This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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This version is actually fixed v1.1 but there is a little bit more. According to CnC community feedback I have done some balance change and minor visual changes.

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This version is actually fixed v1.1 but there is a little bit more. According to CnC community feedback I have done some balance change and minor visual changes.

Bugs fixed
Gdi Rifleman squad can build bunker again
GDI Rig have working call for transport ability
Adjusted Mammoth MKII animations
Mammoth MKII canĀ“t be deployed after death when his husk is still alive, his husk must be destroyed too
Most missing or incorrect descriptions at some upgrades, units and buildings fixed

Balance:
Nod Cobra Artillery - 10% more health, 15% more firepower
Nod Banshee - 15% more health, 8 rounds per clip (was 6), 800 damage each (was 1050),6400 total (was 6300)

Audio/Visual:
Banshee fires two bolts like in Tiberian Sun fmv
Added muzzle flash when banshee fires
Improved nod militant and nod rocket militant house color texture
Nod Cobra Artillery - new quotes, better fire effect

I promise more interesting stuff next time.

Comments
Beckett
Beckett

ehh... i always build mammoth mk2, destroy it, build it again and get engineer to the husk... when i have 2 mammoths! :D:D

now i can't:P

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freredarme
freredarme

Need new version now =)

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C&C3: Tiberium Wars
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Carnius
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