This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Friends:

Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Holidays News

News 21 comments


Hallo my friends and fans!

Moddb awards
First thing first. Thank you all for participating in Mod of the Year Awards, once again Tiberium Essence made into first 100 which is great success as always.

And now to Forgotten
As you can see work on the mod is still in progress, but I'm getting closer to something playable. Considering amount of work that has been done and what is left to do you can expect release in second quarter of 2016. Maybe even sooner. At least that is the plan.

I know that this is probably not what you have expected but developing new faction is truly more trickier than I have expected. I need more time to get things right.

It seems that the idea that floater will be the only forgotten aircraft has not been met with wide approval
so I changed my mind (again) and return to my original plan including more aircrafts for the forgotten, but lets keep it still in small numbers I say no more than 3 types.

Tiberium Essence 2.0


So here is Hind gunship, I think its quite fitting to forgotten faction, resilient and versatile aerial transport.
And floater will be something like kirov airship, dropping big bombs, that might be actually more fun and more reasonable afterall.

Tiberium Essence 2.0


So that is all for now folks.

Happy hollydays to you all and happy new year.

Carnius

June News

June News

News 10 comments

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. Also I like to tap...

April News

April News

News 17 comments

The Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound...

New year update, finally

New year update, finally

News 16 comments

Update is here and this time it´s nothing smaller than Forgotten epic unit. Something that was in my mind for very long time. Also thank you very much...

Mod is not forgotten

Mod is not forgotten

News 34 comments

Mod is alive and yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence. After many thinking and testing different...

Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Full Version 183 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Full Version 160 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (11080 - 11090 of 13,612)
Theharkonnen
Theharkonnen

Great work, but there seems to be a major bug with the nod harvesters. After a few minutes they seem to just quit collecting tiberium. This bug was not in 1.3 and the same map worked fine for 1.3, so it seems to be a problem with 1.4. Although this isn't a real big deal for the player, it is for the AI which doesn't seem to notice the problem and therefore no tiberium is collected. This problem was replicated using hard and brutal nod AI, so it must be the harvester itself. In addition I tested same situation with GDI and there was no problems for its harvesters.

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Carnius Creator
Carnius

I thought this problem is gone :(
Oh well, back to job.

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Gunship_Mark_II Online
Gunship_Mark_II

Voted for you mod Carnius... :)

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freredarme
freredarme

Version 1.4 is very good, good work.

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tt0022
tt0022

ow yea

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BOBUG
BOBUG

Downloading now
Well done carnius, really nice job. Your a better modeller/texturer than the guys who do cnc4 btw.
Great
Btw voted for mod of the year

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feelmywrath
feelmywrath

GREAT MOD!!!!!!!! LOVE NOD LOVE CARNIUS LOVE EVERYTHING OF THIS!!!!!!!!!!!!!

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Starfox100
Starfox100

just tested 1.4 with 2 friends...
tested all epics, motherships, units, buildings and upgrades..
critic look:
+ like the way the MK.2 is moving now if he goes to a side.
+ MK.2 got upgrade AA or ground
+ all upgrades are nice on place.
+ pictures (example the Manta) are better.
+ love it that the new Scrin mothership is in.
+ also a great job of the Scrin Epic upgrades.
+ pack or unpack Cobra Artillery, so it does not move hole the time.
+ cyborgs all out of the 'secret shrine'.
+ crate give old units. :)
+ great job on the walls and defenses.

(little reminders)
- looks like the scrin epic is gliding a bit while walking.
- if NOD infantry got the confessor upgrade, and you put them in bunker i still see them sticking out

rate: 10/10. (even with the little things its the BEST mod ever!)

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XTRMNTR2K
XTRMNTR2K

@Starfox100: I can second most of your points.

@Carnius:
Also one *important* thing I encountered when I was playing Nod vs. Nod earlier: The Cyborg Commando (and probably normal Cyborgs as well) reacts to hallucenogic grenades, which it really shouldn't. Those practically make it really easy to counter just by having Black Hand soldiers as officers. Also, since it is much more machine than a living organism, it makes no sense. Just thought that'd be important, because it most probably is a bug and not an intended feature.

Several other things I noticed:
+ A lot of unit models where enhanced. For example the Avatar's upper body (torso/head) seems to be bulkier than before and, in a way, makes it look like one of the first artworks depicting the unit. Very good.

+ The new Titan/Mammoth Mk.II appearance? Simply amazing. The animations, models and textures are top notch quality.

+ New/enhanced effects. I already liked the railgun animation before, but this one is even better!

+/- AA Railguns. The idea itself, while being perfectly logical, seems a bit overpowered. I haven't really seen them in action yet, so I'm probably wrong.

+/- Nod Flame Tank/Devil's Tongue. To be honest, as much as I love this unit (and it's ingame appearance), it still seems to be kind of useless. Yes, it is pretty strong against buildings, but so are other units. But it's still a bit to slow and dies _far_ to easily, often by friendly fire (coming from other Devil's Tongues). Even without that the unit's armor is a bad joke.
Sending more than one in a subterranean attack is a pure waste as well, because they always end up overlapping each other, and, subsequently, getting one or two-shotted instantly if surrounded by enemies. (Yes, I know, this could be avoided by sending each one separately, which is much too unpractical to do if we're looking at more than 3 or 4 units, though).

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XTRMNTR2K
XTRMNTR2K

Sorry for ranting on, but this wouldn't fit into one comment:
+/- Cyborg Reaper's purpose. When I first read you disabled it's ability to shoot at air targets, I was shocked. In my opinion this was one of the main reasons for using them. But when I first saw they got autocannons (or heavy chainguns?) now, I started to like your changes. I'm not sure about their special ability yet, though. And since their description (earthquake?) reminded me of C&C general's Aurora bomber's bombs (if I remember correctly), I figured they should be able to clear garrisoned buildings. Then again, it might make them slightly overpowered.
Since the change of the Cyborg Reaper left a gap in Nod's mobile air-defense (at least in mid-tier units) and they're using anti-air lasers anyhow (Avatar /w Sentinel upgrade, Venom) it'd be - maybe - useful to have another unit filling that gap with an AA laser. As it is now, Stealth Tanks have to play a major role in defending your army. Maybe it's just me, but despite them being able to attack air units, I always kinda pictured them as some kind of specialized tank-hunters. Decloaking and taking the time to fire a salvo of 6 missiles instead of only 2 stronger, faster ones never made sense to me (well, it does balance-wise...). Also it doesn't have to be able to defend itself against planes - stealth is it's anti-air defense!
So I'm gonna go on a leap here and suggest the following: Changing the Stealth tank to be able to target ground units only, maybe condensing the salvo's damage into 2 instead of 6 missiles.
In return, the Scorpion Tank Mk. II gets a possible upgrade, which replaces the standard/laser tank turret with an AA gun / AA laser. This would have to happen on a per-unit-basis, though, which would unnecessarily increase micromanagement. Maybe as a cost-free switch or upgrade that takes a few seconds?

That's it... for now. Keep up the great work, Carnius! And thank you for making this x-mas SO much better =)

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feelmywrath
feelmywrath

thank you so much Carnius

merry X-MAS- AND A HAPPY NEW YEAR!!!!!

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C&C3: Tiberium Wars
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9.6

1359 votes submitted.

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Highest Rated (55 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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