     reply to comment
Flazor Nov 7 2009, 11:07pm replied:


+1 vote     reply to comment
Eagle_11 Nov 7 2009, 1:44pm replied:

why must all of my fears turn up to be truth :@

0 votes     reply to comment
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C&C3: Tiberium Wars Icon
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Release Date
Released Sep 5, 2008
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1323 votes submitted.

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Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

Real Time Strategy
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